3.2.7 Known Bugs (Table on Page 1)
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on August 13th, 2011, 10:03 am
Chrissstrahl wrote:I would be willing to provide a cut down bug report of the error, how ever I do not intend to expose all my programs like firewall, Virusscanner and other Programs which I consider to be private.
provide whatever you are willing to provide, hopefully it will be enough.
im wondering if megaman can reproduce your fix of the issue by emptying the sound effects folder.
Chrissstrahl wrote:Quite true, as precaution I announce in my post the following:
This are not all bugs that are listed bellow.
you may find your ideas get overlooked in a bugs thread, its better to put them in an idea thread in the ideas subforum. that way they will get the attention they deserve.
Chrissstrahl wrote:Yes, but it a frustrating inconvenience when you try to use your special ability and you end up doing being more ineffective instead of being more effective (on small ships).
well if the small ships are up close (a lot of smaller ships are not long range) and u use guided quantums you will tear them apart.
Chrissstrahl wrote:I was hoping that disabling the selection sounds will stop the game from freezing sometimes, getting you stuck on the selected station, which happens often while upgradeing a starbase, then you need to press any unbound group number to get the station off focus again.
unfortuantely ive never heard an explanation for that bug, everybody has heard of it, most have had it happen to them, but i dont think anybody has a fix.
Chrissstrahl wrote:Oh, I was under the impression that it will give you crew, but that isn't nessary in FO.
I dono how but I think I've been confusing two things here.
since the crew resource isnt used in fleetops the only crew giving happens to units. such as matrix teleport from the incubator, that gives crew to a unit.
Chrissstrahl wrote:I believe I have observed otherwise, ships with phaser/beam weapons do turn most of the time.
I get the impression that it has to do with the weapons range or any related range declaration.
But then again it is over 7 years ago that I was modding on Aramada II, and I never to that deep into it to figure out all the engine/game bugs.
it happens with the long range rhienn and the medium range generix, the problem isnt range specific unfortunately. phasers and beams are mostly 360 degree firing arc so they dont need to turn to fire. they just turn so the front of them is facing the enemy.
posted on August 13th, 2011, 4:07 pm
Last edited by Dominus_Noctis on August 13th, 2011, 5:20 pm, edited 1 time in total.
I will look into the green movement arc issue shortly, thanks for reporting (@Myles, I think he meant to say arc, no range )
Remember that some programs might be partially incompatible with FO, like windowblinds, so it is important that you take this into account when editing error reports
The freezing bug is due to something unknown with the render as I understand it, and should be fixed once the render is replaced
EDIT:
Cool, good to know that was in Sigma - wasn't sure that it was . Incidentally, been getting a lot of crashes when I test Sigma - one from testing a Vairhun Hero Ship against a Zev base is uploaded here
Which ODF is your control for the pushbuild items, so I can add Vairhun's ship ?
EDIT2: I cannot replicate the green movement autonomy issue, but since there was another A2 bug related to grouped fleets and ships turning/moving to face their targets it is possible you experienced that one instead. Should be fixed for the next patch
Remember that some programs might be partially incompatible with FO, like windowblinds, so it is important that you take this into account when editing error reports
The freezing bug is due to something unknown with the render as I understand it, and should be fixed once the render is replaced
EDIT:
The Undying Nephalim wrote:For the quickest test I'd recommend having Sigma installed and then setting it so you start out with Vairuhn's ship (zev_vairuhn1.odf). You'll notice none of the ships that enemies start with will let you target them with Vairuhn's special weapon (the commando team), and every Sov ship that is warped in will not be targetable either.
Cool, good to know that was in Sigma - wasn't sure that it was . Incidentally, been getting a lot of crashes when I test Sigma - one from testing a Vairhun Hero Ship against a Zev base is uploaded here
Which ODF is your control for the pushbuild items, so I can add Vairhun's ship ?
EDIT2: I cannot replicate the green movement autonomy issue, but since there was another A2 bug related to grouped fleets and ships turning/moving to face their targets it is possible you experienced that one instead. Should be fixed for the next patch
Attachments
- exceptArmada2.txt
- (24.27 KiB) Downloaded 312 times
posted on August 13th, 2011, 6:53 pm
Dominus_Noctis wrote:Cool, good to know that was in Sigma - wasn't sure that it was
I actually stumbled into the bug in the new Starfox mod I started, and went to test it in Sigma since I thought I had the weapon working there but apparently not.
But yeah.... based on that crashlog I'd just say the KlingonCommandoTeam is bugged in general...
posted on August 13th, 2011, 9:23 pm
Last edited by Dominus_Noctis on August 13th, 2011, 9:26 pm, edited 1 time in total.
