The Beauty of Numbers

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posted on October 31st, 2009, 5:17 pm
Last edited by Optec on October 31st, 2009, 6:17 pm, edited 3 times in total.
We are just finalizing the last parts of the Interface redo to finish the next, large patch. If you read the forums closely, you might have noticed, that we are up to changing a large portion of the balancing system. We are also adding many new gameplay aspects. Some features however have been delayed to a following patch, in order to speed development up and give you a new update as soon as possible. We don't want to get another wait period like the one you had before the 3.0 release.

Click here to read this article!
posted on October 31st, 2009, 5:24 pm
first one to post!^^

great news to hear that the next patch wont be so far away, and espacially that the klingongs are getting changed.

Keep up the good work! :thumbsup:
posted on November 1st, 2009, 3:51 am
This sounds really exciting, Optec.  It's going to be a whole new game! :woot:  I'm interested to see how these new subsystems work. :thumbsup:
posted on November 1st, 2009, 3:55 am
Yaaaaay re-done Klingons yaaaaaay!

:thumbsup:
posted on November 1st, 2009, 4:06 am
Very nice indeed.  Are these new passives researched or are they mandatory?  The reduced defence on the NegVar hints that the ship wasnt always this way, so I was just wondering is it an option not to have those if fighting an enemy who really likes his interceptors?

Great Job again.
posted on November 1st, 2009, 5:21 am
Optec wrote:Another important point of the rebalancing was to strengthen up the Klingons, as they had some serious flaws when used in multiplayer and to make them more fun to play. We played a lot of Klingon games and redid their balancing completely. Most vessels have been adjusted by changing or adding passive abilities. In addition, we redid the Supply system for the Klingons. Their main source of gaining new supplies is now... Through fighting! What else would you expect from a true Klingon! Klingons may still purchase supplies, but at more expensive rates. Watch your vessels and lead them to victory in battles in order to gain new Supplies. Qapla!

Yay that was one of my ideas a long time ago.

Secondly will the ablative armor be a subsystem that will be destroyed before a vessels weapons start affecting its hull?

Finally whats up with the forums today this is the first time that ive be able to get on
posted on November 1st, 2009, 10:07 am
:woot: Oh, I'm so excited to see that in action!!!
posted on November 1st, 2009, 11:44 am
so this new subsystem thing does that mean the passive abilities can be destroyed and disabled like normal systems such as weapons and sensors or is it just an icon about the system
posted on November 1st, 2009, 12:32 pm
I thought you were dead :blink:
that's explained why it took so long  xD

sorry that was a joke xD ( I could not restrain xD )

it look's very cool :woot: I'm so excited.
Hmm I have a question :
Like the screen shot you can see which system is damaged or not,
but you can also choose which system you can disable?
posted on November 1st, 2009, 1:21 pm
awesome!  :thumbsup:
posted on November 1st, 2009, 2:29 pm
Last edited by Dominus_Noctis on November 1st, 2009, 2:45 pm, edited 1 time in total.
Very nice :)

voyager2001dl wrote:Very nice indeed.  Are these new passives researched or are they mandatory?  The reduced defence on the NegVar hints that the ship wasnt always this way, so I was just wondering is it an option not to have those if fighting an enemy who really likes his interceptors?

Great Job again.

I'm betting because they are passives, they come with the ship and are not destroyable (think the Disruptor Rhienn's current set of passives - Kaleh maneuver).

EDIT: if the subsystem that is responsible for the passive is destroyed, than the passive probably isn't useable--again, just my thinking ^^
posted on November 1st, 2009, 4:25 pm
Nice :D I expetialy like the new ship status display!

Also good to hear that the new version is being 'finalized' (allthough I wonder how long that will take  :sweatdrop:)
posted on November 1st, 2009, 4:41 pm
Looking good.

I'm curious about why the Pulse Phasers are fired from the Torpedo Launchers, though...
posted on November 1st, 2009, 6:03 pm
Tyler wrote:Looking good.

I'm curious about why the Pulse Phasers are fired from the Torpedo Launchers, though...


Aha yes admittedly i completely ignored the interface and looked straight at the Defiants's thinking the same thing :P
posted on November 1st, 2009, 8:27 pm
Aw yeah! I love this mod. Anxious to see what these "interceptors" are...methinks the Nova-class has found a place after all?
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