Next Patch Multiplayer.

Here you can arrange online encounters and reminisce over past online battles.
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posted on May 10th, 2010, 1:42 pm
DOCa Cola wrote:
Getready2die wrote:1)If the developers can make a seamless integration between tunngle and multiplayer such as LAN connection that intrinsically incorporates Tungle, it would be freakin awesome.

That is what i am working on with the guys from Tunngle right now. The current Fleet Operations dev version has the integration already, and it seems to work fine so far. It automates the whole login and network joining process (and informs the user where to get tunngle if not installed). It currently works only with an non-public beta version of Tunngle though, as the Tunngle API is still under testing.


Mad respect.  :thumbsup:
posted on May 10th, 2010, 7:20 pm
How how does the integration work? If Tungle is installed, can we just start up flops, login and play? Or do we still have to start tungle up manually?
posted on May 10th, 2010, 8:15 pm
Unleash Mayhem wrote:If Tungle is installed, can we just start up flops, login and play?

just like that
Or do we still have to start tungle up manually?

that is also possible of course
posted on May 10th, 2010, 8:27 pm
wooo, it would be really annoying for the devs if suddenly tunngle died and we all had to move to a new vpn lol. im hoping tunngle will last very long time
posted on May 10th, 2010, 8:28 pm
Dont jinx it
posted on May 12th, 2010, 6:18 pm
That's sweet Doca.

Basically it's an either or option I guess.
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