Most anticipated vessel

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on August 20th, 2011, 12:27 am
Or just make it a special weapon, like the Neg'var's special, you fire a heavy burst of torpedos, then the launchers shut down for 30sec while they reload and return to the normal rate of fire.

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Full Volley: The Akira class starship is unique in that the hull was fitted with more torpedo tubes than most starships. When nessacary, the vessel can fire all tubes in a short period of time, for enormous damage, however as all tubes are reloading at once, the vessel is unable to fire torpedos for a short period of time.

*Torpedo refire rate reduced to 0.5 for X shots, after which the torpedo launcher is disabled for thirty seconds.
*Volley fired torpedos have the same stats as the vessels regular torpedos
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That'd be a start for it, prehaps increase the downtime of the torpedos, or adjust the chance to hit rate a tad.

That or just replace the current passive special of magic pixie (antimatter) dust that somehow failed to blow up when the torpedo struch detonating (and thru shields at that) with the ship firing an extra 3-4 regular torpedos instead
posted on August 20th, 2011, 3:06 am
Myles wrote:u cant just count the holes and come up with any sensible answer to how many torps will come flying out


This made me LOL
:thumbsup:
posted on August 20th, 2011, 10:29 am
a volley fire special would make the akira stronger for no reason. that volley damage from several akiras at the start could easily reduce the critical mass of akiras needed to kill a target quickly. not something i like.

if the akira gets the volley fire, then so should the intrep, it can fire similar amounts to the akira in canon. and the sovvie should be able to fire a volley of photons with its quantums too.

it would just get ridiculous if we let ships fire like their canon versions. it's a game, not a sim.
posted on August 20th, 2011, 3:40 pm
I have to agree with Myles here, if ships were allowed their full armament it would we torpedo hell, some concesssions have to be made to keep gameplay sane. I mean if you want to go by canon, the according to DS9 we should turn off all the shields and borg cubes should be 1 shotting almost everything.

If you want more canon ships, Bridge Commander it pretty cool with the KM mod for that.  :thumbsup:
posted on August 21st, 2011, 10:45 am
Myles wrote:a volley fire special would make the akira stronger for no reason. that volley damage from several akiras at the start could easily reduce the critical mass of akiras needed to kill a target quickly. not something i like.

if the akira gets the volley fire, then so should the intrep, it can fire similar amounts to the akira in canon. and the sovvie should be able to fire a volley of photons with its quantums too.

it would just get ridiculous if we let ships fire like their canon versions. it's a game, not a sim.


Which is why all that would need to be done is balance the power of the volley fire downwards some.

Prehaps also tweak the chance to hit ratios so it has lower chance to hit smaller ships.
posted on August 21st, 2011, 11:03 am
Tok`ra wrote:Which is why all that would need to be done is balance the power of the volley fire downwards some.

Prehaps also tweak the chance to hit ratios so it has lower chance to hit smaller ships.


either the dps is the same as now, then the volleys can easily overpower ships before they can retreat. or the dps is weaker than now, in which case the akira is less useful.

you can balance the torps to make the akira do the same dps, but because it would bundle all that damage into 1 volley, a few akiras could blow away a ship with the volley before it could run, then wait for reload and do the same to the next ship.
posted on August 21st, 2011, 5:11 pm
Going back in this debate, I don't see anything wrong with having the akira fire 3-torp volleys instead of 1.  The damage is the same, but it looks flashier and the hardware requirement is greater... I think that's called a graphics upgrade  :thumbsup:

And while I agree that the effect would be cluttered, they already faced this when the new generix came out.  The answer was to make the torp look smaller, and when they did it looked fine.

