Fleet Operations 3.0.6

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posted on May 21st, 2009, 11:17 pm
Champion wrote:Probably a dumb question, but can I install 3.0.6 over a 3.0.5 armada?


I installed into the same directory and it uninstalled 3.0.5 before installing 3.0.6.
posted on May 22nd, 2009, 12:21 am
Got it too work. Sorry for the ?, lost my CD so I was nervous to uninstall it.
posted on May 22nd, 2009, 2:59 am
Gotta say I'm a pretty big fan of the new Ambassador-class...I got one on my first warp-in playing with the new version, and that single ship turned out to be far and away my most effective vessel (versus Dominion, AI Medium - I'm not very good at this yet  :blush: ).

Kudos to the team! Only problem I noticed was that the music was all gone...I had to replace it with the stock A2 soundtrack  :blink:
posted on May 22nd, 2009, 3:02 am
Just reinstall the Mediapack 2, and the music will reapear. Remember it is a new installation, so EVERYTHING was deleted  :thumbsup:
posted on May 22nd, 2009, 3:02 am
You'll need to download the Multimedia pack again, since this time 3.0.6 deleted everything and then did a full re-install.

Dominus, stop doing that! :lol:
posted on May 22nd, 2009, 3:24 am
What it was a full reinstall!!!!!        :o  wow i must be really stupid lol i thought it was just a patch not a full version.    :lol:
posted on May 22nd, 2009, 5:36 am
does anybody besiudes me think norways suck now?
posted on May 22nd, 2009, 5:57 am
Mal wrote:You'll need to download the Multimedia pack again, since this time 3.0.6 deleted everything and then did a full re-install.

Dominus, stop doing that! :lol:

Oh, durr. Thanks - I'm an idiot. Moving right along...  :whistling:
posted on May 22nd, 2009, 6:27 am
ray320 wrote:does anybody besiudes me think norways suck now?

well facing them they seemed to do suspiciously low damage (but only one was firing at a time)...
posted on May 22nd, 2009, 6:56 am
ray320 wrote:does anybody besiudes me think norways suck now?


I'll have to agree the Norway does not seem to pack the punch they used to. On the other hand the Canaverals seem to have become even more powerful then I remember them...
posted on May 22nd, 2009, 7:06 am
*rubbimg my eyes* is it true? it is released yet ......... YEAH!!!!!!!!!!!!!!!!! omg omg omg
Can't wait to test it!
posted on May 22nd, 2009, 7:23 am
Last edited by mimesot on May 22nd, 2009, 7:26 am, edited 1 time in total.
I just read the huge list of changes ... and my eyes popped out  :blink:
Just brilliant!
I whish the special porpose ship for the romulans was in yet too, but never mind.

One question: Do the attack values for romulan vessels represent the damage per time at the start of a fight, or when the firing rate decreaed to stable low level?
posted on May 22nd, 2009, 8:24 am
Awsome work guys! Just briliant. I love the new starbase system ( although most pulse phasers look to small but what ever ), the new borg construction mechanics and the perfect logistics wich sort of helps borg economy lategame. The new Klingon Imperial Yard looks great, but is it just me or does the new look also has something from my old sketch i posted here ( i Q for the team only :) ). The only bug i found so far is that romulan pulse weapons don't work as you said they would - every ship that fires a pulse, fires in the same way as before and not a burst  followed by normal fire. There is alot of new content that i have yet to discover but i can't wait to do so. Again awsome. I thank you from the buttom of my heart for all your incredible and wonderfull work on this game. You guys deserve a Nobel price for modding :) .
posted on May 22nd, 2009, 10:33 am
Excellent job team well done!
posted on May 22nd, 2009, 11:19 am
Finally got around to getting SF command for Feds and warping in..... an Ambassador! First time! :D

But then it was kamikazee'd by a bug ship :/
Needless to say, I was impressed! I didn't think the AI could do that! :thumbsup:
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