Fleet Operations 3.0 Pr Mirror Available

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posted on June 19th, 2006, 10:57 am
Hi all.Thanks fleetops team for the PR perfect ;) .But I miss the fed spacedock too and what about circle attack patterns?I very miss that the ships move when they attack can it be that this is in the full V3?
posted on June 19th, 2006, 2:26 pm
Hier are so many peopels and you all play fleetops why not at net?I can not horsting can anyone of you horsting a fleetops game? :wacko:
[F-I-I]VAdm-MJP
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posted on June 19th, 2006, 3:09 pm
re DLing it to play now, the first time it was an RAR i dont have the program for that.
posted on June 19th, 2006, 3:22 pm
there are ppl playing it over net! Most are there around 8 pm GMT+1
posted on June 19th, 2006, 3:26 pm
I miss the spacedock :(
posted on June 19th, 2006, 3:54 pm
I must just say, been playing a lot more since my last post and this really is great guys, well worth the wait and has even pulled me from World of Warcraft for the time hehe.

As you know I check the site daily and to see updates it a sight for soar eyes!

*3 cheers to you*
posted on June 19th, 2006, 4:49 pm
Thx guys for your answers ;)
posted on June 19th, 2006, 6:17 pm
Last edited by Armageddon on June 19th, 2006, 6:18 pm, edited 1 time in total.
Soar is spelt sore. Unless you mean you eyes are leaving your body behind. Considering the mod that might be possible.

One thing I dislike is the weakness of friendly AI. I was hoping having a 4 vs. 2a+1h combination would allow my flanks to survive while I launched attacks. This did not occur. My allies build less than 40 ships total over the course of 1.5 hours. Having at least some balance would be nice. Having two medium allies as flank cover is not much to ask for when fighting 4 hard opponents.

One last thing, I like the federation soundtrack currently and I would like it if the first contact music stayed at the beginning of the new soundtrack for 3.0.
posted on June 19th, 2006, 6:22 pm
yep we are still working on the AI to cooperate with humans. thats relatively complex and the modding capabilities are limited. the AI should work better with only AI friends in their teams :)
posted on June 19th, 2006, 7:09 pm
Does the torrent thing work to you? Tto me it dont want to :(
posted on June 19th, 2006, 8:24 pm
Last edited by Cpt Ryan on June 19th, 2006, 8:26 pm, edited 1 time in total.
about the (friendly) AI, i've noticed in my games that if i leave a few ships around something like a wormhole, then it will send some of its own to keep them company lol nice touch ;) also the friendly ai seems to send a fleet to attack at about the same time as you do.
posted on June 19th, 2006, 9:34 pm
AI also know where your cloked fleet's location is. They always followed my BoPs and waited for decloking :lol:
posted on June 19th, 2006, 9:50 pm
that reminds me, i've never seen any AI ( friendly or not) do any cloaking :omg: , is that a bug, or supposed to be like that.
posted on June 19th, 2006, 9:58 pm
we are still working on scripts for cloaking. cause they are not completed yet they don't cloak at the moment :)
posted on June 19th, 2006, 11:25 pm
Don't make the AI invincible now will ya... Don’t make it so that the AI don't cloak too often. It takes quite a while before you can get the anti-cloak tech (6-20 min depending on priority, I like having all techs before finishing my opponent off so that explains why it is even there, and no I don't do that in multi, just single). In an open map they can level your base from behind with ease. It's bad enough trying to co-ordinate 2-3 research stations, 4-5 con yards, and 2-4 builder units. To defend your base that is. Being forced to go for the anti-cloak early game would unbalance playing because of a lack of attention elsewhere.

If the AI cloaks, please make it late game, or we will get destroyed by the hidden evil or attrition. Or both.

I have some different tactical approaches, sure, but I do know where my invincibility ends. (just don’t tell my local buddies where they are :) )
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