Fed vs Borg
Share and discuss your gameplay strategies.
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posted on May 18th, 2009, 2:12 am
Hey all! I'm a pretty good Federation player (thnx to the Norways), but I realy struggle against the Borg! I start by building a few sabrees with hyper impulse drive, but by the time I've got 5, my oppenant is attacking my mining with 4 scouts and 2 assimilators.
How should I approach facing the Borg. What do I build? What order do I build it? Any input would greatly be appreciated to help me with my next encounter.
P.S. when I play as Borg I can't do this!
How should I approach facing the Borg. What do I build? What order do I build it? Any input would greatly be appreciated to help me with my next encounter.
P.S. when I play as Borg I can't do this!
posted on May 18th, 2009, 2:45 am
Last edited by Anonymous on May 18th, 2009, 3:11 am, edited 1 time in total.
typically it's 3 scouts and 1 assim. u get this from the assimilator avatar.
the warp in and the initial fleets are able to resist as u guys did... Depends then on fleet movements and tactics.
in our game u saw the extra assim as u guys warped in and came at us with your combined fleets. we were not planning on rushing. my partner had a few scouts, which is why u saw extra scouts and my scouts + assims when we countered ur rush .
it should be noted that it strains resources quite a bit. If it fails or the ships are far away, you will find the base easy pickings.
for the most part the feds are able to counter with the added firepower of warp in. It is just a matter of tactics like miner harassment etc.
one point to note is that borg is control intensive. the more u harass and draw the player to u, the less he is able to focus on building.
so it's pretty much up to tactics then.
ure talking about the assim start vs feds. try playing rommies and counter an optimize rush - teching up and then building scubes. in that time the rommies have about 7 or 8 rhienn refits. they fold in front of teched up Scubes with slicers.
But these scenarios like the guides are theory.
when playing some openings which although in theory appear sound,in practice they may fold.
for example - u follow the dominion opening perfectly, start with pure tech, and thne build scarab ships (A-20s) then after ur minnig is set up, and re prototype s-17 is ready etc... and then norway spam and boom all gone.
at other instances u out manoeuvre the norways and ure home free.
it just depends on the moment.
Plus u didnt lose at the outset itself. we played a full game. we kept the pressure on, but u guys were countering and took out quite a few of my spheres and assims. It was only when I got to diamonds that ur fleets folded. So keep at it m8 ull find a counter that suits u.
Some players for example use the canaveral's fire slow down special very well to reduce borg fire rate and get those exra shots in.
sometimes it works, sometimes the canaveral is the first to go b4 it even gets in range.
U'll work out ur own counters and tactics, im sure .
the warp in and the initial fleets are able to resist as u guys did... Depends then on fleet movements and tactics.
in our game u saw the extra assim as u guys warped in and came at us with your combined fleets. we were not planning on rushing. my partner had a few scouts, which is why u saw extra scouts and my scouts + assims when we countered ur rush .
it should be noted that it strains resources quite a bit. If it fails or the ships are far away, you will find the base easy pickings.
for the most part the feds are able to counter with the added firepower of warp in. It is just a matter of tactics like miner harassment etc.
one point to note is that borg is control intensive. the more u harass and draw the player to u, the less he is able to focus on building.
so it's pretty much up to tactics then.
ure talking about the assim start vs feds. try playing rommies and counter an optimize rush - teching up and then building scubes. in that time the rommies have about 7 or 8 rhienn refits. they fold in front of teched up Scubes with slicers.
But these scenarios like the guides are theory.
when playing some openings which although in theory appear sound,in practice they may fold.
for example - u follow the dominion opening perfectly, start with pure tech, and thne build scarab ships (A-20s) then after ur minnig is set up, and re prototype s-17 is ready etc... and then norway spam and boom all gone.
at other instances u out manoeuvre the norways and ure home free.
it just depends on the moment.
Plus u didnt lose at the outset itself. we played a full game. we kept the pressure on, but u guys were countering and took out quite a few of my spheres and assims. It was only when I got to diamonds that ur fleets folded. So keep at it m8 ull find a counter that suits u.
Some players for example use the canaveral's fire slow down special very well to reduce borg fire rate and get those exra shots in.
sometimes it works, sometimes the canaveral is the first to go b4 it even gets in range.