It works fine in the Classic A2 mod, so it would be better to get some specific stuff to test . So far I'm not getting any crashes or issues with it when capturing replaceWeapon/warping/starting units
Also, I occasionally get crashes when the Sov are the enemy starting faction... but another thread deserves these types of comments - we'll talk about it on WLM I'm sure
Also, I occasionally get crashes when the Sov are the enemy starting faction... but another thread deserves these types of comments - we'll talk about it on WLM I'm sure
posted on August 14th, 2011, 7:02 am
provide whatever you are willing to provide, hopefully it will be enough.
where to post best?
Remember that some programs might be partially incompatible with FO, like windowblinds, so it is important that you take this into account when editing error reports
I understand, that is why I keep my pc tidy.
well if the small ships are up close (a lot of smaller ships are not long range) and u use guided quantums you will tear them apart.
why wait until the enemy knocks on the door when you can cripple him from distance
unfortuantely ive never heard an explanation for that bug, everybody has heard of it, most have had it happen to them, but i dont think anybody has a fix.
Now since I have a SATA HDD instead of a IDE HDD for the game, this bug happens extremely rarly now.
So my guss would be it is either the sounds that get loaded or the ODF, which disrupts the pointer flow.
Since sounds are usually in the RAM after the first time they have been accessed (unless it isn't so in A2) they can not be alone responsible for it. So my assumption would be that it is the new ODF of the station that gets changed to quickly.
So perhaps trying to add some very small delay (1 sec or even 2 sec) until the station is upgraded and/or (can be) re-upgraded could help to solve that issue, especially on slower machines/hardrives. Using special energy reserves for each upgrade and regenerating it would be one way to force a delay between each upgrade.
The freezing bug is due to something unknown with the render as I understand it, and should be fixed once the render is replaced
My experience is that the mod does better with a faster HDD.
posted on August 14th, 2011, 10:51 am
Chrissstrahl wrote:where to post best?
here is ok, attach text file to your post, or you can email to bugs@fleetops.net
posted on August 17th, 2011, 2:54 am
New bug to report:
Generix Singularity refit does not give energy to Serkas.
Also don't forget that cloaked ships will sometimes decloak to assist nearby friendlies. This seriously needs to be fixed, last night in an FFA 2/3 of my norexan fleet decloaked out of position and many died as a result.
Also C-11's second ability does not increase breen cruiser range.
Generix Singularity refit does not give energy to Serkas.
Also don't forget that cloaked ships will sometimes decloak to assist nearby friendlies. This seriously needs to be fixed, last night in an FFA 2/3 of my norexan fleet decloaked out of position and many died as a result.
Also C-11's second ability does not increase breen cruiser range.
posted on August 17th, 2011, 3:03 am
Generix with Serkas works for me
posted on August 17th, 2011, 7:01 am
Myles wrote:or you can email
Mailed it, I certainly don't like exposing my data on the web.
I've checked, a empty Data/sounds/effects folder does not work any-more.
But when I have a empty Data/sounds/ folder it does work, meaning it does not crash on exit then.
posted on August 18th, 2011, 6:07 pm
xtlc wrote:I just had a unbuildable borg cube... anyone else had this prob in 3.25?
sorry to break this to you, but you havnt selected six modules, only 5. each row needs a module selected.
thats a really humourous mistake, and i hope you dont take my laughing at you as an insult.
posted on September 2nd, 2011, 3:18 am
yandonman wrote:[align=center]23-Down as Martok Klingon
Nebula_Class_FTW as Risner Federation
vs.
WarpCore as Assimilate Borg
Kamk as Optimize Borg
Map: Plasma Outpost by Beat2K10
Commentators: Yandonman
Video Database
Youtube[/align]
Assim-assim rush.
At 11:41 the borg constructor is under the effect of adapted torpedo from the adaptor and fires 2 times (AKA emergency weapon systems or ability to adapt to anything ;P )
not that I'm complaining that it should be removed... >.>;;
I'm just "informing" you
posted on September 2nd, 2011, 3:35 am
I always thought that the Borg should arm all of their ships.
posted on September 2nd, 2011, 4:11 am
Yup, we are aware that adapted torpedoes affect non-combat (and buildings too ) - thanks for reporting
posted on September 2nd, 2011, 4:42 am
Last edited by Arash8472 on September 2nd, 2011, 4:44 am, edited 1 time in total.
Dominus_Noctis wrote:Yup, we are aware that adapted torpedoes affect non-combat (and buildings too ) - thanks for reporting
WHAT??? and you DID NOT tell me so I COULD abuse such a "feature" ? D: !?
could you imagine how many games i would have won against the super evil federation with their evil section 31 and over-powered hero ships, spamming freighters and adapters?? D:
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