Another Bug Devs :D: Warpin Damage

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on July 21st, 2009, 6:21 pm
Last edited by funnystuffpictures on July 23rd, 2009, 10:44 pm, edited 1 time in total.
Playing a game earlier today I noticed something odd. My ally was Mort and while he and I were attacking, his base gotted rushed and everything but his starfleetcommand got destroyed (we still ended up winning). But his starfleet command was severely damaged. Then, when he warped in ships, they had the same % of damage in hull and shields as did the starfleet command. Is it supposed to do this?
posted on July 21st, 2009, 6:35 pm
Interesting... something to do with the replace weapon I guess. I have noticed the same thing, but thought I just wasn't paying attention or something  :sweatdrop:

Definitely a bug.
posted on July 21st, 2009, 8:31 pm
It sounds similar to when your Borg resource assimilator gets damaged and then makes a resouce node.  The node has the same hull percentage as the frieghter.
posted on July 23rd, 2009, 8:32 pm
along with the fact when sensor nodes are placed... It has to do with the replaceweapon keeping the damage percent when your ships gain rank if I remember correctly...
posted on July 23rd, 2009, 8:39 pm
Should be known that bug.
Some time ago, I reportet, that ships will warp in with low shilds when the shields of the Command are offline.

It seems like the status of the Command is transfused to the warp in ships.
posted on July 23rd, 2009, 8:44 pm
Last edited by mimesot on July 23rd, 2009, 8:46 pm, edited 1 time in total.
It seems you are right. I believe that bug was there too.

funnystuffpictures: You may term the threads title to "Bug: Warpin Damage" or something like that to draw the devs attention and make it easier to find that thread again.
posted on July 23rd, 2009, 10:43 pm
lol ok
posted on July 27th, 2009, 8:07 am
yes, i think quatre has already reported the bug, so the warp in problem has been fixed. i'll put up a todo for the resource node, borg sensor station and so on...
posted on July 31st, 2009, 9:30 am
There is same problem with fighter carriers too. If the carrier's engines are disabled the fighter's engines are too. And there is also a small problem with fighters: If you select low (or medium) weapon autonomy for carrier, the fighters won't fire a shot
posted on July 31st, 2009, 10:06 am
ah, yea, i will consider the autonomies also then
posted on July 31st, 2009, 2:15 pm
ah, yea, i will consider the autonomies also then

HEY! I reported that before!  :lol:
posted on July 31st, 2009, 4:08 pm
really? then i haven forgotten to write a todo for that one ;) thanks
posted on September 11th, 2009, 10:22 pm
Just was reminded of this today, but I don't know if you realized that warp-in ships also inherit the spy/sabotage attack if the Starfleet Command has a spy/sabotage.
posted on September 11th, 2009, 11:56 pm
Heh.  I always thought that the sensor relay and mining station thing for the Borg were intended features.  :)
posted on September 13th, 2009, 7:26 pm
On a similair note, ships built from the starbase inherit there creators hotkey number. So when trying to hotkey your station in mid game for quick Tachyon bursts you instead get a mining ship.....

It might not be bug....
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