The Creeping - Part 1: Concepts

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posted on September 18th, 2009, 7:13 pm
Maybe im missing something as i haven't read the whole thread only the first post but.... wtf is a Noxtor? made up species?
posted on September 18th, 2009, 7:14 pm
eraldo wrote:Maybe im missing something as i haven't read the whole thread only the first post but.... wtf is a Noxtor? made up species?

...Yes
posted on September 18th, 2009, 7:49 pm
@ Optec

Anyway we could tie in the Tin-Man creature from Next Generation with the Noxter?  Like maybe it was one of the offshoots as a ship or something? B)
posted on September 18th, 2009, 7:52 pm
Hmm, I don't think that would really fit, as the Tin Man if you remember was constructed for humanoid creatures.... basicaly similar to the 8472 vessels  :sweatdrop:
posted on October 9th, 2009, 5:54 am
make it so resource stations, would fire dilitium or tritanium  as ammo, to repel enemy ships early game, so you don't go dead 5 min into the game  ^-^
posted on October 9th, 2009, 8:52 am
Why such a simple way of strategy? Always fire and backfire will make it kind of boring.
Let the noxter build an organic like station around the moon that will manifest on it until it is destroyed. We also discussed, that mining stations shouldnt have any weapons installed, because it is a part of your strategy to defend it with your fleet or build up defense turrets.

For the noxter, defense turrets may be a problem because of the ultra short range of their attacks and there is also a problem of the permanent ressource decrease while having ships active. All these balancing points are already discussed.

So if you want to defend your stations, maybe we could act passive abilities like torpedo-pin-point defense systems. Like defense-fighters for the other races like the federation or the dominion, the Noxter stations may get something similar. These little bugs send themselves to the torpedos and detonate in order to defend the station. You will get some "drones" back after a while, but you can only take... lets say, 5 or 6 torpedos per minute to defend the station. If you stand against a large flet or ships with mainly beam weapons, you are pretty fast outnumbered...

Hmm... I think, this is a thing that should be tested at first before we discuss the details.
posted on October 9th, 2009, 11:05 am
sounds simula to how tyranid spores work in battlefleet gothic (due to being organic traditional shields wouldnt make sence so they have a cloud of spores that get in the way of incoming fire to protect the ship)
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