3.1.5 known bugs (table on page 1)
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on February 15th, 2011, 7:26 pm
When Susas use last-ditch assault, their Extra Energy Stores icon disappears. Don't know if the actual passive goes away as well.
posted on February 15th, 2011, 9:24 pm
Tryptic wrote:When Susas use last-ditch assault, their Extra Energy Stores icon disappears. Don't know if the actual passive goes away as well.
when thats confirmed ill add it
table updated with list of new fixes, thanks for the good news DOCa nice to see so much green in that table.
posted on February 17th, 2011, 2:43 am
I can understand that you don't want the crazies to ruin your videogame website, but I don't think ignoring bugs until a second person reports them is a good idea. If I post a bug, it's AFTER I test it in more than 2 online games, plus several instant actions. I'm a bit upset that you've ignored my bug posts while accepting ones from other people without "confirmation."
-The leahval bug is not its own bug, it's tied to the passive doubling and will go away on its own then that is fixed. The same error exists for breen cruisers, breen battleships, and K'vorts
-In the odfs, last-ditch assault is weapon4 and energy stores is weapon5. The last-ditch assault odf has no weapon 4 listed, and I believe this is why the extra energy stores icon doesn't show up. Star Marshal Shadow was playing the game with me when I discovered it.
-C-11 energy beacon grants 20 special energy to ships around it, while the tooltip says it should be 10. This is not a hard thing to test.
-C-11 range-boosting ability does not increase the range of breen cruisers. I tested this thoroughly in multiple games.
Please put these up on the front page, they are all confirmed bugs.
-The leahval bug is not its own bug, it's tied to the passive doubling and will go away on its own then that is fixed. The same error exists for breen cruisers, breen battleships, and K'vorts
-In the odfs, last-ditch assault is weapon4 and energy stores is weapon5. The last-ditch assault odf has no weapon 4 listed, and I believe this is why the extra energy stores icon doesn't show up. Star Marshal Shadow was playing the game with me when I discovered it.
-C-11 energy beacon grants 20 special energy to ships around it, while the tooltip says it should be 10. This is not a hard thing to test.
-C-11 range-boosting ability does not increase the range of breen cruisers. I tested this thoroughly in multiple games.
Please put these up on the front page, they are all confirmed bugs.
posted on February 17th, 2011, 2:58 am
C-11's boost actually should affect all units, because of its classlabel - when I tested it, it seems to have the same affect as on other units (which has always been barely noticeable imo).
Another bug to report though would be that the C-11's weapon icon for its secondary special weapon does not display on the wireframe.
Another bug to report though would be that the C-11's weapon icon for its secondary special weapon does not display on the wireframe.
posted on February 17th, 2011, 2:42 pm
Last edited by Tyler on February 17th, 2011, 2:46 pm, edited 1 time in total.
Myles wrote:when thats confirmed ill add it
If you want confirmation, I can confirm it disappears when a SuS'a' uses Last Ditch. I don't know if it's a bug or is intended to vanish, but the passive entry is in the odf (in the wrong place, as Tryptic said) and it does the extra damage to stations.
Looks like a bug.
posted on February 17th, 2011, 5:40 pm
One of the replays showed a repair bug, where the repair entry point was way away from the Dominion large yard. The replay was the one where Boggz's Sabers were being annihilated by B5 with B8 support. Even if this has been posted about already, it still needs to be added to the bug table.
Elinor (Sutee)(D) Vs. Boggz(F) - The Hitchhiker's Guide to Fleet Operations
Part 1, @9:50
Elinor (Sutee)(D) Vs. Boggz(F) - The Hitchhiker's Guide to Fleet Operations
Part 1, @9:50
posted on February 17th, 2011, 6:15 pm
Last edited by Anonymous on February 17th, 2011, 6:30 pm, edited 1 time in total.
Tryptic wrote:I can understand that you don't want the crazies to ruin your videogame website, but I don't think ignoring bugs until a second person reports them is a good idea. If I post a bug, it's AFTER I test it in more than 2 online games, plus several instant actions. I'm a bit upset that you've ignored my bug posts while accepting ones from other people without "confirmation."
firstly, calm down. i wait for confirmation because its prudent.
when i first saw graviton torps were boxes i didnt rush to add it to the table cos it might have just been my installation. many people werent having the problem, just me. in the end it turned out that some were having it some were not. thats why i wait, to make sure rubbish doesnt end up in the table. its not the most important thing on the forum, some people dont even read it, but when somebody does read it, i'd like it to be correct.
the only time stuff gets added otherwise is if the devs edit the post, in which case they obviously know what they are talking about.
