Megadroid's Mission Mod Preview
Talk about anything related to old versions of Armada.
posted on July 18th, 2011, 6:09 pm
omg...he's alive! AND HE IS WORKING! WOHOOO!
posted on July 19th, 2011, 2:35 pm
Megadroid wrote:Totally missed that post - a month late but here is how you would do it at the minute. I'm going to create some sort of shot system so you don't have to mess around with the timer like you need to now.
It's interesting to see how similar the interfaces for MMM and Legacy are - I hadn't actually looked at any Legacy stuff.
Aye its all written in Lua? i should go do some modding in Garrys Mod and brush up. Its more like the difference between British English and American English from the looks of it. That would be awesome if we didn't have to initialize a timer. Legacy computes the speed of motion with number of points on the path to determine how long it takes. To some extend it would be good to have a timer so you can tighten a cinematic down to precision (30 second cut scene with 27.5 seconds of dialogue). you could generate shots to plug in anywhere to i'm thinkin. Create a library of custom functions? could make writing a mission far smaller in terms of work. would be good for the youngens. But thats post release work anyway.
Jan wrote:omg...he's alive! AND HE IS WORKING! WOHOOO!
lol
posted on July 25th, 2011, 11:34 pm
I was just wondering if the MMM site was back up yet? Everytime I go to it, I get a page saying "Maintence Mode". I have gotten this for a few months and have just been wondering if Megadroid (Chris) is still at work creating the program?
posted on July 26th, 2011, 1:14 am
Yes, MMM is being worked on . Just the forums have been disabled.
posted on July 26th, 2011, 3:03 pm
Dominus_Noctis wrote:Yes, MMM is being worked on . Just the forums have been disabled.
Mostly because the only really active members there were TCR, jetnova and SJ. Poor Chris...
posted on August 11th, 2011, 5:16 pm
How's MMM coming? I'm not that big of an AII/Flops modder, but having a campaign tool is really useful, for everything, and it can do sooooooo much more, based on what I've read.
posted on August 12th, 2011, 9:45 pm
Inawordyes wrote:How's MMM coming?
Chris is busy with being an FO dev, I think.
Inawordyes wrote:I'm not that big of an AII/Flops modder, but having a campaign tool is really useful, for everything, and it can do sooooooo much more, based on what I've read.
You do know that you need programming experience to use MMM, right? It will be hard to use for people who don't know LUA or a similar language (say, C or java). At least until Chris gets to do the graphical editor he's been promising. (Me, I prefer the code.)
posted on August 12th, 2011, 9:50 pm
rubbish, i cant program a bloody thing or know any scripting languages i can use Chris's preview MMM just fine as he makes things pretty clear and its basically written with loads of if and or and else lines... just make sure your brackets are right.
I had a whole mission of flying a galaxy because a starbase was in distress and you had to go and find a lost ship, in doing so depending on choices you'd be ambushed or helped and even gain a ship... it even had talking in it, well on screen text lol
I had a whole mission of flying a galaxy because a starbase was in distress and you had to go and find a lost ship, in doing so depending on choices you'd be ambushed or helped and even gain a ship... it even had talking in it, well on screen text lol
posted on August 13th, 2011, 1:29 am
The tutorial and accompanying material is nearing completion as I understand it . It should not require too much effort to learn how to use it
posted on August 13th, 2011, 9:42 pm
Even so, you can probably find a friendly programmer to show you the tricks of the trade. Eh once i get my head wrapped around the differences of C++ and Lua respectively I can probably put together a "class" for those interested" right now I'm going back to "college" for lack of a better term
posted on August 15th, 2011, 4:01 pm
redmanmark86 wrote:rubbish, i cant program a bloody thing or know any scripting languages i can use Chris's preview MMM just fine as he makes things pretty clear and its basically written with loads of if and or and else lines... just make sure your brackets are right.
I had a whole mission of flying a galaxy because a starbase was in distress and you had to go and find a lost ship, in doing so depending on choices you'd be ambushed or helped and even gain a ship... it even had talking in it, well on screen text lol
Yeah, I hope someone does a RPG type map where you start with something really small and slowly gather multiple ships
posted on August 17th, 2011, 5:35 am
Tok`ra wrote:Yeah, I hope someone does a RPG type map where you start with something really small and slowly gather multiple ships
That would be awesome.
posted on August 30th, 2011, 2:49 am
Like a Armada 1 campaign where you only start with a couple of ships and through capturing ships and stations you progress.
I didn't like A2's campaign, A1's was vastly superior.
I didn't like A2's campaign, A1's was vastly superior.
posted on August 30th, 2011, 11:02 am
Majestic wrote:I didn't like A2's campaign, A1's was vastly superior.
agreed, except for the wild switches in difficulty sometimes. like with that cruel mission where you gotta protect spock and every cube and auto assim goes straight for him. i love when his ship gets down to 1 crew, spock flies the ship on his own
it would have been less painful if crew wasnt used as a second health bar. every weapon wiped out ridiculous numbers of crew.
posted on August 30th, 2011, 7:55 pm
Inawordyes wrote:That would be awesome.
Indeed. However it would likely require slightly re-done ship .odf's so you could have extra options for 'your' ship(s), from boosting sensor power, shields, etc etc.
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