Mechoran Lord Korloros-class battleship vs Federation Sovere

What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
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posted on December 22nd, 2011, 10:22 am
I'm confused. Are we humoring a silly concept, or is this a thing?
posted on December 22nd, 2011, 11:38 am
Drrrrrr wrote:But keep out the CIA or FBI is not catching you with these sensitive information. Or likewise a doctor...
LMAO  :lol:
posted on December 22nd, 2011, 11:40 am
Last edited by Korloros on December 22nd, 2011, 12:37 pm, edited 1 time in total.
Redshirt wrote:I'm confused. Are we humoring a silly concept, or is this a thing?


It is actually a thing. This design is a prototype warship for the franchise. I woudln't exactly call something dedicated strictly to war silly.

EDIT: Not that you were implying its a stupid idea (I worked my ass off coming up with solutions to war problems) but more "Hey guys you know what I just thought of...?" rather than something we (the dev team) are serious about.
posted on December 22nd, 2011, 4:40 pm
Korloros wrote:I never contradicted myself.
I really only posted this to see just how the sovereign would do against one of the franchises' largest ships, not to see who would win.


You just did again…..

Korloros wrote:Leave comments below as to who you think will win, after all this is VERSUS.


Korloros wrote: Im confused as to how this is causing so much confusion as I've seen many others do comparisons with less info.

The problem is that you’re asking this question in a forum, where we have more detailed information on the ship that you’re wanting to versus, than what you’re providing about your prototype.   

Wander over to the Federation section of the community Guide, and take a look at the level of detail of these ships…you need to give us something similar for yours.    Personally, I have absolutely no idea how Downburst Beam Arrays, antishield crystal matrix projectiles, Storm Reactors, or Ultra heavy Immortium plating stack-up against Star Trek universe materials. 

Therefore, I could say that your ship would lose, because it does not have a weapon capable of penetrating tritanium….and would be no more correct than you saying your ship would win, because it has antishield crystal matrix projectiles and regenerating Ultra heavy Immortium plating. 

Perhaps you should attempt to contact TUN (aka: The Undying Nephalim.  He has put together a complete conversion Mod which sounds similar to yours, and may be able to clear-up some of confusion that you are reading.

Korloros wrote:I'm trying to design a dominant combat ship without going overboard, please don't think less of me for the thread. If this is going to cause so much confusion (not to mention a lack of thought process) then I'm done with this thread. Mod delete/lock this if you want.

This combat ship appears to be “overboard” for your given match-up against a Sovereign.  There’s no need to lock or delete the thread, just refine your ships capabilities or change the match-up.   Perhaps the Narada would be a better ship to versus, since it appears to be similar in size and capabilities.
posted on December 22nd, 2011, 8:17 pm
Korloros wrote:It is actually a thing. This design is a prototype warship for the franchise. I woudln't exactly call something dedicated strictly to war silly.

EDIT: Not that you were implying its a stupid idea (I worked my ass off coming up with solutions to war problems) but more "Hey guys you know what I just thought of...?" rather than something we (the dev team) are serious about.


Touchy, are we? Given the lack of context provided in the original post, it looks like yet another random ship design. I may have come to the wrong conclusion, but I can only work with what I have.
posted on December 23rd, 2011, 1:21 am
Last edited by Korloros on December 23rd, 2011, 3:49 am, edited 1 time in total.
Yes I'm a little touchy because I can't tell a person's attitude toward something, the ship was a planned design that we never got a chance to work with much. I can see the other guy's point though, the physics in both universes are very different so its difficut to compare the ships. The problem may have been comparing the ship to a contender based on role and not size. Also when I said "who would win" it was implying something a long the line of a gun being tested against a target dumby rather than two olympians competing, i.e. I expected/hoped the match to be a bit one-sided. I realise I suck at public ship comparisons.  :lol:

EDIT: I'm done with this thread for now as it is almost Christmas. Much to do in so little time.
posted on January 12th, 2012, 4:10 am
RedEyedRaven wrote:Actually, the Enterprise-E had additional photon-launchers in Nemesis. So she had two launchers (seen in "Insurrection") and a double-photon turret aft.