U'll work out ur own counters and tactics, im sure .
posted on May 18th, 2009, 9:11 pm
Serpicus you are funny ("But these scenarios like the guides are theory".). The above descriptions are hypothesis, but I'll speak for my own guides here (though I'm sure all have the same underlying reasoning) and say that they are indeed theories as they are quite well tested in MP and do offer the best solution to the described counters .
PM or MSN for a game Funnystuffpictures, and I'm sure we can work out something to help you
PM or MSN for a game Funnystuffpictures, and I'm sure we can work out something to help you
posted on May 18th, 2009, 9:16 pm
Last edited by Anonymous on May 18th, 2009, 9:51 pm, edited 1 time in total.
of course
im sure u'll impart something very useful in a game - even more than possible in writing :thumbsup:
im sure u'll impart something very useful in a game - even more than possible in writing :thumbsup:
posted on May 18th, 2009, 9:31 pm
well actually the easiest way is to build some canaverals and usse sensor blackout, pretty much reduces the borg to nothing... especially as they take ages to move so cant even dodge it...
i took down 9 scout cubes and an assim with 3 canaverals, 2 norways, 2 sabers and a descent.
i took down 9 scout cubes and an assim with 3 canaverals, 2 norways, 2 sabers and a descent.
posted on May 18th, 2009, 9:35 pm
Last edited by Anonymous on May 18th, 2009, 9:56 pm, edited 1 time in total.
redmanmark86 wrote:well actually the easiest way is to build some canaverals and usse sensor blackout, pretty much reduces the borg to nothing... especially as they take ages to move so cant even dodge it...
i took down 9 scout cubes and an assim with 3 canaverals, 2 norways, 2 sabers and a descent.
as i said above (last para)
and again - sometimes u get the bear sometimes the bear gets u.
hence theory is theory and real time is real time. I'm sure you agree
posted on May 18th, 2009, 10:01 pm
totally missed that but you'd be right and i agree
posted on May 18th, 2009, 10:48 pm
What do you guys think about using range against a borg opponent?
I find that using Excelsior-IIs mixed with canaverals and a larger, mid-range ship like a descent is a decent task force for dealing with most spheres and assims.
Does anyone have a better strategy? I find this only helps short term before a borg player really starts getting diamonds out, then i'm usually screwed.
I find that using Excelsior-IIs mixed with canaverals and a larger, mid-range ship like a descent is a decent task force for dealing with most spheres and assims.
Does anyone have a better strategy? I find this only helps short term before a borg player really starts getting diamonds out, then i'm usually screwed.
posted on May 19th, 2009, 12:10 am
Last edited by Anonymous on May 19th, 2009, 12:34 am, edited 1 time in total.
sounds like a sound approach. Im not as proficient at giving advice as some our other members who were nice enough to take the time out of their schedules to prepare detailed guides.
But IMO there are several strengths and weaknesses of each race - FO is pretty well balanced and allows for robust gameplay (of course norway spams against vorchas is an exception but it will be fixed ). In your case, it depends on the modules with which the player has outfitted his assimilators and spheres, as well as the research level he's reached.
the key here is to prevent him or at least delay him as much as possible from reaching those diamonds and cubes.
keep at his miners, harass him, draw his fleets. Also, note that if u see a full borg fleet at ur door, his base is most likely undefended - weigh ur options and see if u have some for a sneak attack to get his miners and incubators. his priority matrix is the best target to stop his building.
ur idea of canaveral+artillery is good. try some warp ins to draw his ships, and while drawn out sneak and do damage..or vice versa.
try stuff out....in theory u have ur guides. in practice see what the other guy is doing and knwo the borg's limitations
1. small fleets
2. resource management
3. slow ships
4. vulnerable to torp and artillery attacks
5. slow and fidgety ship building that requires player micromanagement and attention.
6. ships rely on spaced out torps not quick fire like the feds.
use that against the player. know ur fed strengths against borg ships:
1. artillery ships that can score more hits on the borg than they could score against u - especially if u keep moving around.
2. warp in support (steams and galaxies)
3. torp evasoin especially while ships are moving
4. quicker station build times
5. quicker ship build times
6. quicker resource collection and cheaper ships.
7. most importantly - varied research and support ships like remore volleys and canaveral black outs etc. With the black out being very useful.
8. ability to accumulate larger fleets over time with constant build queues
9. long range firing.
fed weaknesses vs the borg:
1. fragile ships that are taken apart easily.
2. less crew that can be stripped.
3. necessity of extended research which costs resources and time.
This is just an overview with the main points.
other than that play against ur opponent and see what suits u best. For optimizing ur construction and resource management, the guides present a good set of instructions as to what to build and when.
