3.2.2 hotfix

Tuesday, 26 April 2011 Written by 

We finally managed to squash a bug, allowing certain weapons to fire far too many projectiles per volley in games with high pings. The patch also includes some bugfixes concerning the new Borg Adaption. Thanks for your reports!


Patch 3.2.2 requires an installation of Fleet Operations 3.2.0 or 3.2.1.

Download Fleet Operations 3.2.2

Changelog:

Additions

  • Modding

      [li]A devtech techtree is now available in editor to remove all techtree-related restrictions for testing and development purpose. See the devtech.tt file
    [/li]


Changes

  • Borg

      [li]The Auto Adaption Scanner no longer attempts to scan targets which vessels can not adapt to
    [/li]


Fixes

  • The Centaur Class veteran ability is now called a Refitted Hyperimpulse Drive

  • Game Mechanics

      [li]Burst fire weapons could reset their shot cycler timer unintended in games with high latency which resulted in firing shots too fast
    • Freetech no longer ignores faction requirements

    • General Helev's Specter Generix Class now ranks up correctly

    • Some passives were not correctly applied to special weapons

    • The Adaption Module did not always cause the adaption effect to nearby Borg ships

    • The Dodecahedron Relay Module subsystem icon no longer overlaps with other subsystem icons
    [/li]