The Creeping - Part 1: Concepts

Announcements and news by us. Post comments about them here.
1, 2, 3, 4, 5 ... 14
posted on June 30th, 2009, 12:15 pm
Well, I supose it could be called a teacher.  It would go to each individual ship and give it the specific knowledge or special you want, or it would go to the main secreter, and make all ships of that class have which ever weapon you wan't.  There would also be a restriction on ship class I guess.

  Maybe then there would a tentacle from the "starbase" that directally adds the genetic information to the egg. instead of a mist.
posted on June 30th, 2009, 12:36 pm
Last edited by Anonymous on June 30th, 2009, 4:11 pm, edited 1 time in total.
the breeders die of Hunger when low on resources.

Very nice touch. Makes them a lot like the Jemhadar K-cel discussion and achieves the link in-game to the jems that reflect the storyline changes.

Coolio.  :thumbsup:

**Edit** was the design for the Noxter inspired in some way by Earth 2160's morphidian aliens?
posted on June 30th, 2009, 1:24 pm
Looks amazing fellas; been waiting for the Noxter's return for a loooong time (given my line of research, that isn't exactly surprising :) )

Very nice sketches as well: got any particular color scheme planned?

Hmm, I kind of like the idea of healing your ships for resources...  B)
posted on June 30th, 2009, 1:31 pm
i love the completely different style of the noxter and in fact i think the idea of having an space-living organism in game is really creepy. and in fact in my opinion its much more interesting to include a selfmade species instead of getting the canon species to play around with =)
posted on June 30th, 2009, 2:29 pm
Dominus_Noctis wrote:Hmm, I kind of like the idea of healing your ships for resources...  B)


Its a mix between Borg and the others, you can repair and pay or you can wait, what you need and like.
posted on June 30th, 2009, 2:34 pm
Indeed Blackbird :)
posted on June 30th, 2009, 4:00 pm
Last edited by Mikeltje on June 30th, 2009, 4:07 pm, edited 1 time in total.
Omg..... crap idea.. i really do not like so called ''living ships''. sure in babylon 5 but not in startrek.

Startrek is a technological story about races having the baddest meanest technology fighting eachother, backstabbing and more.

So now comes a species that practically lives in space and feeds off of supply's ?

No clearly i do not agree with that idea based on the fact that living ships can't shoot or defend themselves that well.

As for the idea implementing a race... yes sure but make it a logical one.

Also i like the idea's developers have come up with a lot but some have to be labeled as bad by the players only way to keep this mod proper and fun and not lame and overcomplicated silly.


As for -=B!G=- the Black Bacon <------- stop ass kissing, enough wankers that kiss ass on other mods and it screwed those over big time.(yes i do think you are a wanker) You go in pussy mode when someone gives a good reason why he wouldn't want it in-game. Actually giving good feedback to devs about bad idea's is damn good reason to review it over, but telling them they are rude because you like asskissing doesn't make the feedback rude.

As for the defense of Optec and other developers they have always been really nice at corresponding back to players that think idea's are bad or could be improved that can stand on their own two feet as they will in this case.


i do not intend to let bad idea's happen on the few games i actually enjoy still playing. I rather try to help improve it.

That is also why i do not like the new race for it being living beings and i never heard of them before.
posted on June 30th, 2009, 4:05 pm
Star Trek is not about tech, the tech is simply a means to an end. There have been quite a few beings that live in space throughout all of the different series.
posted on June 30th, 2009, 4:09 pm
and we have seen living ships before, Tin man, Species 8472, ect.
posted on June 30th, 2009, 4:31 pm
Of course the design of a new race is a controversial topic, but please be polite to each other, even if you disagree with somebody.

The Noxter style has changed depending on the user input in Beta2. They will have organic elements, but there will also be a good part of technology for them. We have spent much time in development making sure the Noxter will fit into the Star Trek universe (thats the core of Fleet Operations). The next The Creeping parts will show you more about them, including their background story and interesting twists on the Beta2 gameplay. Of course - as they are still in development - its your opportunity to influence a complete race in Fleet Operations!

