The Creeping - Part 1: Concepts
Announcements and news by us. Post comments about them here.
posted on July 3rd, 2009, 12:35 pm
errr how did we get on to warhammer 40k
anyway nice intresting ideas wot sort of range attacks are we gonna expect (shooting acid, beam weapons, spores, shooting spikes) and will all (or at least most) have some sort of melee attack
that idea about enclosing enemy vessels is intresting indeed i guess it would work simular to the 8472 resource extraction ability
anyway nice intresting ideas wot sort of range attacks are we gonna expect (shooting acid, beam weapons, spores, shooting spikes) and will all (or at least most) have some sort of melee attack
that idea about enclosing enemy vessels is intresting indeed i guess it would work simular to the 8472 resource extraction ability
posted on July 3rd, 2009, 12:46 pm
I like the "eggsack" idea.
And the idea for the gathererorganism as well. It would make more sense to have a huge blob-like ship, which sends out small groups of these gatherers to derelict vessels in the proximity. Perhaps by adding a "traffic" model and giving it a weak damaging aura? I would not like my Anti-Ferengie rushing in into the midst of the battle for some AI-related reason.
Another idea would be something like "vampiric" tentacles: when attacking the hull, each attack kills a certain amount of crew immediately. The Organism would regenerate Hitpoints in proportion to the crew killed.
I also agree on the idea of rendering ranged units as some sort of "carrier"
And the idea for the gathererorganism as well. It would make more sense to have a huge blob-like ship, which sends out small groups of these gatherers to derelict vessels in the proximity. Perhaps by adding a "traffic" model and giving it a weak damaging aura? I would not like my Anti-Ferengie rushing in into the midst of the battle for some AI-related reason.
Another idea would be something like "vampiric" tentacles: when attacking the hull, each attack kills a certain amount of crew immediately. The Organism would regenerate Hitpoints in proportion to the crew killed.
I also agree on the idea of rendering ranged units as some sort of "carrier"
posted on July 3rd, 2009, 1:24 pm
Hmm, very nice ideas
posted on July 3rd, 2009, 2:02 pm
Yeessss. Definitally swarm based. their main attack should release small "bugs" that act like SG drones.
posted on July 4th, 2009, 1:36 am
Necrorubi wrote:"Tactical! Aim at the big creatures front ... slimy evil mouth things! We have do stop its hormones making these Stranglers go berzerk!" - Captain
"A Klingon' cooks dream: gagh all over the place" - First Officer
"Oh God! It is enormous! Its tentacles are three times the length of our nacells" "Oh yes, and its little fellows over there aren't in for a tea party" - First Officer after reaching Veteran-Status
"It bleeds. That means, we can kill it." - A Klingon officer
"Dammit! This amorphous,green blob causes those Stranglers to explode! Three decks have just been corroded by their acid." - Chief Engineer
"Hey, look at it this way: At least NOW you can choose between being assimilated or genetically resequenced. Its all about keeping the spirit up" - A ships councellor
"Blasphemous Abomination! Take out this mockery of a founder!" "Victory is life!" Vortha and Jem'Hadar
"Let me have one for my studieeeess ..." - Romulan scientist in a cloaked and hence shildless ship
"Species 9183. Biological. Technoligically inferior. Prior assimilation attempts unsuccessful. Threat assessment: Massive. Initiate Retreat." - 5 of 15
He, he, I like your ideas. Although, Romulan ships no longer lose their shields through cloaking, because they have generators to prevent the power surges. So, funny any way.
posted on July 4th, 2009, 3:04 pm
Mikeltje wrote:Adding in non-existing races only makes it a non-startrek game... if the developers want this they should leave startrek and make a new mod on another game or even better try and make a game they want.
Also stop the asskissing at the ending of your postings.... seriously...
just because you think they are supreme beings ? (maybe they are the noxters themselves ?)
stop the asskissing please.... this is startrek....
Just because Optec and DOCa Cola are developing it doesn't mean they can just make whatever they want. They can try and force it but they will lose the mod to inactivity as many of the mods have done.
Also it wouldn't be ''pure startrek'' it would be a made up story that wouldn't make much sense.
If these noxters are going to end up in this mod at least give the option to set Normal Story and Fleetops Story which just enable the custom race's as i like all the other aspects of the game.