But IMO there are several strengths and weaknesses of each race - FO is pretty well balanced and allows for robust gameplay (of course norway spams against vorchas is an exception but it will be fixed ). In your case, it depends on the modules with which the player has outfitted his assimilators and spheres, as well as the research level he's reached.
the key here is to prevent him or at least delay him as much as possible from reaching those diamonds and cubes.
keep at his miners, harass him, draw his fleets. Also, note that if u see a full borg fleet at ur door, his base is most likely undefended - weigh ur options and see if u have some for a sneak attack to get his miners and incubators. his priority matrix is the best target to stop his building.
ur idea of canaveral+artillery is good. try some warp ins to draw his ships, and while drawn out sneak and do damage..or vice versa.
try stuff out....in theory u have ur guides. in practice see what the other guy is doing and knwo the borg's limitations
1. small fleets
2. resource management
3. slow ships
4. vulnerable to torp and artillery attacks
5. slow and fidgety ship building that requires player micromanagement and attention.
6. ships rely on spaced out torps not quick fire like the feds.
use that against the player. know ur fed strengths against borg ships:
1. artillery ships that can score more hits on the borg than they could score against u - especially if u keep moving around.
2. warp in support (steams and galaxies)
3. torp evasoin especially while ships are moving
4. quicker station build times
5. quicker ship build times
6. quicker resource collection and cheaper ships.
7. most importantly - varied research and support ships like remore volleys and canaveral black outs etc. With the black out being very useful.
8. ability to accumulate larger fleets over time with constant build queues
9. long range firing.
fed weaknesses vs the borg:
1. fragile ships that are taken apart easily.
2. less crew that can be stripped.
3. necessity of extended research which costs resources and time.
This is just an overview with the main points.
other than that play against ur opponent and see what suits u best. For optimizing ur construction and resource management, the guides present a good set of instructions as to what to build and when.
posted on May 19th, 2009, 1:08 am
Hmm this information will help me fight off the borg.
It might be put to good use.
It might be put to good use.
posted on May 19th, 2009, 3:18 am
redmanmark86 wrote:well actually the easiest way is to build some canaverals and usse sensor blackout, pretty much reduces the borg to nothing... especially as they take ages to move so cant even dodge it...
i took down 9 scout cubes and an assim with 3 canaverals, 2 norways, 2 sabers and a descent.
At the beggining of my game, I forgot that I was facing Borg, and immediately set out for the Norway plasma coil strategy I use. But after constructing 3 Norways, I realized [glow=red,2,300]"CRAP"[/glow] I'm facing Borg! I started a fleet of about 8 sabers with Hyper Impulse and started to harass. But while I was doing this, he went for my base and destroyed everything. I fell back sending my expansion cconstuction ship to Mort's base and had enough dilithium to build another starbase. Which was quickly destroyed.
Dominus_Noctis wrote: Serpicus you are funny ("But these scenarios like the guides are theory".). The above descriptions are hypothesis, but I'll speak for my own guides here (though I'm sure all have the same underlying reasoning) and say that they are indeed theories as they are quite well tested in MP and do offer the best solution to the described counters .
PM or MSN for a game Funnystuffpictures, and I'm sure we can work out something to help you
Thank you! That would be great!
posted on May 19th, 2009, 12:06 pm
That's why it's important to scout! First line of every guide I've posted
posted on May 19th, 2009, 4:03 pm
funnystuffpictures wrote:At the beggining of my game, I forgot that I was facing Borg, and immediately set out for the Norway plasma coil strategy I use. But after constructing 3 Norways,
huh ?
u suggested feds vs Borg?
U and mort were feds and cbos and i were borg..... u forgot after that? nice
posted on May 19th, 2009, 6:27 pm
Last edited by funnystuffpictures on May 19th, 2009, 7:30 pm, edited 1 time in total.
I forgot that Plasma coil wasn't affective against the Borg. Not that you were Borg.
Building Norways is a habbit of mine !
Building Norways is a habbit of mine !
posted on May 20th, 2009, 1:19 am
K, I just played about 3 more games against the Borg with St3ve. I build sabrees for hit and run and warpin ships for defense. But he rushes me with 5 scoutcubes at my mining before if got 2 sabrees done! I did have my warpin ships there, but they just get destroyed without destroying 1 scoutcube!!! >:( I'm just not having any luck! Should I have started things differently or what?
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