The Creeping - Part 1: Concepts

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posted on July 2nd, 2009, 5:52 pm
Carnies are OP!!!!111!!!  :rolleyes: :D
posted on July 2nd, 2009, 5:57 pm
:lol:

So is a mass of 1010203128240 Hormagaunts :P
posted on July 2nd, 2009, 6:05 pm
Prove it. :P
posted on July 2nd, 2009, 6:17 pm
Well the Space Marines and Eldar are pretty much helpless against either of those 2 things, so thats proof :D

(Today the beta of the next patch come out, yuppy yay :D)



Enough off topic.

So, yeah, bugs... in.... space.... :O
posted on July 2nd, 2009, 6:23 pm
Aaaah get 'em off me! :2guns:

Did I mention I was spaced out?  :rolleyes:
posted on July 2nd, 2009, 6:47 pm
The Noxter may be able to exchange information with gestics and with patterns of their skin, as a short-range communication, so they send electro-magnetic waves too, but use another spectrum as our normal radio.

For greater distances they use small messengers, which may move with warp speed, instead of "subspace communication".
posted on July 2nd, 2009, 7:04 pm
I would think Noxters would benefit greatly from allied "vessels" in the vicinity. The "area"-bonus mentionend nearly everywhere else could be explained by the advantages of improved cohesion for the ecosystem ... like a permanent firing support-weapon which is emitted by a "destroyer"-class organism which improves a slight "beam/whatever"-type damage from other nearby creatures (due to hormone/something influence) "battleship"-creatures would emit a skinhardening pheronomen/whatever which in turn increases defensive value. "mothers" would emit a slight increase in Ofensive/Defensive/System value (maybe instead of a weapons array?) which would simulate something like "ALERT ALERT! OUR MOTHER IS UNDER ATTACK", "breeders" producing faster when in mothers vicinity, "scouts" increase the range of all weapons?
posted on July 2nd, 2009, 7:07 pm
To extend that a bit further... perhaps having weaker turrets with an "aura effect" to give defending Noxter vessels more offense and defense (they know the environment better or something like that) would be fitting.
posted on July 2nd, 2009, 7:09 pm
Necrorubi wrote:I would think Noxters would benefit greatly from allied "vessels" in the vicinity.



LET THEM HAVE SEX!!!!  :woot:
posted on July 2nd, 2009, 7:13 pm
:lol:

Although that would greatly boost system value I'm sure, I thought the Noxter were sexless Jan  :whistling:
posted on July 2nd, 2009, 7:21 pm
Last edited by Anonymous on July 2nd, 2009, 7:29 pm, edited 1 time in total.
"Tactical! Aim at the big creatures front ... slimy evil mouth things! We have do stop its hormones making these Stranglers go berzerk!" - Captain

"A Klingon' cooks dream: gagh all over the place" - First Officer

"Oh God! It is enormous! Its tentacles are three times the length of our nacells" "Oh yes, and its little fellows over there aren't in for a tea party" - First Officer after reaching Veteran-Status

"It bleeds. That means, we can kill it." - A Klingon officer

"Dammit! This amorphous,green blob causes those Stranglers to explode! Three decks have just been corroded by their acid." - Chief Engineer

"Hey, look at it this way: At least NOW you can choose between being assimilated or genetically resequenced. Its all about keeping the spirit up" - A ships councellor

"Blasphemous Abomination! Take out this mockery of a founder!" "Victory is life!" Vortha and Jem'Hadar

"Let me have one for my studieeeess ..." - Romulan scientist in a cloaked and hence shildless ship

"Species 9183. Biological. Technoligically inferior. Prior assimilation attempts unsuccessful. Threat assessment: Massive. Initiate Retreat." - 5 of 15
posted on July 2nd, 2009, 7:36 pm
Muahahah! Castrate the enemy, Neuter them ALL!!! :lol:
posted on July 3rd, 2009, 4:16 am
There's a lot of great ideas in this thread about what the noxter could be like.  I'm excited that they're being added, I think this will be a great addition to FO and I can't wait to see this installment! :thumbsup:

Here are some of my ideas for them.  First, I've always wanted a cruiser that could catch destroyers.  I was thinking that one of the cruiser type noxter could have an ability called "adrenaline rush".  It would increase the movement speed considerably, perhaps even scout speed for a short time, so that it could get within melee distance.  I could see a mutalisk-like noxter flapping its wings faster and quickly overtaking ships (obviously wing flapping doesn't do a lot in space, but it would look cool. :sweatdrop:).  It would use special energy at a constant rate until it was turned off.  Or it could be similar to the susa, where the noxter gets the enhanced speed for a time, then it wears off and goes slower than before to "catch its breath".

I'd also like to see it's mining done by having an organism stretch itself over a moon, so that the moon is covered in something web-like, that throbs and pulses with life, instead of any kind of mining station that's just nearby.

I guess I'm going to have to pull out the the ST:  New Frontier book, "Dark Allies", which has the black mass, a swarm of space creatures that eat planets, kind of like cosmic locusts.  Could have some useful things in there that could be implemented. :shifty:
posted on July 3rd, 2009, 9:13 am
Last edited by dna42 on July 3rd, 2009, 12:49 pm, edited 1 time in total.
i really hope that  the noxter get interesting, and i have a few ideas about their weapons:

i think too that it sucks if anyone makes an alien race and the just puts phasers on them.
but only meele weapons wouldn't help on a big slow battleship, so my idea is that the weapons of a battle ships are like automated carriers.
they send out a swarm of little creeps, with the size of these little ships that come out when building. they would try to come trough the shields, and then brake up the hull to eat the crew or to destroy the ship.their downside is that they're attackable, that means as long as they try to break the shields they don't only lose life over time because of the shields, they can also be attacked by the enemy, which decimates them even more.
only if they make it trough the shield they can't be attacked anymore, but they still lose life constantly(not that you just send them on a borg cube and they destroy it no matter what^^).they're main goal isn't to destroy the ship, but to reate a derelict. i think the noxter are an efficient race. they should use the enemy to feed themselves.
after the crew is killed there are two possibilities: if the enemy ship is smaller than yours you can eat it to get stronger, but it needs time. the other possibility is to wait for the "janitors". they are kind anti-ferengi, which is built in a scrapyard and flies off to get derelicts. when it comes there(they go automatically) it bites into it and tosses it to the nearest miner that you posses. there they trow it into the mouth of the resource miner hingy, which is wrapped on the moon, so you get resources back.

so in the end they try to avoiud mindless destruction, they try to use their recources best.

additionally, a special attack: Eggsack

the ship fires an armored eggsack wwich breaks thru the shield and pops on the hull. little creeps come out and attack the ships 5 sec. long. they do a bit of hull damage and every second is a chance tht a subsystem gets damaged or even is destroyed.

so,, thats all, what do you think?

EDIT:polished up a bit(not so good in english language) :sweatdrop:
posted on July 3rd, 2009, 10:15 am
Jan wrote:LET THEM HAVE SEX!!!!  :woot:


It seems you should lay aside your mysterious "garden" and venture forth into the joy and excitement, that is known as mating.
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