The Creeping - Part 1: Concepts
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posted on July 1st, 2009, 5:27 am
Hmm. The Mother sends out genetic material that is then grown and birthed by another organism? Sounds more like a Father to me.
posted on July 1st, 2009, 5:30 am
Last edited by Pappy63 on July 1st, 2009, 5:42 am, edited 1 time in total.
As some one who has played Fleetops for a few years. I still remember the Fleet Ops. 1.0. So this mod has come a long way from its roots.I used to be a avid player of Armada 1 Armada 2 and the mods from AFC website. However what got me to like this mod over the other mods sites was that at AFC a lot of the mods did not have continuity .One mod you downloaded did not like another mod or upgrade on the same site. I still miss the "Demons Tooth" and the "Demon Star" ships for the Borg". But when I found this site and started to use the mod,I was amazed at the smooth intergration of new updated material to patch the game. I was awed at the vastly improved gameplay. When I first tried the Noxter after I was used to the Species 8472. At first I hated the Noxter. However as I grew to understand, I realized I had to change my tactics . Because the Noxter were not like any other race .One you can't capture or assimulate their ships. 2) you had to protect the "Mother" if you wanted to move her to a nother spot on the map.How many times have you wanted to move you star base? But,doing so shut down the production of base beings to evolve in to you ships . Plus you had the task of managing three resourses Metal /DIlithium and Bio-matter . Many times the "Mining Resourse colllectors" helped disable a fleet. Or playing aginst the swarms of "Hoard? that spit acid on you ship and dissolved it slowly caused me to lose a lot of ships or the minelayers that laid spacebourne mines " that seeked out opponent ships as the come near to the mines.The Noxter I feel adds a great deal to the gameplay of FO. I eagerily await their return. Some of my best matches were Myself aginst the AI as Noxter.To those who are computer savy just download the Old F.O. game and play with the Noxter. Then you might understand a little better why the mod needs the Noxter.
posted on July 1st, 2009, 6:12 am
I can't say I am too fond of a new non cannon race... I am sure there is still cannon content that can be added still...
That said, The work that has been done by the Fleet Ops teams has been great and I have no doubt they will continue there high standards of excellence in modding and bring us even more fleet ops for ages to come.
So bring it on if you must, I know it will be good
That said, The work that has been done by the Fleet Ops teams has been great and I have no doubt they will continue there high standards of excellence in modding and bring us even more fleet ops for ages to come.
So bring it on if you must, I know it will be good
posted on July 1st, 2009, 6:15 am
@sideeffect. its the modders perogative to add whatever they want to add. i was relieved when the dominion was added as the last race instead of the noxter since i have no interest in the noxter whatsoever, however they are making the mod so they can do whatever the hell they want.
i personally will just keep playing the normal races like normal but many people would like to see something new and different.
hell......if it were up to me i would have star wars units added as some sort of interuniversal war of some kind, and the federations biggest secret weapon would be tribbles. but thats just me.
keep up the good work im having lots of fun again now that they fixed the save game explosion thing in teh latest patch.
hint hint hint.........tribbles would make awesome secret weapons
i personally will just keep playing the normal races like normal but many people would like to see something new and different.
hell......if it were up to me i would have star wars units added as some sort of interuniversal war of some kind, and the federations biggest secret weapon would be tribbles. but thats just me.
keep up the good work im having lots of fun again now that they fixed the save game explosion thing in teh latest patch.
hint hint hint.........tribbles would make awesome secret weapons
posted on July 1st, 2009, 8:42 am
The noxter battleunits ("ships") will be classified as usual (great battleships...) to compare with other ships and make the special effects of torpedo-miss-rate... (It is only my suggestion!)
Assimilation in this way is impossible, because the auto-assimilator beams enemy crewmen on itself and assimilates them and the holding-beam beams crewmen on the other ship, but you cant beam into a life-form (no space to beam) and you cant beam enemy crewmen, when there arent any.
