NEW to the mod - LOVE IT! - however have these things been r
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on October 6th, 2011, 1:32 pm
Myles wrote:Klingon academy was awesome for its era. Ahead if its time.
Agreed, was one of the best trek games to come out, had so man cool features and the graphics for its day were epic. Just wish there were a way to get it to run on my current rig.
posted on October 6th, 2011, 8:05 pm
Last edited by 086gf on October 7th, 2011, 8:01 pm, edited 1 time in total.
Equinox1701e wrote:Agreed, was one of the best trek games to come out, had so man cool features and the graphics for its day were epic. Just wish there were a way to get it to run on my current rig.
The KA community has recently released a Vista/7 friendly patch for it.
Star Trek: Klingon Academy - BACK IN ACTION!!!
posted on October 6th, 2011, 8:33 pm
Last edited by DOCa Cola on October 6th, 2011, 8:38 pm, edited 1 time in total.
Destraex wrote:Loving this mod still. I think its the best star trek modgame I have seen since:
...
Thanks!
086gf wrote:The KA community has recently released a Vista/& friendly patch for it.
Star Trek: Klingon Academy - BACK IN ACTION!!!
awesome! klingon academy is one of my favorite st games. nice someone managed to fix these problems. haven't played it in a very long time
posted on October 6th, 2011, 8:54 pm
makes me wonder if it works for windows 7
posted on October 6th, 2011, 11:05 pm
Destraex wrote:Trekkie... it may be that you can run around hazards or retreat into warp. But guess what... thats the way it would be and I personally do not have a problem with it.
It wouldn't matter much except for one thing: practicallity. If the solution in combat was always to go into warp, I think many ST battles would have happened differently. I think one of the main reasons it was removed was not only because of this, but the fact that the battles were taking place in an area roughly the size of a solar system, probably less. It has been stated several times that going into warp, especially near the gravitational pull of planets or stars, would probably tear the ship apart; hence, leaving the general area before going into warp. As a sidenote, if there was still warp, the speeds would be sufficient to quickly go across the map in a matter of seconds. Personally, I didn't mind the A2 warp, I'm just saying why it doesn't work out.
Destraex wrote:If you want a strong point it needs to be a star base with turrets in a sphere formation. You cannot possibly build defences in space any other way. Its actually silly to be able to choke point space. That is unless their is a nebula feature that allows you to build up and down.
True, but games are far different from reality. While it's true you can't hold an area with a few turrets on a degree plane, a real defense network would have them spread out. The addition of the Z-axis made virtually all defenses useless, since they could just go above or below most of them. Even if you spread them out and covered every level, 90% of your weaponary would be useless. This, I believe, is the main reason they took it out; the way things are currently done adds extra challenge to the game and helps prevent those cheap strategies we saw so often in A2.
As for phasers not firing up or down in star trek? I thought I saw phasers firing up and down all the time in star trek. The whole point seemed to be to be able to fire at almost any angle. The Klingons were one of the only races to restrict their arcs for the charge.
I was saying phasers could fire at almost any angle, just not torpedoes and disrupter cannons. Maybe I said it weird, if so, my bad
I'm just trying to explain why some of the features were changed, not if it was a good idea or not. Don't get me wrong, I miss these features sometimes too, but in A2 they were misused to the point where it was about the only way to win.
posted on October 7th, 2011, 1:10 am
Star Trek is of course not real life, as we learned many times - warp? Transporters? Phaaaaser beams? Or even just the plain old Romulan/Federation neutral zone. Remind me again how one secures a massive three-dimensional border with a handful of ships and stations?
posted on October 7th, 2011, 1:29 am
Dominus_Noctis wrote:Remind me again how one secures a massive three-dimensional border with a handful of ships and stations?
You don't!
posted on October 7th, 2011, 2:00 am
086gf wrote:The KA community has recently released a Vista/& friendly patch for it.
Star Trek: Klingon Academy - BACK IN ACTION!!!
ZOMG! NO WAY! Im going to have to see this!
Dominus_Noctis wrote:Star Trek is of course not real life, as we learned many times - warp? Transporters? Phaaaaser beams? Or even just the plain old Romulan/Federation neutral zone. Remind me again how one secures a massive three-dimensional border with a handful of ships and stations?
Secure the neutral zone, easy just hire Chuck Norris to stand there (and yes he CAN stand there in empty space) to guard it. Problem solved.
posted on October 7th, 2011, 2:46 am
Last edited by Destraex on October 7th, 2011, 2:58 am, edited 1 time in total.
robin1983 wrote:makes me wonder if it works for windows 7
I play klingon academy in windows 7 on my laptop for maybe the last 6months.
The patch is fairly recent but OMFG does it rooock. I have not played the KA campaign before and a mate sent me the original CD set from Canada. Yes that includes the big big manual thats a few hundred pages long.
Klingon Academy and this mod (fleet operations) are probably now my two favorite star trek games of all time.
Star Trek online.... if that only had a better combat system (one like KA) would be great. But it does not.
Once again thank you for all the replies. If this mod was imported into homeworld2 that would rock.
However I just don't think it would work. The current star trek mod for both sins of a solar empire and homeworld2 just does not have any character. It does not feel like trek. Where Fleet Command has that sense of adventure, the sense of awe at being out in the universe exploring and treating the ships like they mean something individually. It makes you care due to the voice overs and detail in ship names, veterancy and the like.
posted on October 7th, 2011, 7:33 am
Dominus_Noctis wrote:Remind me again how one secures a massive three-dimensional border with a handful of ships and stations?
With a graviton technobabble net, that's how.
posted on October 7th, 2011, 8:02 pm
robin1983 wrote:makes me wonder if it works for windows 7
As others have said absolutely yes. Thats mostly why they did it in the first place.
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