Mechoran Lord Korloros-class battleship vs Federation Sovere

What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
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posted on December 12th, 2011, 4:05 pm
Last edited by Korloros on December 21st, 2011, 1:04 am, edited 1 time in total.
The Stats

Lord Korloros

Length:11,277m
Beam:7,375m
Draft:4,572m

Armament: 4x Downburst Beam Arrays (1 fore, aft, port, starboard, dorsal, ventral each, x2 Graviton Cannons (fore), various Gauss Turrets spread across hull in groups of 3-7 covering all angles of fire, projectiles are laced in antishield crystal matrix, can very occasionally release a gravity distortion that knocks away projectiles, also happens upon exiting FTL.

Powerplant: Storm Reactor, if ruptured will destroy or inflict mortal damage on everything within a radius respective to the reactor's size and the ship's size and mass.

Propulsion: 8 Ion Drives, anti-gravity maneuvering array, Gravity Slingshot (Transwarp)
Ship can accelerate to extreme speeds but has incredible difficulty stopping at such velocity, maneuverability is similar to a Galaxy class.

Shielding: None, deemed unescessary by the shipwrites of House Korloros

Armor: Ultra heavy Immortium plating, melting point 8000F, regenerative

Special Notes: The Lord Korloros is a heavy battleship with the turning speed of a much smaller ship, weapons range is equal to sensor range. Getting within close range is ill advised.

Sovereign Class

Length: 700m

Speed: Warp 8

Powerplant: Warp Core

Armament: 16 Phaser Arrays, 1 forward Quantum Torpedo launcher, 3 forward Photon Torpedo launchers, 6 aft Photon Torpedo Launchers

Special Notes: The Sovereign is a very adaptable warship to a certain extent

Before anyone asks, the Lord Korloros is a fictional ship I made up. To give full info, the Downburst Beams are used mainly for fighter defense but will be fired at larger targets and can saw an unshielded ship in two. The Graviton Cannons are forward firing only but they will cripple or kill anything they hit. The ship does not have shields because the hull repairs itself over time and is so tough it will not damage easily unless under extreme bombardment.

Leave comments below as to who you think will win, after all this is VERSUS.
posted on December 19th, 2011, 5:02 pm
Last edited by RogueKnight24 on December 19th, 2011, 5:16 pm, edited 1 time in total.
Korloros wrote:The Stats

Lord Korloros

Length:11,277m
Beam:7,375m
Draft:4,572m

Armament: 4x Downburst Beam Arrays (1 fore, aft, port, starboard, dorsal, ventral each, x2 Graviton Cannons (fore), various Gauss Turrets spread across hull in groups of 3-7

Powerplant: Storm Reactor

Propulsion: 8 Ion Drives, heavy maneuvering thrusters, Gravity Slingshot (Transwarp)

Shielding: None

Armor: Ultra heavy

Special Notes: The Lord Korloros is a heavy battleship with the turning speed of a much smaller ship, weapons range is equal to sensor range.



By the Stars...  :blink:

BTW, the sovereign has 2 dual firing photon tubes in the fore and the Quantum torpedo launcher is actually a dual-firing turret :P

11,277m, that's 11 km dude... how do you justify the maneuverability?

My standard protocol for destroying Klingon ships is avoiding the forward weapons and striking at the aft and flanks. Creating a gap in their shields and then striking at the power systems and nacelles to cause havoc ship-wide.

Then, when disabled, taking them out by attacking the seemingly structural weak spot between the engineering hull and the neckline to the bridge, or attacking the neckline directly.

Source: my BC training xD
posted on December 19th, 2011, 7:13 pm
The sheer size implies something on the order of the Star Wars Super Star Destroyer, not anything in the Star Trek universe (aside maybe the Dominion Dreadnought).

Image
posted on December 19th, 2011, 8:09 pm
Special Notes: The Lord Korloros is a heavy battleship with the turning speed of a much smaller ship, weapons range is equal to sensor range.


Not really, Thats bigger than any Klingon Starbase.

The sheer size implies something on the order of the Star Wars Super Star Destroyer, not anything in the Star Trek universe (aside maybe the Dominion Dreadnought).

That thig dwarfs even the VFX mistake version. yousuer you didn't mean
Length:1,127.7m
Beam:737.5m
Draft:457.2m

This is much mor in line with Known Klingon construction capacity and would better fit the rest of your listed specs.
posted on December 20th, 2011, 5:40 pm
Last edited by Korloros on December 20th, 2011, 6:56 pm, edited 1 time in total.
starfox1701 wrote:That thig dwarfs even the VFX mistake version. yousuer you didn't mean
Length:1,127.7m
Beam:737.5m
Draft:457.2m

This is much mor in line with Known Klingon construction capacity and would better fit the rest of your listed specs.


