3.2.2 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 24th, 2011, 11:38 am
true. there are a few ships and stations which still have energy, although their abilities do no longer use it :) Will be cleaned up in the next patch
posted on May 24th, 2011, 11:42 am
Optec wrote:true. there are a few ships and stations which still have energy, although their abilities do no longer use it :) Will be cleaned up in the next patch


thanks for pointing it out unleash, and thanks for clarifying optec, added to table.
posted on May 24th, 2011, 5:22 pm
Federation bug Ive noticed with an AI player, I've repeatedly seen the AI warpin the tootenhorn and descent at the same time.
posted on May 25th, 2011, 6:15 pm
Last edited by Haemoclysm on May 25th, 2011, 6:18 pm, edited 1 time in total.
I'm not sure about this one. Beam weapons always hit, however I have seen them doing seemingly no damage to ships quite a few times. Only now have I actually thought it might be a bug.
Edit: Actually the video I was on about was not an example of what I was thinking, the leahval was using auto-repair.
But ye, anyone else notice this?
posted on May 25th, 2011, 6:18 pm
Sure it didn't do system damage instead of hull damage? I'm sure its weapons died at the mouth of the Yard.
posted on May 25th, 2011, 6:19 pm
Sorry about the edit after your post :/
posted on May 25th, 2011, 6:56 pm
Tok`ra wrote:Federation bug Ive noticed with an AI player, I've repeatedly seen the AI warpin the tootenhorn and descent at the same time.


Under the AI must cheat category im sure.
posted on May 25th, 2011, 6:59 pm
Considering the AI also doesn't seem to either use special energy or have a noticable cooldown for Warp-In, I'd have to agree.
posted on May 28th, 2011, 1:55 pm
RTS_CFG.h file bug.  Stock A2 compatibility error.  The following variables (or similar) are missing from the file.  These are critical to making Fleet Operations fully compatible with stock A2.  Please correct.
Code: Select all
int GAME_OPTIONS_PHYSICS
int GAME_OPTIONS_RESOURCES
posted on June 1st, 2011, 8:48 am
This thread is out of date, please see the new one here:
Star Trek Armada II: Fleet Operations - 3.2.4 Known Bugs (Table on Page 1)
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