Tryptic wrote:-The leahval bug is not its own bug, it's tied to the passive doubling and will go away on its own then that is fixed. The same error exists for breen cruisers, breen battleships, and K'vorts
what leahval bug is this?
Tryptic wrote:-In the odfs, last-ditch assault is weapon4 and energy stores is weapon5. The last-ditch assault odf has no weapon 4 listed, and I believe this is why the extra energy stores icon doesn't show up. Star Marshal Shadow was playing the game with me when I discovered it.
now tyler confirmed it i'll add it
Tryptic wrote:-C-11 energy beacon grants 20 special energy to ships around it, while the tooltip says it should be 10. This is not a hard thing to test.
i tested this one for myself and can second it. i think its meant to be 20 and the 10 is a leftover typo. i think 20 is quite fair. it would take multiple c11s to recharge a bomber for another special and the c11 is famous for not taking a lot of fire.
Tryptic wrote:-C-11 range-boosting ability does not increase the range of breen cruisers. I tested this thoroughly in multiple games.
as you and dom have got conflicting opinions on this 1 i'll wait for more people to weigh in.
Dominus_Noctis wrote:Another bug to report though would be that the C-11's weapon icon for its secondary special weapon does not display on the wireframe.
wireframe? i noticed that the c11 doesnt have an icon on the single ship overview for weapon focus, the 3rd special.
can anyone confirm my last bug: veteran rhienns dont have an icon for aldovh cloak on the single unit panel, im wonder if its me lol.
Nebula_Class_Ftw wrote:One of the replays showed a repair bug
thanks, forgot about that 1. i'll put it in misc as a general repair queue getting longer bug. as we dont know if it's specific to dom.
posted on February 17th, 2011, 6:23 pm
Myles wrote:can anyone confirm my last bug: veteran rhienns dont have an icon for aldovh cloak on the single unit panel, im wonder if its me lol.
I'm not getting an icon for it, either. Base, refit or mixed-tech.
posted on February 17th, 2011, 6:36 pm
Tyler wrote:I'm not getting an icon for it, either. Base, refit or mixed-tech.
thanks, will add.
posted on February 17th, 2011, 6:47 pm
sorry for double post, change of topic.
i noticed that the misc section was looking a bit hard to read, so i added (poor quality) gridlines to the misc section. do people like the way it looks in misc or in the rest of the table more?
i noticed that the misc section was looking a bit hard to read, so i added (poor quality) gridlines to the misc section. do people like the way it looks in misc or in the rest of the table more?
posted on February 23rd, 2011, 1:13 am
I was referring to the bug where leahval weapons get disabled for long amounts of time. It's the passive getting applied multiple times, and will go away when those get fixed.
posted on February 23rd, 2011, 2:57 pm
Tryptic wrote:I was referring to the bug where leahval weapons get disabled for long amounts of time. It's the passive getting applied multiple times, and will go away when those get fixed.
are you talking about SSEC? wouldnt that cause all leahval subsystems to be weaker, not just weapons.
also define disabling in this context, i thought the problem was that the leahvals weapons stay flashing yellow too long.
is it that the weapons subsystem has too few hps, or takes too long to repair?
posted on February 23rd, 2011, 4:50 pm
since you put the wrong energy label for one of the races here is one for the borg:
assimilate assimilator says it uses 115 energy per second but in reality it uses 130 energy per second... (Dominus_Noctis said so)
assimilate assimilator says it uses 115 energy per second but in reality it uses 130 energy per second... (Dominus_Noctis said so)
Dominus_Noctis wrote:I'm a little confused by what you mean
The Auto Assimilator when maximized sucks up 12 crew per second using 129.822 per 'shot' or '130.536' (Assimilate).
posted on February 23rd, 2011, 9:49 pm
Hehe - yes, a lot of those tooltips carry vaguely (or entirely) incorrect information compared to what is actually in the ODFs
Tryptic is referring to a bug which affects an oddball assortment of disabling weapons, where the unit being targeted will be disabled for muuuuuch longer than they are supposed to . Already fixed for 3.1.6.
Tryptic is referring to a bug which affects an oddball assortment of disabling weapons, where the unit being targeted will be disabled for muuuuuch longer than they are supposed to . Already fixed for 3.1.6.
posted on February 23rd, 2011, 10:28 pm
i think the tooltips problems should go in the typo thread.
added the subsystem disabler thing to the table as fixed
added the subsystem disabler thing to the table as fixed
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