Some bugs in 3.03?
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on March 2nd, 2009, 5:37 am
xtlc wrote:Any progress on this one? Anyone else the same problem?
Yes, which is why I went back to 3.0.2 for the time being. Still having issues getting a direct IP join but Gamespy works.
posted on March 2nd, 2009, 8:42 am
these problems will be fixed with 3.04, we are working on it. Sorry for the inconvenience ![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
posted on March 2nd, 2009, 1:14 pm
all i know is this: i played as borg on nirvana 2, when i had selected one probe it had the reg cycle alright, then i selected a fleet of 4 spheres and 4 diamonds, no cycle, AND selecting one of those ships didn´t help, reg cycle was gone for good^^
sorry for being so unspecific in my last post^^
sorry for being so unspecific in my last post^^
posted on March 2nd, 2009, 2:00 pm
works fine for me
posted on March 2nd, 2009, 6:40 pm
Do you think we can await 3.04 soon?Optec wrote:these problems will be fixed with 3.04, we are working on it. Sorry for the inconvenience
posted on March 2nd, 2009, 6:56 pm
Sine ure discussing borg issues. can we please fix the movement of large borg fleets with cubes on Nirvana 2.
Whenever i exit a wormhole with a large borg fleet, at least a couple of my cubes - and ONLY cubes - jump the fence to the other side of the asteroid field... right in an unexplored enemy sector.
also - try building a ship and then a node and then a ship around the construction ship in a clockwise or anti-clockwise circle. Even though there is no obstruction, the construction ship tends to move and touch the parked ship, but doesnt quite move further to get to the spot of the node.
this happens even when there is enough place for the construction ship to move.
Seems the construction's path finding is a bit screwy.
It also happens when building turrets around a wormhole. the construction ship has place to move, yet rubs itself against an existing object - apparently looking for the most direct way to the construction point - yet does not have the ability to move correctly to the spot in spite of there being ample room around.
Whenever i exit a wormhole with a large borg fleet, at least a couple of my cubes - and ONLY cubes - jump the fence to the other side of the asteroid field... right in an unexplored enemy sector.
also - try building a ship and then a node and then a ship around the construction ship in a clockwise or anti-clockwise circle. Even though there is no obstruction, the construction ship tends to move and touch the parked ship, but doesnt quite move further to get to the spot of the node.
this happens even when there is enough place for the construction ship to move.
Seems the construction's path finding is a bit screwy.
It also happens when building turrets around a wormhole. the construction ship has place to move, yet rubs itself against an existing object - apparently looking for the most direct way to the construction point - yet does not have the ability to move correctly to the spot in spite of there being ample room around.
posted on March 4th, 2009, 7:36 am
Does anyones game crash after about an hour of play? Mine does. I'm patched to 3.03.
posted on March 4th, 2009, 7:48 am
Is that your favorite map? hehe
posted on March 4th, 2009, 9:02 am
serpicus wrote:Sine ure discussing borg issues. can we please fix the movement of large borg fleets with cubes on Nirvana 2.
Whenever i exit a wormhole with a large borg fleet, at least a couple of my cubes - and ONLY cubes - jump the fence to the other side of the asteroid field... right in an unexplored enemy sector.
hrm, we'll take a look into that...
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