Collective Features

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posted on June 3rd, 2008, 2:25 pm
Last edited by Optec on June 3rd, 2008, 4:25 pm, edited 2 times in total.
Today we want to take a deeper look into the Borg's new game mechanics. As known from the shows the Borg don't invest much in research. Instead a Borg player can chose from a list of Collective Features to empower his or her vessels. Unlike normal research the Collective Features do not cost resources, but will consume credits. Therefore you can only chose a few of them and not all at the same time. Collective Features apply to more then one vessel, many of them are even activated on all Borg vessels once acquired. The effectiveness of a Collective Feature will usually scale with the chassis size.

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posted on June 3rd, 2008, 2:51 pm
This looks awesome, now I can't wait to play it even more. The stations that use a holding beam, do they also send drones over to the target ship, if so can your bases automatically recrew themselves... it was always kinda weird on some of the mods I played to have ships clustered around a base with 5 crew aboard...
posted on June 3rd, 2008, 2:54 pm
Fucking great job :)
Now just release the damn thing :D
posted on June 3rd, 2008, 3:25 pm
Nice job.

A honest feedback:

The images for the special abilities quality rages from excellent to could use work.

Devastating Attack - the ship parts from the ship has a stoke around it witch which the image.
Perfect Logistics - images dose not match the function.
Sensor Relay -  LAcks detail and looks blocky.
Slizer - You don't need the back shape in the back round the beautiful beam speaks for its self the black shape is a distraction.
Uni Complex - This could use some work the cereal is not needed and the holding beam could be more dominate.

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The rest is relay well done this is just my opinion.
posted on June 3rd, 2008, 4:42 pm
wow good work :thumbsup:
posted on June 3rd, 2008, 7:41 pm
Last edited by Smoerebroed on June 3rd, 2008, 7:53 pm, edited 1 time in total.
one question regarding the torpedo::
is this cooldown global or per ship?

edit::
2nd question:: is the torpedo a guaranteed hit?
posted on June 3rd, 2008, 8:22 pm
ewm90 wrote:Nice job.

A honest feedback:

The images for the special abilities quality rages from excellent to could use work.

Devastating Attack - the ship parts from the ship has a stoke around it witch which the image.
Perfect Logistics - images dose not match the function.
Sensor Relay -  LAcks detail and looks blocky.
Slizer - You don't need the back shape in the back round the beautiful beam speaks for its self the black shape is a distraction.
Uni Complex - This could use some work the cereal is not needed and the holding beam could be more dominate.

-

The rest is relay well done this is just my opinion.


just a tip, if you want this mod released any quicker dont moan about a single thing or they will add another bloody task... save it for after ti comes out for a patch or something...
posted on June 3rd, 2008, 8:43 pm
Honestly I think that the icons look ok  :blink:
I think they are going to be smaller anyway, so u wont even notice them that much and so I agree with Mark, worry about the big things and not such unimportant stuff. :)
posted on June 3rd, 2008, 9:20 pm
wow a Transwarp Drive cool
realy great job  :thumbsup:
posted on June 3rd, 2008, 9:38 pm
Secksy. A lot of those are very ingenious, nice work.
posted on June 3rd, 2008, 9:41 pm
Sweet  :D [sits waiting for more news]
posted on June 3rd, 2008, 10:04 pm
I rather it be portfolio quality to show case the skills of the team.

redmanmark86 wrote:just a tip, if you want this mod released any quicker dont moan about a single thing or they will add another bloody task... save it for after ti comes out for a patch or something...
posted on June 3rd, 2008, 10:18 pm
Last edited by Dominus_Noctis on June 3rd, 2008, 10:21 pm, edited 1 time in total.
Keep in mind because of the small size of those icons, they need to be readily identifiable for quick clicking/etc... perhaps that explains why they are ornate... I don't know really  :sweatdrop:

Really quite awesome! ... although I am wondering why it is spelled "slizer" beam and not slicer  :ermm:
posted on June 4th, 2008, 12:50 am
This all looks really cool.

I do have a question about boarding.  Is this just like transporting for the other races?  Or can the Borg assimilate and actually end up with more Borg than they started with?

It is really cool that these features can apply to all ships.
posted on June 4th, 2008, 3:56 am
Dawnrazor wrote:TIs this just like transporting for the other races?  Or can the Borg assimilate and actually end up with more Borg than they started with?


Oooh...that's an interesting idea for assimilation....assimilate a vessel, and somehow gain their crew on your own... don't know how you'd impliment it, tho...
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