Proteus Class (FO 3.1.5)

1, 2, 3, 4, 5
posted on February 17th, 2012, 12:03 am
i found it on Armada2Files im hoping that its Tylers version? However says for 3.1.5 will it run ok ok 3.2.6?

Thanks
posted on February 17th, 2012, 12:17 am
It should work in the current version.
posted on February 17th, 2012, 12:53 am
awesome, again im having some problems when im in the FPQ editor and trying to add the ODF files it doesn't seem to find them?
posted on February 17th, 2012, 1:03 am
Doesn't find them?
posted on February 17th, 2012, 1:10 am
yeah when im in FPQ Editor and add files i go to the folder ODF the normal text files are there but the folder labelled ODF that has the next folder System in it which contains the ODFs cannot bbe seen?
posted on February 17th, 2012, 1:36 am
Do you mean not in the FPQEdit program or the 'Add Files' window? I don't think they can be hidden, so it should be there if it has been made.
posted on February 17th, 2012, 1:38 am
Last edited by Drewlew on February 17th, 2012, 2:03 am, edited 1 time in total.
in the add files window?

Sorted it, when copying the tech tree files there is already a minimages4 file?

Please advise?
posted on February 17th, 2012, 1:57 am
The mod came with the System folder in the odf one, so it should be there. Check the folder the mod files are kept in, the only reason for it to not how up is it not being there.

Alternativly, did you extract the Buildable Proteus archive? I put the odfs in a zip file because there's 2 versions; buildable and Warp-In.
posted on February 17th, 2012, 2:09 am
thats what i didnt do i hadnt unzipped it!

Done taht now! and added all the files! but the miniimages4 file already exists?

What should i do?
posted on February 17th, 2012, 2:18 am
Just rename it, then change the sprite entries to match. I'd recommend changing the number with something like 'Proteus' or your username, it's very unlikely future versons will add another of the same name.
posted on February 17th, 2012, 2:23 am
Brilliant as always tyler your help is brilliant!

Still cannot manage to sort my mckinley mayson problem?
posted on February 17th, 2012, 2:30 am
Thanks, good luck with future mods.

By 'Mayson Problem', you mean them not affected by specials and passives?
posted on February 17th, 2012, 2:33 am
Yeeah, i dont think im any good to be honest, i followed all the steps in the Proteus folders and the game crashed and wouldnt start up? so ive uninstalled and reinstalled forgot that the mods id done for the mckinley would be wiped!

Going to have to start again so think i am going to give the game a miss
posted on February 17th, 2012, 2:39 am
Oh... sorry to hear that.
posted on February 17th, 2012, 2:40 am
just going to play the game rather than mod it
1, 2, 3, 4, 5
Reply

Who is online

Users browsing this forum: No registered users and 2 guests