3.1.5 known bugs (table on page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on December 25th, 2010, 1:15 pm
Last edited by Anonymous on April 25th, 2011, 12:37 pm, edited 1 time in total.
With the release of patch 3.2.0 this table is now obsolete.

Please see the new table here: Star Trek Armada II: Fleet Operations - 3.2.0 Known Bugs (Table on Page 1)


[align=center]Federation[/align]



Bug Description[align=right]Fixed in 3.1.6?[/align]

Cat got the Newton's tongue (Newton unit speech missing)[align=right]Confirmed fixed by Optec[/align]

Cover fire resets hyper impulse cooldown[align=right]Confirmed fixed by Optec[/align]

Prommie MVAM button lost its texture[align=right]Optec says prommie being redone soon[/align]

MT rom canaveral probe doesnt detect cloak[align=right]Optec says MT is about to be redone[/align]

Newton upgrades change name[align=right]fixed[/align]

Newton "attacks" enemies, and tries to fix shields on cloaked allies[align=right]no longer fixes cloaked shields, first part cannot be fixed atm[/align]

Cover fire causes name change (adds suffix)[align=right]cannot be fixed atm[/align]

Fighters counting as short range for Ablative Armor and Tactical Weapon Array passives regardless of parent carrier ship range
[align=right]fixed[/align]

Losing assimilated (captured) warpins costs supply. (Tested with borg)[align=right]cannot be fixed atm[/align]

Sensor Nebula engaging its sensor special should take increased damage from Sensor Jammer[align=right]fixed[/align]









[align=center]Klingon[/align]



Bug Description[align=right]Fixed in 3.1.6?[/align]

Main Disruptor from TaQ'roja starbase can be manually controlled[align=right]fixed[/align]

Susa loses Extra Energy Stores (passive) single ship overview icon when Last Ditch Assault (special) is on[align=right]fixed[/align]

Taq Bortas single ship icon for Industrial Replicators is missing at rank 5[align=right]fixed[/align]







[align=center]Romulan[/align]



Bug Description[align=right]Fixed in 3.1.6?[/align]

Intel centre can use saboteur special without spy having been used[align=right]Optec says no way to fix currently[/align]

Particle/projectile weaponry of the Frigate and Defense Battery is not conforming to pulse rules[align=right]fixed[/align]

No single unit overview icon for Aldovh cloak on Rhienns[align=right]fixed[/align]

Proto C-11 & undeployed Relay Dodes not valid targets for Unstable Plasma Torpedo (Shrike)[align=right]fixed[/align]








[align=center]Dominion[/align]




Bug Description[align=right]Fixed in 3.1.6?[/align]

Fighters counting as short range for Ablative Armor and Tactical Weapon Array passives regardless of parent carrier ship range
[align=right]fixed[/align]

C-11 Weapon Beacon gives 20 energy, while button tooltip says 10[align=right]fixed[/align]

C-11 Weapon Focus has no single ship overview icon[align=right]fixed[/align]

All worker ships currently have attackpower = 0.000, intrinsicvalue = 0.000 which should be 0.200[align=right]fixed[/align]

Remote Beacon consumes sensor station energy if you use it in an empty location[align=right]cannot be fixed atm[/align]








[align=center]Borg[/align]



Bug Description[align=right]Fixed in 3.1.6?[/align]

Graviton torpedo has a green square around it on older graphics cards[align=right]Confirmed fixed by Optec[/align]

Detector's transwarp range indicator gone[align=right]cannot be fixed atm[/align]

Rapid adaption (for all dode modules) doesnt disable anything.[align=right]fixed[/align]

Borg Dodecahedron cannot force fire on allies[align=right]fixed[/align]









[align=center]Misc[/align]



Bug Description|[align=right]Fixed in 3.1.6?[/align]






Certain weapons that do subsystem disabling last too long|[align=right]Confirmed fixed by Dominus_Noctis[/align]






Maps with no description cause map editor to not function and a crash when opening map selection|[align=right]Confirmed fixed by DOCa Cola - More info and fix here[/align]






Menu soundtrack doesn't play with multimedia pack installed|[align=right]Confirmed fixed by DOCa Cola[/align]






Small blocking trigger causes crash|[align=right]Confirmed fixed by DOCa Cola - More info here, and fix[/align]






Some passives applied multiple times, leading to counters being too hard, more info here|[align=right]Confirmed fixed by Optec[/align]






Saving the game causes a crash|[align=right]Confirmed fixed by DOCa Cola[/align]






Tritanium moon tooltip says Latinum, presumably due to the recent renaming of variables|[align=right]Confirmed fixed by DOCa Cola[/align]






No sound when chat message is received|[align=right]Confirmed fixed by DOCa Cola[/align]






PNG format Minimaps work only in map selector, not in game setup|[align=right]Confirmed fixed by DOCa Cola[/align]






Hardware Vertex Processing and Bump Mapping always enabled at startup, setting doesnt persist|[align=right]Confirmed fixed by DOCa Cola[/align]






Graphics bugs on certain new Nvidia cards - More info and unsupported fix here|[align=right]DOCa Cola: Wait for new drivers, and hope they work[/align]






Making certain buildings causes the controls to lock up, more info and fix here|[align=right]DOCa Cola: bug not figured out yet.[/align]






Sometimes the game freezes at other times, not just when building|[align=right]Unknown - Workaround in Guide here[/align]






Crash on exit that's reported by Windows not Fleetops' madexcept|[align=right]Unknown[/align]






