Sigma 2.1
posted on August 17th, 2011, 2:16 am
Yes! It works. I love the Ekoset. (Well, they're the only ones I've tried so far) But I played your demo back when you released it. The base is a little confusing, but I like their economy, and they fit my play style perfectly.
posted on September 27th, 2011, 5:02 pm
I'm a bit unclear on how to install this. Could you put a more complete explanation in your original post?
the download contains a single Data folder. Do I need to create a new Mods folder and copy it into there? or what?
the download contains a single Data folder. Do I need to create a new Mods folder and copy it into there? or what?
posted on September 27th, 2011, 5:22 pm
Just copy the information in the "Data" folder and place within a "Sigma" folder:
Fleet Operations/Data/mods/Sigma/[mod content]
Fleet Operations/Data/mods/Sigma/[mod content]
posted on October 23rd, 2011, 9:39 am
This is an absolutely fascinating experience! One needs a bit of patience since it is a quite slow running game, but that's what makes look everything quite organic. I like those alien entities flying peacefully around on every map
. So far it is a bit confusing to me how everything works(tried Ekoset, Zerestivan and Mylock so far), but the races are all pretty unique - great work.
The art work and music is amazing as well. But I must admit I'd rather like to see the actual map in the map preview
.

The art work and music is amazing as well. But I must admit I'd rather like to see the actual map in the map preview

posted on December 12th, 2011, 6:20 pm
i really like this mod, with all those diferences in races and more variation in sizes of ships.
the multiple buildings in 1 construction can be confusing and dificult tho.... i like the principle but it would be nice if it was just 1 building you had to click and then all build buttons of diferent parts would apear. especialy with the ekoset i could not find back some parts of the construction where i wanted to do something:P
the multiple buildings in 1 construction can be confusing and dificult tho.... i like the principle but it would be nice if it was just 1 building you had to click and then all build buttons of diferent parts would apear. especialy with the ekoset i could not find back some parts of the construction where i wanted to do something:P
posted on December 12th, 2011, 9:57 pm
the keeper wrote:i really like this mod, with all those diferences in races and more variation in sizes of ships.
the multiple buildings in 1 construction can be confusing and dificult tho.... i like the principle but it would be nice if it was just 1 building you had to click and then all build buttons of diferent parts would apear. especialy with the ekoset i could not find back some parts of the construction where i wanted to do something:P
Yeah, that's something that I had a little trouble with as well. You build onto the Ekoset base, and then even when it's just the Mining attachment, it's really hard to find where to reselect the main base to continue building, and it only gets worse the more you build on top. Maybe have a type of system where the next attachemtn can be built from the previous? (meaning, for example, base has option to build mining attachement, and then mining has option to build the next attachment that ends up above it.)
It's just an idea, of course, but, at least to me, it would make it easier to manage the Ekoset base when you're starting out and building everything.
posted on December 12th, 2011, 10:18 pm
the main section i never had problems with to select tho:P and i found a way to get around all the mess:
i grouped each new building i needed to do something with, so the main building i called 0, a new turret extension 9 so i could build the 2 turrets from 9(i was defence avatar) with the miningshipyard there was a small problem, when i called it 8 the ships i build from there were grouped to 8 as well and i could not select the building, but after i regrouped those ships that building responded to 8 again so....
i grouped each new building i needed to do something with, so the main building i called 0, a new turret extension 9 so i could build the 2 turrets from 9(i was defence avatar) with the miningshipyard there was a small problem, when i called it 8 the ships i build from there were grouped to 8 as well and i could not select the building, but after i regrouped those ships that building responded to 8 again so....
posted on December 12th, 2011, 10:35 pm
I don't usually group the buildings together (I had actually never thought to do it for the Ekoset, so thanks), but it's a good idea. Still, a way to make it easier without having to do that would be nice. Not necessarily needed, but nice.
posted on December 24th, 2011, 6:44 am
Excellent job on this mod, this really brings some unique flavor to the system. The play balance was nicely done, although it took me awhile to figure out the best strategy for each race. Thanks for putting so much effort into this.
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