borg too powerful

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
1, 2, 3, 4, 5, 6, 7
posted on January 23rd, 2009, 8:58 pm
firewarrior1705 wrote:I played with the assimilator but I decreased the AI's cheating power by increasing the build time of his ships to 1.5.


so u played as assimilator, and you were able to build enough to stand against the AI.
Are we sure that the AI spam feel you got, wasn;t a result of slow build stats for the borg in particular. Meaning, do you feel as overwhelmed by the AI when playing as feds or klings?
posted on January 23rd, 2009, 9:41 pm
Last edited by firewarrior1705 on January 23rd, 2009, 9:44 pm, edited 1 time in total.
The AI overwhelms me every time, no matter what race I play if I don't decrease the build time. The fact is that the AI builds fully upgraded ships and seems to have infinite resources. One time I was playing feds vs Dominion, I rushed them very early in the game with monsoons, intrepids and akiras, I've conquered all the moons and 5 minutes after he build a fleet twice as numerous and he kept coming with more and more ships even though he only had 2 moons.


I'm seriously considering removing the patch and re-installing the 3.0 without the patch, the AI was playable against in 3.0 but now it's almost impossible to win on hard and even medium. The best you can do is stalemate the game for ever as he attacks, you repel his attacks and so on.
posted on January 23rd, 2009, 10:53 pm
Last edited by Anonymous on January 23rd, 2009, 10:56 pm, edited 1 time in total.
yeah. ive had the same prob with the AI. that's why when i play - i usually take an 8 player map, have an AI hard on my side, and have the rest of the AI on teams too. at that level the excessive flow is negated.
I did notice that my AI ally is spawning ships.

but given this predicament, what was the benchmark which you used to evaluate the borg's strength... cos for me the borg get overpowered in number. dont have this prob when i play the other races. but when i play borg, they just cant stand the tide in spite of their high stats.
the other day, the most i could get were 3 diamonds and 3 spheres against 2 fleets of feds - mostly excelsiors, galaxies, and akiras with a few sovs.
The ships i threw at them didnt even phase them. I would have found it ok, if the borgies at least stood a chance. but the numbers were simply too overwhelming.

A little later though, i built cubes (since the AI doesnt finsh u off that fast, it kinda jumps in destroys ur ships, and then jumps out) When i built up 8 cubes, they went against romulans - the fed swamers' allied AI.
The Rom fleet was about 2 fleets in strenght. mostly D'Deridexes with about 5 Tavs and about 7-8 norexans. I lost 3 cubes while bringing down 3 Tavaras. The rest of the fleet mopped the floor with my borg.
Was frustrating since the cubes are so expensive to build - all cubes were without assimilation beams - 2 armours and the loaded weapons - Tactical cube like.

Find that kind of borg weakness strange and out of place - especially since i had researched the special abilities, and was able to build up this much with 8 moons - (mining in m ally's space too).
i.e pushing my resource allocation to the max.
posted on January 23rd, 2009, 11:21 pm
Last edited by tom on January 23rd, 2009, 11:24 pm, edited 1 time in total.
firewarrior1705 wrote:I played with the assimilator but I decreased the AI's cheating power by increasing the build time of his ships to 1.5.

OMG u cheated the cheating AI. that's like robbing the robber. it's wrong :)
BTW you're talking about hard or medium AI?
posted on January 24th, 2009, 4:46 am
Last edited by firewarrior1705 on January 24th, 2009, 4:51 am, edited 1 time in total.
the AI hard.

And Serpicus, the Romulans are though in FO, maybe the thoughest race in the game. If you play them right in like 10 min you can get generix refits and then warbirds(all types) and you preaty much mop up the floor with the enemy.
posted on January 24th, 2009, 5:12 am
Last edited by Anonymous on January 24th, 2009, 5:19 am, edited 1 time in total.
firewarrior1705 wrote:the AI hard.

And Serpicus, the Romulans are though in FO, maybe the thoughest race in the game. If you play them right in like 10 min you can get generix refits and then warbirds(all types) and you preaty much mop up the floor with the enemy.


i hear ya.
but that scenario needs a stage where the enemy is also building up enemy. Here i had 8 cubes and they had 2-3 fleets (dunno how many more tey had in their bases).. which is fairly ok as far as what would be intended..but for 8 cubes to be destroyed by 2 fleets of D'deridexes, Norexans, and Tavs is kinda disappointing (if playing as borg.. im sure the Romulan will rejoice)
it happened to me once before with the Feds against my spheres and diamonds against their fleet of galaxies and akiras. about 8-10 ships in all of mine including assimilators.
the ships didnt stand a chance in front of wave after wave of AI.

