3.1.5 known bugs (table on page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on March 6th, 2011, 5:10 am
Me, Stardust, and Cyrax were playing a cooperative game vs. AI, when we went out of sync. The same happened in two subsequent games with me and Stardust vs. AI.
Factions were very different each time except that I was always Klingons.
There were no wormholes on any of the three maps.

Seems like either a second OOS bug, or part of the wormhole one, unless out of sync can just happen three times in a row between two players.
posted on March 16th, 2011, 4:52 pm
The list seems to not include the cloak repair bug (ships come into repair yard cloaked and just sit there not being repaired.)
posted on March 18th, 2011, 10:45 pm
Sensor ping doesn't draw correctly when zoomed in. See image attached.

Attachments

FOScreenShot_110318_221417.png
posted on March 18th, 2011, 10:54 pm
Nebula_Class_Ftw wrote:The list seems to not include the cloak repair bug (ships come into repair yard cloaked and just sit there not being repaired.)


i dont remember this one. can anyone else reproduce it?

Zebh wrote:Sensor ping doesn't draw correctly when zoomed in. See image attached.


ah, i remember seeing this one myself in the past, works for both ping types. not sure why i didnt bother reporting it lol. will add.
posted on March 18th, 2011, 10:59 pm
I think I've got the 'cloak in yard' thing a few times, and have seen it in a recent replay.
posted on March 18th, 2011, 11:02 pm
Tyler wrote:I think I've got the 'cloak in yard' thing a few times, and have seen it in a recent replay.


thanks, would this be an accurate description:

Ships enter yard cloaked and get stuck there, not repairing.

is there any way to free them?
posted on March 18th, 2011, 11:14 pm
As far as I've noticed, they repair but cannot restore shields. The normal method of cancelling repairs has usually worked for me.
posted on March 18th, 2011, 11:17 pm
neb and others, does it happen the same for you as tyler described?
posted on March 19th, 2011, 1:02 am
The one that's currently being investigated is repair while cloaked with the ship never decloaking and having its shields repaired. It doesn't get stuck in that instance :). I don't know if that's related to this other one.
posted on March 20th, 2011, 5:29 pm
Myles wrote:neb and others, does it happen the same for you as tyler described?


Sometimes I get the one Tyler described, sometimes the one Dominus described.
The one in the 3v3 replay (23NR vs BCC - The Hitchhiker's Guide to Fleet Operations part 1, 13:15-13:42) was apparently what Dominus described, if he meant with hull being repaired as well.
posted on March 20th, 2011, 6:02 pm
Nebula_Class_Ftw wrote:Sometimes I get the one Tyler described, sometimes the one Dominus described.
The one in the 3v3 replay (23NR vs BCC - The Hitchhiker's Guide to Fleet Operations part 1, 13:15-13:42) was apparently what Dominus described, if he meant with hull being repaired as well.


as far as i can tell tyler and dom are saying the same thing which is:

ship enters yard cloaked, doesnt decloak, repairs hull, doesnt decloak, and doesnt repair shields, thus doesnt automatically exit. but can be told to exit manually by the normal methods.

as far as i know nobody is talking about the ship being stuck, although i have heard other rumblings about ships not being able to leave at all, maybe something to do with subsystem disablers.
posted on March 20th, 2011, 6:15 pm
Stuck meant that it doesn't automatically exit.

Tyler is saying what you just described basically, Dominus is not (difference: it does repair shields as well as hull, all while cloaked. The ship even auto-exits cloaked.) Watch the replay to see what Dominus is talking about.
posted on March 20th, 2011, 6:31 pm
it cant repair shileds while cloaked, as the shields must stay down to be cloaked. that replay shows cloaked and repairing, but not shields repaired, as it stays cloaked. then it automatically exits.

so for the record, the bug is:

ship enters and repairs while cloaked, hull and subsystems are repaired, ship stays cloaked and shields are left alone, ship exits automatically as usual, still cloaked.
posted on March 20th, 2011, 6:39 pm
No, not correct -

At least these two bugs are part of it:

1. Ship enters cloaked, gets hull and shields repaired, and leaves cloaked.
2. Ship gets stuck after it enters the repair (seems to happen with Priority Repair more often)
3. ???
posted on March 20th, 2011, 6:45 pm
Last edited by Anonymous on March 20th, 2011, 6:47 pm, edited 1 time in total.
Dominus_Noctis wrote:1. Ship enters cloaked, gets hull and shields repaired, and leaves cloaked.


how is it possible for shields to come back online while cloaked? i saw on the replay that shields stayed at 0 the whole time. it came out cloaked, with shields at zero and the shield subsystem flashing yellow as it does when cloaked.

edit: i get what u mean now, the shields were restored to 100 when the ship decloaked. funny bug.

a second bug is that ships get stuck in repair as well? i think i have heard people describing this, where they couldnt get the ship out of the yard, they had to get loads of ships to force fire on it to blow it up.
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