This isn't Klingon, this is Mechoran. We are speaking of a species that is 15' 8" 4 tons, just for minimal accomodation a Mechoran warship would have to be 3 times the size of a human ship so size is never taken into consideration. Maneuvering is justified by the fact that Mechoran ships have heavy engines in place of maneuvering thrusters. Mechoran ships heavily favore projectile/ballistic weaponry due to their long range. Also I wasn't aware the quantum torpedo launcher was a dual turret and that the sovereign had 2 photon torpedo launchers aft. Curse you Memory Alpha. The Lord Korloros class is more in line with Warhamer 40k than anything. Though when it comes to stats I'm a bit worried it is underarmed...
posted on December 20th, 2011, 8:09 pm
Korloros wrote:Also I wasn't aware the quantum torpedo launcher was a dual turret and that the sovereign had 2 photon torpedo launchers aft.


Actually, the Enterprise-E had additional photon-launchers in Nemesis. So she had two launchers (seen in "Insurrection") and a double-photon turret aft.
posted on December 20th, 2011, 9:06 pm
Ah. Hard to find accurate stats of things.
posted on December 20th, 2011, 10:51 pm
Things that come to mind are the difference in size and armament.
From previous comments i gather that the monster ship mainly uses projectile weapons.
Also for the sake of argument i'm going to assume that the armor used by the monster ship offers at least some protection against ST phasers.

The maneuverability i'm going to take with a grain of salt T.B.H simply because of the sheer size of the vessel. It takes a lot more than massive engines to gain maneuverability. So maneuverability goes to the Sovereign.

The weapons from the monster ship seem to be somewhat outdated, but let's assume that the heavy graviton canons can damage a sovereign. The Sovereign simply needs to hang behind the big fellow, take out the beam array and use the ship as target practice.

It'll take quite some time to kill it due to it's sheer size, but maneuverability combined with firepower tips the scale in favor of the Sovereign.

If the monster had some modern weapons and/or shields it'd be a whole different ballgame, but this is how you laid down the ground rules.
posted on December 21st, 2011, 12:36 am
Last edited by Korloros on December 21st, 2011, 12:54 am, edited 1 time in total.
Andre27 wrote:this is how you laid down the ground rules.


I never actually established the entirety of the ground rules, mostly you are making assumptions. The Mechoran Monarchy predate humanity by several thousand years and recently they have developed the ability to cross dimensions. The Lord Korloros class is very very VERY old yes (Built in 1703), but far from outclassed. The Monarchy uses the most modern weapons you can find just not energy weapons due to their cost in resources, shells are laced in a crystal matrix designed to penetrate through shields so a glancing blow could be fatal depending on if it is HE or AP, caliber, among other things. The armor is a regenerative material known as Immortium that the Mechorans themselves are constructed, melting point is 8000 degrees farenheit and will begin to rebuild itself when damaged. As for maneuvering, the ship is relatively light for its size though much heavier than the Sovereign, it has heavy anti-gravity engine arrays (I didnt think it was nescessary for the stats) just for turning. Ships also will not be comissioned if they have blindspots (the Lord Council won't allow defective equipment). Speed is where the juggernaut falters however, though it can accelerate to the point of outrunning most fighters it cannot hardly stop itself at such velocity.

I can't say any more without risking copyrights (they haven't gone through yet) but if you plan on doing a comparison do it carefully with no bias. Assumptions have no place. Just to be accurate though I should probably include the more sensitive combat info.
posted on December 21st, 2011, 1:45 pm
Korloros wrote:
Propulsion: 8 Ion Drives, anti-gravity maneuvering array, Gravity Slingshot (Transwarp)
Ship can accelerate to extreme speeds but has incredible difficulty stopping at such velocity, maneuverability is similar to a Galaxy class.

-----------

Special Notes: The Lord Korloros is a heavy battleship with the turning speed of a much smaller ship, weapons range is equal to sensor range. Getting within close range is ill advised.

------------

Leave comments below as to who you think will win, after all this is VERSUS.



I still cannot reconcile these two statements in your original post…..

On one hand, you’re saying that it has difficulty stopping at extreme speeds, and then saying it can out-maneuver smaller ships?      How do you come to that?    “Anti-gravity” Engine arrays would only give this beast an advantage if the two ships were in close proximity to a Star or Planet.  Maneuverability is mostly dictated by inertial mass, not gravitational mass.

