But now to the complete list of the Collective Features included in Fleet Operations v3!
Devastating Attack
Uses 2 Credits
Fires a medium range torpedo at a hostile target. The torpedo will kill the opponents shielding for swift elimination. The duration increases with chassis size. May only be used once every minute
Sensor Relay
Uses 2 Credits
Places a permanent Sensor Relay nearby this Borg vessel. The Sensor Relay will detect all cloaked vessels nearby
Nanites
Uses 2 Credits
Creates a field of Borg nanites in space. The nanites will cause constant damage to all hostiles within the area. There is also a chance that a hostile unit might be infected with the nanites, causing this players GUI to be disturbed. Special Energy cost decrease with chassis size. Lasts 25 seconds
Partial Adaption
Uses 4 Credits
Increases the damage of all Borg units by 10 percent
Uni Complex
Uses 4 Credits
Allows stations to use an Holding Beam
Slizer
Uses 4 Credits
Fires a high energy cuting beam that will slize the enemies hull apart. Deals double damage to small sized targets. Total damage dealt increases with chassis size
Perfect Logistics
Uses 6 Credits
Allows to install one random module for Supply costs only. May only be used if no other modules are yet installed
Data Mining
Uses 6 Credits
Combine the minds of the collective to double the sensor range of all Borg vessels
Boarding
Uses 8 Credits
Transport Borg drones through the enemies shields. The boarding party size increases with chassis size
Transwarp Drive
Uses 8 Credits
Engage the Transwarp coils of this unit to maximum, allowing it to instantly travel to the target location. Maximum distance decreases with chassis size
Collective Features
Tuesday, 03 June 2008
Written by
Optec
Today we want to take a deeper look into the Borg's new game mechanics. As known from the shows the Borg don't invest much in research. Instead a Borg player can chose from a list of Collective Features to empower his or her vessels. Unlike normal research the Collective Features do not cost resources, but will consume credits. Therefore you can only chose a few of them and not all at the same time. Collective Features apply to more then one vessel, many of them are even activated on all Borg vessels once acquired. The effectiveness of a Collective Feature will usually scale with the chassis size.