3.1.5 known bugs (table on page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on April 9th, 2011, 8:05 pm
Last edited by Anonymous on April 9th, 2011, 8:07 pm, edited 1 time in total.
Here are the details:

Special energy is used and a minimap marker is placed when the conduit is activated.  But the conduit never opens up.  The station used was stock A2 Borg Transwarp Gate.  Nothing was modified when the test was made and those were the results.

Also, in the race.odf file, the crewAccumulationRate does not cause crew to accumulate.  The other command that causes crew to accumulate from planets still works though.
posted on April 14th, 2011, 7:44 am
@TChapman
Is the station there because you modded it in again?
If so, how can it be related to Fleet Ops, if it isn't in Fleet Ops itself?

Just a question.  :thumbsup:
posted on April 14th, 2011, 10:51 am
I clicked on Credits yesterday in an accident.
The game was dead after that.
posted on April 14th, 2011, 12:01 pm
Do you have a crash log Quatre? :)
posted on April 14th, 2011, 12:33 pm
No Crashlog because there was no crash.
The window just didn't reactet anymore and after I opend an other window and switched back it was just black.
The Fleetops.exe used 25% of the CPU (which means one core -> program running dead in a loop.

Attachments

Fehler.jpg
posted on April 14th, 2011, 6:23 pm
an odd one, could that be linked to the bink video format.

credits are out of date, the dev team collective has grown since then.
posted on April 14th, 2011, 7:15 pm
Denarius wrote:Is the station there because you modded it in again?
If so, how can it be related to Fleet Ops, if it isn't in Fleet Ops itself?

Of course the station was in fleet ops!  Otherwise I wouldn't have reported the bug!
posted on April 14th, 2011, 8:10 pm
Myles wrote:an odd one, could that be linked to the bink video format.

credits are out of date, the dev team collective has grown since then.

Could be.
But I think other Binks are working.
posted on April 25th, 2011, 12:35 pm
With the release of the new patch this thread is now obsolete, i have created a replacement thread in the same vein here:
Star Trek Armada II: Fleet Operations - 3.2.0 Known Bugs (Table on Page 1)
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