Tryptic's Mod Version 2
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on May 30th, 2016, 3:34 pm
ee, my friend, i love those rom turets, cap is only needed on unlimited resources, otherwise they are pretty well resource ballanced, tested in 1v1 with mighty master, believe me, those games was realy intence, i think we broke a time record for a fucking 1v1 like 3+hours of beating, fed vs rom on duel... bouth rebuilded base like 4 times
btw mijural can build turrets ok, only hellev has a bug you mentionned.
btw mijural can build turrets ok, only hellev has a bug you mentionned.
posted on May 30th, 2016, 3:47 pm
Unlimited resources as in moons, or starting with?
Literally my house mate shoves a star base and turrets around a mining base by a moon... When he plays Klingon he uses the heavy weapons platforms.... Its a joke...
As soon as someone makes a move to try and take out a stron hold like that... That's your bulk let gone... They then sent in their forces...
So I think havin a cap on the maximum number of turrets which can be build will just keep check ok super turtling...
Or do you just deal with the crazy defences?
Literally my house mate shoves a star base and turrets around a mining base by a moon... When he plays Klingon he uses the heavy weapons platforms.... Its a joke...
As soon as someone makes a move to try and take out a stron hold like that... That's your bulk let gone... They then sent in their forces...
So I think havin a cap on the maximum number of turrets which can be build will just keep check ok super turtling...
Or do you just deal with the crazy defences?
posted on May 30th, 2016, 4:31 pm
Hey all i find turets are under powed in tryptics mod they die kind of dam fast now when get to that mid to late game.
As for the LuSpet that was bug in 3.2.7 too i think as i found they all ways did nothing too or did something that was so small it was like they did nothing + them ship cost a dam lot of supply think there pushing all most 50 per one and that's a lot for a poor KDF player
As for the LuSpet that was bug in 3.2.7 too i think as i found they all ways did nothing too or did something that was so small it was like they did nothing + them ship cost a dam lot of supply think there pushing all most 50 per one and that's a lot for a poor KDF player
posted on May 30th, 2016, 4:35 pm
ok, here it is,
1. if he is tureting, he must have less ships than you, scout a spot where he is undefended and hit it
2. attack turets with fleet, here is how, use one strong ship as tank for turets, descent, or big D, or sfere or ... and hit turet with your fleet from behind a tank ship, btw rom turets has adai, so they are useless vs suport ship, so tank with support ship !
3. use long distance ships vs turrets, best protected by fleet, long range ships are feds teutoburg, klingon sangs, romulan serkas, dominion bombers, borg whatever with hitpoints and torpedo sfere diamond
4. decloack turrets with wisdom, send tank ship then decloak scout then fleet, all this in short order... so they work together
5. practice, with skilled player, any defence guy that turrets is for laugh, because turrets do not fly !!!
you can fly by turrets and hit where it hurts
i played with such a guys , and i let those turrets be the last thing standing on map so they see and learn how it can be beaten. Ships are always better !
1. if he is tureting, he must have less ships than you, scout a spot where he is undefended and hit it
2. attack turets with fleet, here is how, use one strong ship as tank for turets, descent, or big D, or sfere or ... and hit turet with your fleet from behind a tank ship, btw rom turets has adai, so they are useless vs suport ship, so tank with support ship !
3. use long distance ships vs turrets, best protected by fleet, long range ships are feds teutoburg, klingon sangs, romulan serkas, dominion bombers, borg whatever with hitpoints and torpedo sfere diamond
4. decloack turrets with wisdom, send tank ship then decloak scout then fleet, all this in short order... so they work together
5. practice, with skilled player, any defence guy that turrets is for laugh, because turrets do not fly !!!
you can fly by turrets and hit where it hurts
i played with such a guys , and i let those turrets be the last thing standing on map so they see and learn how it can be beaten. Ships are always better !
posted on May 30th, 2016, 4:39 pm
Turrets do not fly
OOOOOOO ONLY IF THEY COULD SHADOW :d
OOOOOOO ONLY IF THEY COULD SHADOW :d
posted on May 31st, 2016, 11:25 pm
Actually in Fleet Ops Beta 2, the Noxter had a turret that could move very slowly. It was totally OP
As for the long turret games, I'm working to give each race better siege weapons. For Feds and Doms, I've buffed the DPS of Teutoburg and Hyperspace Artillery significantly. For Romulans, lowered the cost of Serkas. For Klingons, the artillery range Chonaq is now their best bet, but it's true that they still struggle...What if I gave them some sort of turret disabling ability? I could make the Polaron field disable turret weapons, or give something to the BortaS. The Borg have their late game large ships (and in Tryptic's Mod they'll have mobile Dode relays) but if they need it, I'll put something in for them as well.
Of course all of these abilities will be pretty late-game and priced in such a way that they don't really affect normal games, only the super late-game death-wall games. Also, Starbases will be reworked in the next version of Tryptic's Mod so forward-building them will be more difficult.
Also, Artillery range is slightly longer in Tryptic's Mod (at the original Devs' suggestion, actually) so it should be slightly easier to position your siege units to fire. Don't forget to use low movement autonomy, and to ground-fire with your Serkas.
