3.1.1 Bugs

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on January 20th, 2010, 8:20 am
Hurray!  New patch, new bug list! :woot:

While most dominion prototypes got passives now, breen cruisers have not received theirs.
posted on January 20th, 2010, 8:39 am
I'm not sure if this is a bug or not, but if you use the Leahval's Metaphasic Disruptor while decloaking, you will very frequently miss your target completely.  Odd for a beam, as well ...

Also:  Mal is still a giant tit.  Any progress on that? :naugthy:
posted on January 20th, 2010, 8:49 am
whoops missed the breen prototypes. they have their passives, they just dont show up in the display
will be fixed
posted on January 20th, 2010, 8:58 am
Also, energy is consumed when cloaking when advanced energy reeling is on.  Love the changes to the Leahval, by the way. :thumbsup:

Also:  Mal is still a giant tit.  Any progress on that?


Working as intended. :rofl:
posted on January 20th, 2010, 9:06 am
I can ctrl-shift-# up to 16 ships now instead of 10.... but not all the way up to 30 ships. Other then that I've not really noticed any bugs other then the ones mentioned.
posted on January 20th, 2010, 9:09 am
errr, really? ok, will check that again :P
posted on January 20th, 2010, 6:04 pm
Rhienn (without Refit) Lvl 1 and all Level above are still not selectable together by a double click on one of them.
posted on January 21st, 2010, 12:21 am
Dominion Freighters. When sent to repair... all turn into mineral miners. Which isn't bad if you were say mining minerals but can be devestating when your supply mining.
posted on January 21st, 2010, 12:30 am
Strange, I always (in 3.1.1 and 3.1.0) can ctrl-shift-# all the way to 30 ships, why some of the members can't? :S

I haven't find any bugs yet, I'll report you if I find someone
posted on January 21st, 2010, 1:59 am
I noticed that base shuttle trafic still freazes if you load a game. not sure if this was suposed to be fixed yet or not, but I do know it was a known error in 307
posted on January 21st, 2010, 8:17 am
I was playing a match and it seemed this time ctrl-shift-# did work for more then 16 ships. I guess it only occasionally does not work for some reason, hopefully that helps if there is some bug there.
posted on January 21st, 2010, 8:21 am
i haven't had the time yet to look in the ctrl-shift-# issue, i just put up a todo for now. the last time i tried (after fixing the bug from the last version) it atleast worked for me... :P
posted on January 21st, 2010, 8:44 am
Can anyone confirm this bug is fixed or not in this version? I haven't had time to test it.

In 3.1.0 I noticed that with the new fighter carriers if you assigned them to a fleet and they had 5-10 fighters out, and those fighters filled up your fleet  to the 16 mark, you couldn't Ctrl+Shift+# add any more ships to that fleet, as the fighters seemed to be technically "in" the fleet, though they weren't listed in the GUI as they aren't "clickable" ships.

Is the issue still present now, with the new hard cap being at 30?

It's quite annoying to have to assign the fighter carriers to seperate fleets because of this. Especially the federation Avalon, as it can function just fine along other support vessels in the same fleet (such as canaverals for ex)
posted on January 21st, 2010, 8:56 am
Last edited by DOCa Cola on January 21st, 2010, 5:38 pm, edited 1 time in total.
fighters *shouldn't* affect the ctrl+shift+# either, but thanks, i'll note that down.
edit: yea, but actually, that was just it. the fighters are invisibly added to the group also. thanks for reporting. this will be fixed in the next version
posted on January 21st, 2010, 6:04 pm
K'vorts still decloak after firing the shield breaker - but ONLY if they are not on green alert.
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