I find Nemesis' overpowering to be unnerving. I forgot to mention those should be the "Standard" specs for the Sovereign-class, or else it could overpower other Battleships with only a concentrated volley of torpedoes (There's no real limit to how many launchers you can activate simultaneously, is there now? (Not considering the usual worry for the ammo, anyways))

The other specs are true and MA, as usual, is canon. However, I prefer to keep the lower-end specs but keep the dual shield types because there's no point in having your standard shields trigger and waste for every single piece of debris on the field :P

Sorry for the confusion :P
posted on January 12th, 2012, 9:59 am
so if this battleship has no shields then one could simply beam an explosive near its power core ......  in light of that are you going to add shields to its already OP list of systems...... :whistling:
posted on January 12th, 2012, 11:22 am
The armor could run ECM interference, making both harder to lock onto and even harder to scan inside  B)
posted on January 12th, 2012, 11:39 am
Last edited by cyrax88 on January 12th, 2012, 11:44 am, edited 1 time in total.
so what if a ship was cloaked and set its warp core to overload 5m from there hull???.....no no even better what if a cloaked ship jumped to low warp 5 m from there hull on a collision course lol
posted on January 12th, 2012, 12:00 pm
cyrax88 wrote:so what if a ship was cloaked and set its warp core to overload 5m from there hull???.....no no even better what if a cloaked ship jumped to low warp 5 m from there hull on a collision course lol


that could happen to any ship. if the cloaked ship was cloaked, then the enemy ship would never see it coming, and wouldn't have shields on, even if it did have shields. and shields arent really good enough to stop a huge collision either.

also about stopping transporters, bad weather/technobabble rocks/etc stopped transporters often, as did the portable, battery powered inhibitors in insurrection, so stopping transporters isn't really hard. in fact it brings up a really stupid part of ds9, in way of the warrior when the shields drop the klingons start beaming into ops. not only did they leave ops undefended, they could have put up transporter inhibitors or just made some technobabble radiation or something.
posted on January 12th, 2012, 3:03 pm
Why compare ships from this new franchise to anything from Star Trek? There's no common frame of reference for the technology. I may as well say that during the fight the plate-class GSV Sleeper Service comes in and slaps both sides silly with nova-level gridfire (if you don't get the reference, then I heartily recommend the Culture novels by Iain M Banks).
posted on January 12th, 2012, 5:59 pm
Please don’t take this the wrong way. While you have come up with some great ideas for your ship, I don’t think it is really suitable just yet for a cross over match.

I agree with Madhatter and have never been much of a fan of Ship X from the Woopieverse verses Ship y from the Omiverse. If one goes to blend the two, they really need to establish things like what laws of physics will be used (often it is our universe’s laws as they are the easiest we can relate to). The reason I say this is because what might work for a ship in one universe, won’t work in the other (e.g. the Omiverse might be a fluidic space where the ships have propellers). When the universe’s laws are established, you can then start looking at what would be logical and what wouldn’t (e.g. 8000F or 4430C is pretty high and I cannot think of many metals that can resist half that temperature, and I work in a boiler of a powerplant). On top of that, there are the metal’s properties to consider such as resistance to oxidation or embrittlement (especially when affected by heat), thermal resistance and lower operating temperatures that will affect hull integrity. I’m not expecting you to come up with any of these figures; my point is if someone is going to create a ship to our laws to verse a ship in similar laws, it needs to reflect it. Yes I know there are materials and ways of manufacturing that is way beyond our current abilities, but just the sheer size tells me that it would take a lot to construct (particularly when you need a sun to heat the metal). One thing that has always annoyed me with Star Wars is when it comes to technical data, the ships must run on what I call Bull S. Physics. I once crunched the figures for a type of star destroy using “official data”, and discovered that if it fired more than two of its anti-ship quad guns at the same time, it would shut down and be dead in space (another story). Why did this occur? Because some foolish writer who had no idea what Gwatts’s and Mton’s meant, through them on a piece of paper, added a lot of zeros at the end and put on large indices. And that is just the start (a ship that sits in a sun, what were they on? –reference to the Sun Crusher). That stuff is fine in the star wars universe, but not in a cross over.

Also start to think of way how things likeyour shield passing crystals may work (even if they have little hamsters in them that change the resonant frequency to pass through the shields). The reason I say this is because without knowing how they work, you won’t know if it will pass through the ships shields. I just never think it is a good idea to say something works because I said it does and need it to. A good example of this is with those annoying vampire movies that are bullet proof. One thing I learnt in the army was that if you get hit by a 50 cal, you mates had better have tweezers to pick you up with it, no matter what you are made out of.

Your ship has some good ideas and keep developing it, but needs a little more work for a cross over (if you are really that keen). And don’t worry about anyone thinking any less of you for your post, as anyone worth their weight in salt will give you a fair go. That all said, I need to hit the sack.
  :thumbsup:
posted on January 24th, 2012, 8:09 am
I'm going to say the Enterprise would win this, simply because the LK is not made to tackle ships of the Trek verse, I wasn't thinking clearly when I made the thread. Yes, the ship can withstand damn near everything because it was designed to, Mechoran ships are always very hardy and construction times aren't a real factor since a Mechoran can't age (its a machine) and most of the ships are centuries if not millenia old. 1v1 the Enterprise will win simply because it has more to work with, the LK was never designed with special equipment, only for heavy combat. In a war though the Monarchy would win because there are just too many ships and the firepower is too strong. Sorry for reviving an old post, just wanted to settle this.
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