Myles, I can see what you mean about Excel II torps looking too spammy, but I think the answer is to make the torps appear slightly smaller instead of lowering the number of torps fired.  If you assume a progression of better and better graphics processors and higher resolution screens, then the old effects should be made smaller and cooler looking as well.
posted on August 21st, 2011, 5:57 pm
Tryptic wrote:Going back in this debate, I don't see anything wrong with having the akira fire 3-torp volleys instead of 1.  The damage is the same, but it looks flashier


consider the situation, the new akira does exactly the same dps, but fires volleys of torps. it would probably just have a longer reload time between volleys.

so on the surface the balance is the same, because dps is same. but its not. a major part of micro is getting your ships away under fire. currently akiras do their damage spread out rather than all at once. so you have more time to run.

if we switch to volley fire, then the damage is all clumped up in 1 volley, giving no chance to run. it would take a smaller number of akiras to destroy a ship before the player can run away, because every akira will fire a volley at the start. so even though the akira has the same dps, it would be much more effective as a few akiras would be deadly due to the high damage in a small amount of time.
posted on August 21st, 2011, 8:00 pm
Oh sorry, I meant the individual torp damage gets reduced.  So the time between single shots and the time between volleys is about the same, with the 3 torps doing the same damage as 1 does currently.

Now, to make it look good they might increase damage and reload time a little bit, like from 3 seconds to 4 seconds but not enough to make a big difference.  I certainly agree that we don't want 3 torps at regular strength...on the normal akira.  Now, a mixed-tech variant that did that would be awesome!  :woot:

One unintended thing this would do is put the torp damage below 10 which means it gets reduced by the spectre passive, but personally I think that passive is a bit unpredictable and should maybe reduce damage based on low offense values instead.
posted on August 21st, 2011, 8:34 pm
Tryptic wrote:Oh sorry, I meant the individual torp damage gets reduced.  So the time between single shots and the time between volleys is about the same, with the 3 torps doing the same damage as 1 does currently.


that would remain balanced. but then im sure some people would cry about how real photons arent that weak, and how they act like micro photons blah blah blah.

plus the problem with it looking horrible and cluttered still remains. if the akira gets volleys, then the intrep has to as well. so fed fleets will fill the screen with torps.
posted on August 21st, 2011, 8:44 pm
Last edited by Tyler on August 21st, 2011, 8:48 pm, edited 1 time in total.
Just because 1 fires a volley, doesn't mean they all have to. There's already a couple of Photon ships that fire multiple torps per shot and most Photons are still single-fire.

Not part of this discussion, just want to bring that up. Why would they all need to be made to look the same?
posted on August 21st, 2011, 9:04 pm
Tyler wrote:Just because 1 fires a volley, doesn't mean they all have to.


i was only talking about the intrep. because in canon intreps and akiras both can fire 6 photons in a volley. hence if canon is the reason for akira getting volley fire, then it should just as well support the intrep getting it. intreps and akiras tend to be pretty common, along with e2s, thats a lot of torps.

Tyler wrote:There's already a couple of Photon ships that fire multiple torps per shot


there's only the torp neb. which isnt too bad as that launcher is huge and the torp neb is not the most common ship seen. personally i think it should fire 3 shots per volley to be less cluttered (of course same dps).

all the other volley shots (e2, sov, ranked defiant) are quantums. personally i think the e2 should get 2 or 3 quantums per volley (with same dps), and the sov be the sole master that gets 4.

there's also the teutoburg, but that's a unique ship in that it's both non canon and a dedicated torpedo hose.
posted on August 21st, 2011, 9:09 pm
Last edited by Tyler on August 21st, 2011, 9:19 pm, edited 1 time in total.
The Centaur doesn't have Quantums. The Excelsior also fires multiple, though I'm not sure that counts as a true volley fire given the energy cost.

Though you didn't say it would also support multi-shot Intrepid, you said that one using it means the other must also get volleys. Maybe your wording was a bit too absolute.
posted on August 21st, 2011, 9:19 pm
Tyler wrote:The Centaur doesn't have Quantums.


it only fires 2, technically anything greater than 1 is a volley, but the centaur is definitely borderline. it just doesnt feel like volleys to me. it feels more like the e1s additional torp launcher, but just on a permanent basis because they chucked out all the holodecks.

Tyler wrote:Though you didn't say it would also support multi-shot Intrepid, you said that one using it means the other must also get volleys. Maybe your wording was a bit too absolute.


could you quote that for me please, i cant seem to find what you're referencing
posted on August 21st, 2011, 9:23 pm
Myles wrote:if the akira gets volleys, then the intrep has to as well.

Mainly ones like this seem more 'if one has it, the other has to' than 'using canon for one also supports the other' to me.
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