Ive not yet played multiplayer yet. At least not until the crashes stop.
So i pretty much do not know if this is merely due to AI hard on hard game level doing crap, or if it's ust a weak borg.
To be noted is i dont have this problem when playing as Dominion or Romulan, just when playing as borg.
And moreso due to resource issues. having to wait till i get my miners to unload, then wait to build the uplik node, then wait to customize my ships...
so who knows...

But, I leave it to the mods to decide..Im not hedging one way or the other... just request that the current borg balancing is at least looked over once more.....and then left as is, bumped up, or bumped down.
since they will look at it in context of all the other races and ships in teh code, they'll be the best to decide..  :sweatdrop:
posted on January 24th, 2009, 6:05 am
well dont forget they are working on a command cube so I think the current cube is ok as far as strength. but they need to be cheaper so you can build more or something to stem the flow so you can survive against loads of ships like maby stronger turrets or an upgrade for them idk.
posted on January 24th, 2009, 6:27 am
Last edited by firewarrior1705 on January 24th, 2009, 6:31 am, edited 1 time in total.
As I said before, the main problem is that the AI builds fully upgraded ships, that's why they have destroyed your cubes so fast. I hope in the next patch they'll fix this.

And besides, if the romulans go for the talshiar girl avatar, they get cehalers and those can really fuck up cubes with the radiation bombardment(my fav special weapon in the game :D)
posted on January 24th, 2009, 4:59 pm
You just need to micro better: using the overwhelming attack drone to shut down shields followed by a slicer beam decimates any non borg ship. I have used three cubes to take out one AI hard before (several fleet worths of sovs, akiras etc) so it can be done. Again micro is key, as their special energy is enormous and the special attacks incredibly powerful (plus nanites are amazing).
posted on January 24th, 2009, 7:02 pm
Dominus_Noctis wrote:You just need to micro better: using the overwhelming attack drone to shut down shields followed by a slicer beam decimates any non borg ship. I have used three cubes to take out one AI hard before (several fleet worths of sovs, akiras etc) so it can be done. Again micro is key, as their special energy is enormous and the special attacks incredibly powerful (plus nanites are amazing).


Well said. And as my previous posts have shown, Nanites are a must. One or two cubes with Nanites can successfully take out a full group of Tavaras.

So far I've only found one ship in my studies that effectively devastates Borg ships, the Romulan Serkas (the long-range bomber). If you want to go anti-Borg, spam those ships like crazy!  :sweatdrop:
posted on January 24th, 2009, 7:46 pm
Yeah, the only unfortunate thing about Serkas is that their range is somewhat limited so that you can't use other ships with them unless you are really careful (otherwise friendly fire takes 'em out as quickly as the Borg do :lol:) ... I need to get better at microing serkas though...
posted on January 25th, 2009, 8:12 am
If you play feds the steamrunner is better because it doesn't have areea damage. All you need to do is add the mckinley yard in the build list of the fed constr ships to be able to build steamrunners in game and not call them via SFC.
posted on February 5th, 2009, 2:10 pm
i think the borg is quite balanced now. they're slow to build up but when they do, they are unstoppable. i also like the way how each ship can be adapted to be more on the destructive path or more on the assimilation path. the nanites are a godsend ability i think. cubes are totally unstoppable with nanites. i usually send 3 cubes to my opponents with 2 supporting diamonds and they're unstoppable.
posted on February 5th, 2009, 5:17 pm
If we are not going to bump up the borg, then they should be left as is.

If we were to lower the SHIELD strength of the Tavara (NOT its weapons), and to compensate for the Fed/kling spammers the borg should have a station that directly harvests from the moons at a constant rate instead of having miners go around and then unload in waves/surges of resources.

This coupled with the Dominion's ability to mine simultaneously from a moon supplies and resources should pretty much give us a balanced game.

Any thoughts?
posted on February 5th, 2009, 6:03 pm
Last edited by Anonymous on February 5th, 2009, 6:06 pm, edited 1 time in total.
  I agree with mine stations for borg, but i don't think developers will implement that. I would be satisfied if i can choose the place for mining station or, if this is not possible, the miners will have some other shape. because as it is, the mining station spawn in most impossible places and miners get stuck  >:(
1, 2, 3, 4, 5, 6, 7
Reply

Who is online

Users browsing this forum: No registered users and 3 guests

cron