3.1.5 known bugs (table on page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
1, 2, 3, 4, 5, 6, 7, 8 ... 13
posted on January 9th, 2011, 11:31 pm
That sounds like a very likely explenation :) But why isn't there any effect any more :/
posted on January 9th, 2011, 11:34 pm
It fires phasers that only appear if the ability hits, otherwise it shows nothing. It's also only got the same 'dogfight' range as the Descents Shield Reset.
posted on January 9th, 2011, 11:34 pm
xtlc wrote:But why isn't there any effect any more :/


there is, whenever a torpedo is fired within range of a remore with point defence turned on, the torp will be shot at with a phaser from the remore.

an orange wavey thing doesnt fit the new special.
posted on January 10th, 2011, 12:42 pm
Bug summary:
Hardware vertex processing and Bump mapping toggled on every time the launcher started.

Description:
Inside graphic settings, the "Hardware vertex processing" and "Bump mapping" checkboxes are checked when the fleetops launcher restarted every time.
posted on January 10th, 2011, 7:40 pm
Last edited by Arash8472 on January 10th, 2011, 7:45 pm, edited 1 time in total.
Out of Sync on Duel 1.1 


rom shrikes vs fed intrepids


also recently i've noticed I magically gain 2 or 3 supply or resources during games without having any resource generators... ( also sometimes when my miners dock they add 1 less resources to my resource pool)
posted on January 10th, 2011, 10:17 pm
Riker wrote:The Chatsent.ogg sound file is working, however, the Chatreceived.ogg sound file is not. They both play fine outside of the game, but only the Chatsent file plays when you send a message. Out of the two I would prefer the Chatreceived over the Chatsent. I do not think that it is necessary for a sound to be played when you send a message...as you know you sent it :thumbsup:, but a notification when one is received would be great.

Is this a bug?

Also I have a sound clip that I think would be great for the Chatreceived sound although I am not sure if we could use it or not as it is one of the misc. hailing sounds from TNG and DS9 erra. Let me know and I can post it.



Has anyone else noticed this? Can we get it added to the table? This is a feature I have been waiting a long time for... :crybaby:
posted on January 10th, 2011, 11:44 pm
when a bug is confirmed i'll add it to the table. :thumbsup:
posted on January 11th, 2011, 12:03 am
I have no problem with the chat sounds :) Maybe something went wrong when the audio was unpacking?
posted on January 12th, 2011, 11:12 pm
Newton always tries to repair cloaked ships, if fully upgraded and behaves like it does still have a phaser...
posted on January 12th, 2011, 11:16 pm
Yeah, it's been doing that for a while. Probably because the Repair beam is technically a weapon and it has code in that says it's a warship (combat = 1, anyone?).

I think trying to repair cloaked ship is because the shields are down, and the upgraded version restores shields.
posted on January 13th, 2011, 12:46 am
Megaman3321 wrote:I have no problem with the chat sounds :) Maybe something went wrong when the audio was unpacking?


When I send a chat the chatsent.ogg plays, but when I receive a chat the chatreceived.ogg does not play. Can anyone confirm that both sounds are playing? Maybe it is just my install... :ermm:
posted on January 13th, 2011, 12:54 am
Riker wrote:When I send a chat the chatsent.ogg plays, but when I receive a chat the chatreceived.ogg does not play. Can anyone confirm that both sounds are playing? Maybe it is just my install... :ermm:


Mine's the same...it plays when I send a message, but not when one is received...
posted on January 13th, 2011, 1:01 am
i can confirm this too. will add to table.
posted on January 13th, 2011, 3:11 am
The tooltip for the qawduj while under the effects of battlestance is off.  It gives +3 to all stats, but when you hover over the qawduj while it is under battlestance, it still shows a system value of 27 (should be 30 with battlestance)  I'm not sure if this is just the tooltip or if the mechanics are off as well.
posted on January 13th, 2011, 11:53 pm
I believe the phalanx's weapon is supposed to work like this:

Normal fire: has a 10 second cooldown.

Hypercharged fire: shoots several times (five I think) with a short cooldown, then starts firing slower than normal until turned off.

in 3.14 you watched the cooldown increase every time it fired, up to 50, and then it continued to fire when it hit 40 seconds, bumping it back to 50 each time.  Leaving combat meant the cooldown went down to zero which would allow a new burst.  Disabling the special would instantly reset the magnan cooldown to zero, but it had a cooldown timer itself so you couldn't abuse this to get extra firing speed.

Now however, hypercharge simply lowers the cooldown to 3 seconds and allows the phalanx to fire continually.  The description states it "lowers the recharge to 20%."

What is it supposed to do, lower the recharge RATE to 20% but allow a quick burst of shots, or lower the recharge TIME to 20% and allow continuous rapid fire?  All I know is it functions differently from before without a patch note saying it was changed; that normally means it's a bug.
1, 2, 3, 4, 5, 6, 7, 8 ... 13
Locked

Who is online

Users browsing this forum: No registered users and 8 guests