Really??? some 1 could think that "Star Trek" was real and not a pice of "Sci-fi"!! y cant u add some thing to star trek? since Star Trek IS NOT REAL you can add what ever you want to it....
why would it not be "pure star trek"? it would be a made up story? and the rest of the Star Trek universe are not made up storys??
I joined up to this mod years ago, i just dont post alot, but i do come here every day to take a look and i think the FO team are doing a geat job, thank you lots
Please just stop flaming people and get a real life, if you really dont like the idea, feel free to make your own MOD and we will come and start slaging your ideas off, thank you!
posted on July 4th, 2009, 3:20 pm
Adding non-Trek ships won't be much of a problem, some could work. For example, Star Trek, Star Wars & Battlestar Galactica are set in different locations/Galaxies and may even happen in the same Universe (ignoring the dead Earth at the end of new Galactica.)
posted on July 4th, 2009, 5:25 pm
how about adding a "fun" faction which will have ships from scifi series like battlestar (!), Babylon 5, andromeda and... star wars (yeak)
posted on July 4th, 2009, 5:37 pm
don't forget firefly, or Space: above and beyond
How about a whole race that uses nothing but fighters and carrier from other universes.
How about a whole race that uses nothing but fighters and carrier from other universes.
posted on July 4th, 2009, 5:39 pm
We could have Starfurys swarming about!
posted on July 9th, 2009, 11:31 am
[quote="Optec"]
Today we'd like to show you some first behind-the-scenes content of Fleet Operations, to learn more about how new features are planned, evaluated and implemented during development.
Oh jeah... alright guy we need a 6th race. Shall we put in the cardassians? They where in the original game, they where a great power . against them even terroris team where formed . NO! we gona put this SHIT (cos' there are no other words for this) in. no concern with Star Trek. no concern with A2. full a2 8472 copy... Full with ideas you cannot even do.
You where so good until now dont be fool. Dont rack it.
Today we'd like to show you some first behind-the-scenes content of Fleet Operations, to learn more about how new features are planned, evaluated and implemented during development.
Oh jeah... alright guy we need a 6th race. Shall we put in the cardassians? They where in the original game, they where a great power . against them even terroris team where formed . NO! we gona put this SHIT (cos' there are no other words for this) in. no concern with Star Trek. no concern with A2. full a2 8472 copy... Full with ideas you cannot even do.
You where so good until now dont be fool. Dont rack it.
posted on July 9th, 2009, 1:18 pm
*Sigh* Another one eh?
If you don't like it fine: state your reasons and let people discuss. If you can't be polite about it however, you don't belong here >:( . Great way to make an impression Punisher. Your first post, and I can already see that you have no respect for Fleet Ops and the Devs. I never saw you complaining about the Noxter in Beta2, so why the fuss now? It might do you some good to read back on the forums a bit (or even this thread) to understand some things before you go shooting your mouth off at the people who make this mod from their own free time.
If you don't like it fine: state your reasons and let people discuss. If you can't be polite about it however, you don't belong here >:( . Great way to make an impression Punisher. Your first post, and I can already see that you have no respect for Fleet Ops and the Devs. I never saw you complaining about the Noxter in Beta2, so why the fuss now? It might do you some good to read back on the forums a bit (or even this thread) to understand some things before you go shooting your mouth off at the people who make this mod from their own free time.
posted on July 9th, 2009, 8:43 pm
Dominus_Noctis wrote:*Sigh* Another one eh?
If you don't like it fine: state your reasons and let people discuss. If you can't be polite about it however, you don't belong here >:( . Great way to make an impression Punisher. Your first post, and I can already see that you have no respect for Fleet Ops and the Devs. I never saw you complaining about the Noxter in Beta2, so why the fuss now? It might do you some good to read back on the forums a bit (or even this thread) to understand some things before you go shooting your mouth off at the people who make this mod from their own free time.
i was reading your post while listening to (emenem's) stan and wow man.. fit great.
posted on July 9th, 2009, 8:49 pm
Well, I haven't gotten a new gun, if you are worried
*please know what skit I'm talking about*
*please know what skit I'm talking about*
posted on July 9th, 2009, 10:49 pm
I had an idea of sorts: They do not have avatars. Instead, they have "MOther" and "Father" beings that must be within proximity to shipyards for them to be able to produce ships. (And I hope that my ideas in the Offical Noxter Thread are implemented in some way, too!)
Who is online
Users browsing this forum: No registered users and 19 guests