The Noxter will be something special. Not as creepy and organic as the Zerg for example, in order to fit into the Trek universe. They are a sentient and intelligent and will feature many interesting, unique gameplay elements. More about that in the next The Creeping parts.
posted on June 30th, 2009, 4:37 pm
Could you tell us if were close to what their game play will be like, Or are we completely off?

Please oh great administrator, please? :innocent:
posted on June 30th, 2009, 4:47 pm
I like many of the ideas posted here. One of the basic element in Beta2 were large amounts of units, thats true to some extent for the new Noxter, too, however they also have access to large, expensive (and technological) units, similar to other races. Not everything about the Noxter is fixed yet, we want to develop them based on the community input.
The Avatars for the Noxter are different mother-entities, so basically different genetic lines or families. I could think of something like mentioned here :thumbsup:
posted on June 30th, 2009, 4:59 pm
Awsome. :D
posted on June 30th, 2009, 5:03 pm
Mikeltje wrote:Omg..... crap idea.. i really do not like so called ''living ships''. sure in babylon 5 but not in startrek.

Startrek is a technological story about races having the baddest meanest technology fighting eachother, backstabbing and more.

So now comes a species that practically lives in space and feeds off of supply's ?

No clearly i do not agree with that idea based on the fact that living ships can't shoot or defend themselves that well.

As for the idea implementing a race... yes sure but make it a logical one.

Also i like the idea's developers have come up with a lot but some have to be labeled as bad by the players only way to keep this mod proper and fun and not lame and overcomplicated silly.


As for -=B!G=- the Black Bacon <------- stop ass kissing, enough wankers that kiss ass on other mods and it screwed those over big time.(yes i do think you are a wanker) You go in pussy mode when someone gives a good reason why he wouldn't want it in-game. Actually giving good feedback to devs about bad idea's is damn good reason to review it over, but telling them they are rude because you like asskissing doesn't make the feedback rude.

As for the defense of Optec and other developers they have always been really nice at corresponding back to players that think idea's are bad or could be improved that can stand on their own two feet as they will in this case.


i do not intend to let bad idea's happen on the few games i actually enjoy still playing. I rather try to help improve it.

That is also why i do not like the new race for it being living beings and i never heard of them before.

i agree with you with some parts.. i too would like to see canon races make it into the game, more then non-canon (cardassians.. oh pleaseee), however, that race concept is really cool and different and it will be intresting to see this work with the known races.. and who say that more canon races won't make it in the long tern? (right?)
posted on June 30th, 2009, 5:05 pm
Last edited by Dominus_Noctis on June 30th, 2009, 5:10 pm, edited 1 time in total.
Just gonna throw some ideas out there:

Any chance of viral or chemical weapons making an experience (or acid blood)? Taking over enemy vessels also seems quite interesting, as some sort of infection that makes the ship uninhabitable but controls the main computer (the bioneural packs come to mind...) to a certain extent: perhaps decreasing shielding and hull integrity etc, but increasing firepower and granting a damaging self destruct option.  :rolleyes:

Are the Noxter going to be relying on dilithium and tritanium as the other factions? I was thinking that they can use something to two types of compounds: an organic and an inorganic. Inorganic they can gain from dilithium and tritanium moons directly, the organic compounds have to be processed by "digestor creatures" which convert it to the second usable form. So in other words, most of the basic organisms rely on the first type of compound, whereas more technologically advanced Noxter require more digestor creatures to create more organic compounds for their creation.


@ Serpicus: I don't see how the Noxter could be influenced necessarily by the Morphidians, given that the particular game came out in 2005-6... and plus, the idea of an organic space faring faction ain't exactly completely unique....
1, 2, 3, 4, 5 ... 14
Reply

Who is online

Users browsing this forum: No registered users and 14 guests