3.1.5 known bugs (table on page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on December 28th, 2010, 9:02 pm
If Sensor Jammer (Griffin class) is used on a Leahval, the weapons subsystem is permanently disabled.
posted on December 28th, 2010, 10:54 pm
Some upgradable mixed tech ships (romulan) cant upgrade to veteran unless you upgrade them first.

Sabre's cover fire seems to cause ships benefiting from it to gain an -A -B etc etc name change. I've witnessed it on Excels as well as Sabres.
posted on December 28th, 2010, 11:21 pm
crash on saving a game is confirmed, just got a crash report on why this occurs
hopefully the only bug causing this
posted on December 29th, 2010, 2:14 am
The game crashes every time I click on exit. This has happened on two different computers.

Bug report attached.

Attachments

fleetops_exit_crash.txt
(17.63 KiB) Downloaded 363 times
posted on December 29th, 2010, 2:15 am
Dominus_Noctis wrote:If Sensor Jammer (Griffin class) is used on a Leahval, the weapons subsystem is permanently disabled.


added to table.

Tok`ra wrote:Some upgradable mixed tech ships (romulan) cant upgrade to veteran unless you upgrade them first.

Sabre's cover fire seems to cause ships benefiting from it to gain an -A -B etc etc name change. I've witnessed it on Excels as well as Sabres.


can this be replicated?
posted on December 29th, 2010, 2:24 am
Angrod wrote:The game crashes every time I click on exit. This has happened on two different computers.

Bug report attached.


Happened to me as well, but i couldn't find the windows crash report. How did you get it?
posted on December 29th, 2010, 2:28 am
Andre27 wrote:Happened to me as well, but i couldn't find the windows crash report. How did you get it?


actually the report he attached looks like the ones fleetops gives.
posted on December 29th, 2010, 3:40 am
The ship name change to an A is accurate - I'm not sure why, as replacementkeepname = 1 in all the replaceweapons there.

I agree - the report looks identical to a Fleet Ops one :)
posted on December 29th, 2010, 3:44 am
Myles wrote:added to table.

can this be replicated?


Easily.

Build a few sabres, activate hyper impulse, and get in fights and dont die.

You'll notice the -A on them (or other long ranged craft) after a bit.
posted on December 29th, 2010, 6:31 am
Can someone try the solar storm 3-player map in SP ?

I'm getting a crash about 10 secs after start on this map, not having the issue on others.
posted on December 29th, 2010, 12:26 pm
Last edited by Anonymous on December 29th, 2010, 12:48 pm, edited 1 time in total.
Tok`ra wrote:Can someone try the solar storm 3-player map in SP ?

I'm getting a crash about 10 secs after start on this map, not having the issue on others.


just played it, no crash at all. sounds like the problem is unique to you.




EDIT: some other people should still try a minute or two on that map anyway, maybe its something that only affects a percentage of users.

also remember to send the crash reports.
posted on December 30th, 2010, 6:48 pm
Andre27 wrote:Happened to me as well, but i couldn't find the windows crash report. How did you get it?


If you are getting the fleetops crash window and you save it in the default directory you can find it in: C:Documents and SettingsYourNameHereApplication DataStar Trek Armada II Fleet OperationsLogs
Just make sure hidden folders are visible.

Myles wrote:actually the report he attached looks like the ones fleetops gives.


Yeah, that's the fleetops crash report. Windows hasn't said anything at all about it.
posted on December 31st, 2010, 12:01 am
the neg'var weaponsoverload can also target friendly ships
posted on January 1st, 2011, 1:28 am
Myles wrote:added to table.

can this be replicated?


Pretty sure, I planned to do a Rom play tonite anyway, I'll get some mixed tech up and running and see if the same happens. I'll just cheat to rank ships up and see if it happens to other rom ships too.

bigBEN wrote:the neg'var weaponsoverload can also target friendly ships


Thats not a bug so much as how the weapon was configured, I like it myself, makes taking out allied objects easier if nessacary (IE: prevent a capture.)
posted on January 1st, 2011, 2:38 am
yes could be.
but i blew up one of my one vorcha instead of the cube which attacks me.
that wasn't realy funny.
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