The melee attacks of the Noxter ignore shields, so the Borg have the advantage, that there hull is stronger than the hull of other races, so the shield-ignoring ability is nearly useless (like devastating attack against Borg).
As I suggested before the Noxter should have "torpedos" with a fire-rate like the romulans, with a high rate at beginning of fight and later a decreased rate, because of the production and storage of "torpedos". (persuiting Torpedos)
They have no beam- and disruptorweapons, but electric shocks (~short, disabling any subsystem, hits the shield, not directly the hull), acid trops (spit by the Noxter, maybe medium/short, damage over time, may miss).
Is it possible to implement, that the Noxter may throw asteroids, if they are near to a gropu of asteroids? (some "ship classes" only)
Assimilation in this way is impossible, because the auto-assimilator beams enemy crewmen on itself and assimilates them and the holding-beam beams crewmen on the other ship, but you cant beam into a life-form (no space to beam) and you cant beam enemy crewmen, when there arent any.
The melee attacks of the Noxter ignore shields, so the Borg have the advantage, that there hull is stronger than the hull of other races, so the shield-ignoring ability is nearly useless (like devastating attack against Borg).
As I suggested before the Noxter should have "torpedos" with a fire-rate like the romulans, with a high rate at beginning of fight and later a decreased rate, because of the production and storage of "torpedos". (persuiting Torpedos)
They have no beam- and disruptorweapons, but electric shocks (~short, disabling any subsystem, hits the shield, not directly the hull), acid trops (spit by the Noxter, maybe medium/short, damage over time, may miss).
Is it possible to implement, that the Noxter may throw asteroids, if they are near to a gropu of asteroids? (some "ship classes" only)
posted on July 1st, 2009, 11:01 am
"Is it possible to implement, that the Noxter may throw asteroids, if they are near to a gropu of asteroids? (some "ship classes" only)"
genius idea!
genius idea!
posted on July 1st, 2009, 11:53 am
Throwing asteroids... now this race is in the stone-age.
If an ability depends on map ressources instead of moons, than you will always put your ship to this point. And other players try to avaoid this places, so you simply get nothing out of it when you learned the tactic once.
If an ability depends on map ressources instead of moons, than you will always put your ship to this point. And other players try to avaoid this places, so you simply get nothing out of it when you learned the tactic once.
posted on July 1st, 2009, 12:06 pm
HAHA this is a realistic threat to a possible future starship but not to a startrekish ship. These can hold off H-Bombs without feeling ticked. ST-shields are in the Peta-Watts regime, so that asteroids would need to have 75% of light speed to cause serious damage ... though the shields may hold off any smaller asteroids, the ship should be repelled heavily, as the only force against that are the impulse engines ... additionally ramming works in FO, so everything about that is inconsistant in FO.
Unfortunatly it is just a question of style if such a weapon becomes enabled or not.
Unfortunatly it is just a question of style if such a weapon becomes enabled or not.
posted on July 1st, 2009, 1:04 pm
btw, anyone remeber the fluid space from voyager? maybe they can come from that univurse and bring reinforcement from there..
posted on July 1st, 2009, 1:06 pm
Fluidic space was 8472 territory...
posted on July 1st, 2009, 1:19 pm
indeed, however, that "Fluidic space" is a whole other univurse, and maybe the noxter live there too with 8472 and it support only space based bengis.. hell, maybe they know each other, do you have proof? (god.. i must find job..)
posted on July 1st, 2009, 1:25 pm
The Noxter are from the same universe as the Cardassians and Dominion etc. The only proof we have is what the Devs tell us. Also, 8472 wasn't "space based": they were humanoid with organic spacecraft, whereas the Noxter are the spacecraft
posted on July 1st, 2009, 1:39 pm
cool, That clears things up quit a bit.
posted on July 1st, 2009, 1:59 pm
The Noxter reminds me of the Zerg (Starcraft) in many respects, I believe they will be a great addition and most likely an addictive race
posted on July 1st, 2009, 2:42 pm
Hm, i guess there will be no noxter mixed tech then ? too bad
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