I can just see the Sovereign playing this massive ship like a Mosquito plays a human.  It may not be able to withstand a single direct hit, but will be able to evade just about anything this ship can throw at it, given skill and accuracy.  A couple direct-hits on those un-shielded Ion-Drives, and that beast is dead in the water.
posted on December 21st, 2011, 1:49 pm
Korloros wrote:I can't say any more without risking copyrights (they haven't gone through yet) but if you plan on doing a comparison do it carefully with no bias. Assumptions have no place. Just to be accurate though I should probably include the more sensitive combat info.


I see you've added to the original post. You simply gave so few specifics in the OP and asked for a comparison between two vessels so one has to fill in blanks.

With the info added the vessel you describe comes close to a "God-ship", but since i can't get out due to the flu i'll take a look at comparing them later.
posted on December 22nd, 2011, 12:40 am
Last edited by Korloros on December 22nd, 2011, 12:50 am, edited 1 time in total.
I never contradicted myself. I said the ship has the maneuverability of a smaller ship (never said how small), and that it has the capability to  move at extreme speeds with incredible difficulty, implying the main engine array. The anti-grav engines were based on Covenant ships from Halo. I really only posted this to see just how the sovereign would do against one of the franchises' largest ships, not to see who would win. Mechoran ships are somewhat "godlike" yes but Federation ships can do many things Mechoran warships cannot, all of their ships are made for war and hauling freight but have little in the area of scientific equipment save for basic sensors and star map. "Overwhelming firepower through technological superiority" was the ground rule for the creation of the Mechorans, 1-on-1 combat with any Mechoran warmachine is never wise but it is not impossible. Im confused as to how this is causing so much confusion as I've seen many others do comparisons with less info. This ship is a prototype, I'm trying to design a dominant combat ship without going overboard, please don't think less of me for the thread. If this is going to cause so much confusion (not to mention a lack of thought process) then I'm done with this thread. Mod delete/lock this if you want.
posted on December 22nd, 2011, 1:21 am
It's fine to compare, but it's usually difficult without knowing basic stats and effectiveness of weapon systems. It's like comparing a SW star destroyer with its turbolasers to a Galaxy class or a Babylon 5 Whitestar.

Given that this is a star trek forum there may be some bias towards the ST vessel, but not much more than the bias in the vessel you created.

Self healing, almost impervious armor, maneuverable like a tarq, weapons which punch through anything.. size a mere 11km.. see where i'm going?

Also when i mentioned an attack from the rear simply because the 2 biggest guns were facing forward you countered that the weapons could penetrate Shields..

Bias on both ends. You want to design a vessel for X franchise and compare it to one of the most powerful classes from another franchise but if you want valuable feedback you need to provide realistic stats.

E.g. the weapon range is equal to the sensor range? Even with 20th century sensors we can observe planets on the edge of our solar system so the weapons could easily fire across the solar system?

There's some fine tuning needed here and there. A design which is godlike in every way is usually boring, but give it some weaknesses and it becomes interesting.
posted on December 22nd, 2011, 6:21 am
Its not nescessarily bias, its well established facts and at times I am not the best writer. The franchise has been around since 2006 though "unofficialy" (heavy emphasis on those quotation marks). If Mechoran warships have a weakness it is that they are designed as gun platforms and mobile blockades rather than interception or scientific duty, they are purpose-built for strictly warfare, freightwork, and resistance to anything without a primitive basis (i.e. energy weapons will do little if anything unless they have solid matter (shells) with them). A ship can easily outrun it but can rarely if ever outgun such a beast. The battleships are more design for firing into fleets rather than taking on single targets (hence the massive forward guns). To be fair, the Sovereign has a chance against the LK if it can manage to maneuver directly behind the beast and fire into the engines, however the turning speed that Mechoran ships are known for will quickly be a problem and will be a challenge for the Sovereign. Another way of putting it would be the comparison between a mosquito and human, the mosquito can and most likely will maneuver around the person and bite him, but the human will quickly kill it if given an opportunity. I mainly wanted to see how it will perform against one of the best ships I know of, the Soveriegn. Using that data I can tune the ship a bit. I want no animosity between me and other members.  :sweatdrop:
posted on December 22nd, 2011, 9:31 am
I can't say any more without risking copyrights (they haven't gone through yet) but if you plan on doing a comparison do it carefully with no bias. Assumptions have no place. Just to be accurate though I should probably include the more sensitive combat info.


But keep out the CIA or FBI is not catching you with these sensitive information. Or likewise a doctor...
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