As for the long turret games, I'm working to give each race better siege weapons. For Feds and Doms, I've buffed the DPS of Teutoburg and Hyperspace Artillery significantly. For Romulans, lowered the cost of Serkas. For Klingons, the artillery range Chonaq is now their best bet, but it's true that they still struggle...What if I gave them some sort of turret disabling ability? I could make the Polaron field disable turret weapons, or give something to the BortaS. The Borg have their late game large ships (and in Tryptic's Mod they'll have mobile Dode relays) but if they need it, I'll put something in for them as well.
Of course all of these abilities will be pretty late-game and priced in such a way that they don't really affect normal games, only the super late-game death-wall games. Also, Starbases will be reworked in the next version of Tryptic's Mod so forward-building them will be more difficult.
Also, Artillery range is slightly longer in Tryptic's Mod (at the original Devs' suggestion, actually) so it should be slightly easier to position your siege units to fire. Don't forget to use low movement autonomy, and to ground-fire with your Serkas.
posted on June 1st, 2016, 5:07 am
Alright guys, it's up!
There are still some things I want to do with the tooltips and the hotkeys, but I figured everyone has waited enough. It's got full Mixed-Tech along with a bunch of little bugfixes and balance tweaks. I'll post some explanations and summaries later, right now it's midnight and I'm going to bed.
There are still some things I want to do with the tooltips and the hotkeys, but I figured everyone has waited enough. It's got full Mixed-Tech along with a bunch of little bugfixes and balance tweaks. I'll post some explanations and summaries later, right now it's midnight and I'm going to bed.
posted on June 1st, 2016, 6:32 am
Are you kidding me?! It's up... Your new version?! Where where where.... Excited!!!!!!
posted on June 1st, 2016, 10:13 am
on teamspeak, download section....
or for next 33 days , this link will work...
http://leteckaposta.cz/467107253
or for next 33 days , this link will work...
http://leteckaposta.cz/467107253
posted on June 1st, 2016, 11:46 am
Haha sorry I didn't clarify. The download link in the first post of this thread has been updated, and it's also on teamspeak. The version is 2.4
posted on June 1st, 2016, 11:58 am
Did you sort the Luspet? Eeee I'm so excited to play this....!!!
posted on June 1st, 2016, 6:35 pm
I think he did fix it as he said the next version and that was be for this one come out so should be but better wait for tryptic let you know for sure
posted on June 1st, 2016, 8:35 pm
tryp, me and mighty played 8 games today in 2.4 , 1v1, for now no bugs to report, few things to consider,
- one game was borg vs borg, opt vs asim, opt borg cant stop assim borg - assim rush... we tryed ... this is long term observation from several games over months , asimilator go after tritanium moon and when he gets a brother , 2 of them kill C matrix. game is over in 8-10 min , as optimize i try scubes, or regen torp adaptors, scubes and probes, assim do not work because cc price...
- if one of us gets roms vs whatever, roms will win high probability, big D is almost immortal (i sugest to buff more capital ships to match , like for example sovrein ) or it is too easy to go strait to big D, insert a need for small yard to slow the build a bit
thx for hard work tryp, we play more and report bugs or sugestions.
- one game was borg vs borg, opt vs asim, opt borg cant stop assim borg - assim rush... we tryed ... this is long term observation from several games over months , asimilator go after tritanium moon and when he gets a brother , 2 of them kill C matrix. game is over in 8-10 min , as optimize i try scubes, or regen torp adaptors, scubes and probes, assim do not work because cc price...
- if one of us gets roms vs whatever, roms will win high probability, big D is almost immortal (i sugest to buff more capital ships to match , like for example sovrein ) or it is too easy to go strait to big D, insert a need for small yard to slow the build a bit
thx for hard work tryp, we play more and report bugs or sugestions.
posted on June 2nd, 2016, 12:08 am
Holy crap, 8 games already? When did you play this? I'm sitting on Tunngle and I haven't seen either of you
Now I'm back in the states, I have my powerful desktop and a strong internet connection. I'll go set up port forwarding right now so I can watch next time you guys play. Patawan, the same goes for you and your friend, if you're willing to set up Tunngle. If it's too much trouble to get online so I can observe, just a description of how the games go would be great.
Shadow, in the Borg vs Borg game, what modules were on the Assims? And what map was it? Assimilate early game is a nightmare to balance, it's already tricky with the huge CC discount on the assimilator, but without it they're forced to play combat and then transition to assimilation later on...
Of course I'd like to just fix it with the Vinculum rework, but that could be a while and it'll throw the balance of the entire race into chaos XD
Now I'm back in the states, I have my powerful desktop and a strong internet connection. I'll go set up port forwarding right now so I can watch next time you guys play. Patawan, the same goes for you and your friend, if you're willing to set up Tunngle. If it's too much trouble to get online so I can observe, just a description of how the games go would be great.
Shadow, in the Borg vs Borg game, what modules were on the Assims? And what map was it? Assimilate early game is a nightmare to balance, it's already tricky with the huge CC discount on the assimilator, but without it they're forced to play combat and then transition to assimilation later on...
Of course I'd like to just fix it with the Vinculum rework, but that could be a while and it'll throw the balance of the entire race into chaos XD
posted on June 2nd, 2016, 6:56 am
Hey Tryp.
Sure I will see if Mike will play via tungle for your viewing pleasure.
Sure I will see if Mike will play via tungle for your viewing pleasure.
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