borg too powerful
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on January 12th, 2009, 7:27 am
When i play with the borg, a cube for example can be easily destroyed.
But when i play against the borg i can destroy a single sphere with a least 10 ship from the antares yard.
is this a problem. let alone a cube.
But when i play against the borg i can destroy a single sphere with a least 10 ship from the antares yard.
is this a problem. let alone a cube.
posted on January 13th, 2009, 5:55 am
Actually most of the talk right now is that Borg are too easily rushed as they consume a ton of resources to start off... and thus it is difficult to build a fleet (priority takes a while too), not to mention you have to finish building all the nodes of each ship. Borg are essentially the micromanger's dream (
) ... but I find myself too often trying to build up an eco only to be swarmed by little feddie sabers while I still only have probes and a scout cube.
Another issue is: cannot get currency back when click nodes to add... and then decide to cancel them.
However, Borg ships ARE incredibly powerful once built as you have noted (I lost 4 Borg ships yesterday in a fleet of 12 (5 cubes, 3 spheres, 1 diamond, 1 assimilator, 2 scout cubes).... against 250 ships over the space of 1.5 hours)... but also extremely costly.

Another issue is: cannot get currency back when click nodes to add... and then decide to cancel them.
However, Borg ships ARE incredibly powerful once built as you have noted (I lost 4 Borg ships yesterday in a fleet of 12 (5 cubes, 3 spheres, 1 diamond, 1 assimilator, 2 scout cubes).... against 250 ships over the space of 1.5 hours)... but also extremely costly.
posted on January 13th, 2009, 6:49 am
I think the Borg are balanced for their power rating. Though Priority is slow... but I can deal with that.
posted on January 13th, 2009, 6:53 am
yeah if somone rushes them there dead...... maybye if all the ships had assimilation by default or somthing it could be fixed......or what if instead of minng, you just had a ship that orbited the moon always collecting dilithium and tri, this would keep a consant flow and might fixe the bork brog prob, just an idea...
posted on January 13th, 2009, 7:27 am
That's a great idea. Something like the metal collector from vanilla a2. That would be something different. But borg can't be rushed unless you are a very poor player. At the beginning of the game, they have the most powerfull ships. But they can't build as fast as the others, so the things gets even again.
posted on January 20th, 2009, 6:22 pm
Last edited by Anonymous on January 20th, 2009, 6:24 pm, edited 1 time in total.
Galefury wrote: That's a great idea. Something like the metal collector from vanilla a2. That would be something different. But borg can't be rushed unless you are a very poor player. At the beginning of the game, they have the most powerfull ships. But they can't build as fast as the others, so the things gets even again.
hmm. not sure. the scout cube is pretty powerless.
Ill need to get an assimilator using the assimilator avatar to get sth going.
If nothing else, we need the cubes to be a little stronger.
From what ive seen, by the time I get 4 cubes, the klings/feds/roms have masses of sovs and warbids. making the cubes useless and easily overwhelmed.
The cube defenses need to be pumped up a little to make them more along the lines of the canon where whole fleets of fed ships were needd to deal with just 1.
Since we have limited the number of cubes, we should try to bump up their power a bit.
Sam holds true for the strnght - at least defensive of the starbase, and their other ships like the diamond and sphere. their smaller ones can be as is.
Also - no need to bump up their constructors or miners. or the other research or incubation units.
But starbases, cubes, spheres, and diamonds for the borg need to be bumped up for offense and defense for sure.
Especially since the resource consumption is pretty high.. making it not just build time, but also resource collection time that limits their construction given that maps typically have limited moons, and only 1 miner can ine at any 1 time.
Believe me, the 500 on the borg miner makes no difference cos it takes 3 times as long to fill up than the 150 miners, and isnt any faster at movement either.
In fact, if we could do away with miners for borg altogether, and actually have a station that mines directly from a moon. we can have at the most 2 or 3 stations mining at once from any 1 moon.
mining can be a constant stream of resources - say 500 units every 3 or 5 seconds. not one shot, but continuous stream with 500/3sec as the rate per station.
posted on January 21st, 2009, 12:44 am
serpicus wrote:In fact, if we could do away with miners for borg altogether, and actually have a station that mines directly from a moon. we can have at the most 2 or 3 stations mining at once from any 1 moon.
mining can be a constant stream of resources - say 500 units every 3 or 5 seconds. not one shot, but continuous stream with 500/3sec as the rate per station.
Like the stock Orbital stations? It does sound like Borg-style efficiency. I thought Orbital stations were limited to 1 facility per target?
posted on January 21st, 2009, 12:51 am
Tyler wrote:Like the stock Orbital stations? It does sound like Borg-style efficiency. I thought Orbital stations were limited to 1 facility per target?
Ironically, in stock A2 the Borg didn't use orbital stations

But I agree that it's a good idea,

posted on January 21st, 2009, 1:48 am
I don't know if I can say the Borg or weak or OP.... in all my online matches I've never lost as the Borg. They gather resources at a steady rate and I never run out (which is a big plus for me since my main frustration with the Dominion is that I am constantly broke with them). Of course, you must take into consideration Nanites. Once your ships have Nanites it is virtually impossible to lose.
posted on January 21st, 2009, 3:22 am
Everything said thus far is true. If the Borg are left alone for too long it won't matter if you've got a Fleet of Sovereigns on your side. The only way to deal with them is rush em from the start so they never get to build spheres or cubes. By the same token, if you're the Borg player you start off with a very low priority with costly builds. You have to micromanage your resources very carefully and hold out until you have a high enough priority to build cubes. However, once you've got cubes it's pure child's play to eliminate your enemy. Though the Borg ships are just as powerful as they are in the show, it is also an unfair advantage in late games.
posted on January 21st, 2009, 7:52 am
I agree that cubes needs to be a little stronger, even if would cost more. And orbital stations would make micromanagement a little easier. The borg resource collector yard have the tendency to spawn in the most impossible places.
posted on January 21st, 2009, 2:19 pm
The Borg are a very difficult the most difficult "race" to implement in any game. In some (like stock A1 and A2) they are much too easy to kill, but if you make them as they appear in the show (like stock BOTF), nobody likes playing against them. I'm relatively happy with how the Borg are in FlOps: Slow to get momentum, but once they do, they're unstoppable. So the general setup is great, but I agree, could use a little more balancing.
posted on January 21st, 2009, 4:47 pm
The borg are good but they still don't give me that "oh, crap" feeling when I see a cube. If it was my call, I would double the strength of the cube and make it more expensive to balance that. As it it is now, I'm more "scared" of the 4-5 Tavaras then of a cube. 

posted on January 21st, 2009, 4:51 pm
Galefury wrote: The borg are good but they still don't give me that "oh, crap" feeling when I see a cube. If it was my call, I would double the strength of the cube and make it more expensive to balance that. As it it is now, I'm more "scared" of the 4-5 Tavaras then of a cube.
yup.
I agree.
The Tavs have pretty strong shields. In fact, tavs stand their own against a group of my dom battelships.
That's pretty queer.
posted on January 21st, 2009, 5:05 pm
I like the Borg the way they are now. An enemy who lets the Borg turtle and grow in strength shows strategic ignorance; its just not the way to fight the Borg. I like that; it promotes agressive gameplay, both from the Borg and the enemy.
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