Observers can only see player CCs when they pick Random or Borg|[align=right]Unknown[/align]






Replaceweapon sometimes cause units to forget orders|[align=right]long term fix being worked on[/align]






Loading maps gives shields to map editor placed ships that shouldnt have them|[align=right]Unknown[/align]






Repair entry point for repair queue for yards sometimes get really far from yard|[align=right]Unknown[/align]






When in top down mode and at high zoom levels, cloak detect pings get drawn poorly|[align=right]cannot be fixed atm[/align]






Cloaked ships enter repair yard without decloaking, all repairs are done, including shields, and the ship exits cloaked, decloaking brings shields up at 100%|[align=right]Unknown[/align]






Cloaked ships (and those who were last given orders while grouped with the ship in question) without current orders decloak if their any subsystem is hit|[align=right]Unknown[/align]
posted on December 25th, 2010, 2:43 pm
mayb a misc section is needed for bugs that dnt fall into a particula race
posted on December 25th, 2010, 3:18 pm
Blade wrote:mayb a misc section is needed for bugs that dnt fall into a particula race


yup, forgot that, doca added it for me which is nice and handy.
posted on December 25th, 2010, 5:23 pm
Nice table Myles
posted on December 25th, 2010, 6:45 pm
Last edited by Dominus_Noctis on December 25th, 2010, 7:06 pm, edited 1 time in total.
Ugh, just a bit too complicated for me to do fast unfortunately -
Borg
• Transwarp special weapon doesn’t show a range indicator for Detector (shows it for the Probe now).

Dominion
• B8 does not show on main tooltip (when hovering unit) that it supports Dominion fighters (unlike Sovie and Akira which do show that)

Feds
• Saber’s Hyper Impulse cooldown is reset after being affected by cover fire specials

• Cover fire doesn’t always last 4 seconds (sometimes lasts 1 second, others the full time).

• Newton repair ships have no voice set, (and, might be linked to this ship, sometimes voicesets fail to activate on movement, or activate a bit late for other ships, after using the no-voice set Newton).

• MultiVector Assault Mode lost its (just the texture) button for the map editor Prometheus

Romulan
• Intel Center uses up a Saboteur even if don’t have a spy

Mixed Tech
• Mixed-Tech Romulan Canaveral’s Probe no longer detects cloaked units. Might have broken the classlabel.
posted on December 25th, 2010, 7:04 pm
Last edited by DOCa Cola on December 25th, 2010, 7:08 pm, edited 1 time in total.
those cheat removals are not a bug. there is a hotkey in armada (even in stock) to accomplish that in SP so they are redundant. the hotkey...not sure yet, alt+v or something like that :)

edit: yes, alt+v
posted on December 25th, 2010, 7:08 pm
Yup, silly me - I have that in the hotkey tools too, just forgot it was there  :D
posted on December 25th, 2010, 7:48 pm
fighter support classes are not intended to be shown in the unit tooltip. they are show for risner because they are avatar bonuses, which are (currently) displayed in tooltips

The Hyper Impulse is on todo. Caver fire always lasts 4 seconds, except if the unit is ranking up or gaining another similar effect, like another cover fire buff

The lost voiceset for the Newton is known. As said before, it will be fixed once we convert everything to OGG (the next patch)

The prometheus is about to be redone and out-of-maintainance at the moment

The Intel Center "bug" is known. There is currently no way to bind usage of the saboteur to an spy present

as said before, mixed-tech is about to be redone
posted on December 25th, 2010, 8:00 pm
Hm, doesn't always last 4 seconds for me - the icon comes on for 1 second on occasion, and weapons fire likewise only misses for that one second, but I don't know why.  :sweatdrop:
posted on December 25th, 2010, 8:23 pm
ah, ok. will investigate ^-^
posted on December 25th, 2010, 8:29 pm
Last edited by Anonymous on December 25th, 2010, 8:33 pm, edited 1 time in total.
thx dircome. the table will look better when more items are added, since the right justify tags will take effect then. i still wish there was a way to get the table gridlines to appear. i have a feeling the gridlines are there but are black like the background, and there is no colour modifier for the lines.

@ dom, i added all of the bugs from reply #4 except the ones which devs said arent bugs and the one optec is investigating.




EDIT: feds got a lot of bugs, they are seriously up now, devs hit them with the nerf bat hard.

Image

man lolcats get everywhere
posted on December 25th, 2010, 8:35 pm
Hehe, some bugs were there in 3.1.4 as well, just hard to catch :) . Thanks for adding them - certainly makes it a bit easier on me  ^-^
posted on December 25th, 2010, 8:44 pm
Dominus_Noctis wrote:Thanks for adding them - certainly makes it a bit easier on me  ^-^


np, tables can be a bit touchy. any bugs you find you can just add to the relevant sections in bullets and ill tabulate them next time im on.
posted on December 25th, 2010, 9:01 pm
Yeah, when I have a dozen sovereigns, half of them double gold, a few akiras a vet descent and a couple vet E2's, and 4 yards producing and I STILL can't wipe the AI off the map... :whistling:

Yeah, feds will be tricky to win with.  It will take a more aggressive tactics to win with them.
posted on December 25th, 2010, 9:50 pm
Does anyone else get an error notification when closing FO 3.1.5?
I already uninstalled 3.1.4 and did a fresh reinstall 3.1.4 + 3.1.5 yet the error notification remains.
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