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posted on January 12th, 2012, 4:59 pm
Last edited by Optec on January 12th, 2012, 6:59 pm, edited 4 times in total.
Today I want to delve a bit deeper into the Support Vessels. As mentioned earlier, they form their own profile. Support Vessels have been an interesting addition to Fleet Operations for the past years, yet they sometimes behaved more like "spell-casters", rather than real support vessels, which should aid your common combat fleet. That's one of the core points we wanted to address for this profile in the Fleet Operations redo, giving them more synergistic or assisting mechanics.

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posted on January 12th, 2012, 5:09 pm
Not to look a gift horse in the mouth, but doesn't raise my enthusiasm.  :(

Maybe the new support class will be most useful, but so far...
posted on January 12th, 2012, 5:11 pm
awesome.

one thing i dont want to overlook is how beautiful the icons are, who makes them?
posted on January 12th, 2012, 5:12 pm
This is exactly how support-ships should work in Starfleet. So vector-calculation on the Remore will be replaced, right!?

:thumbsup: :thumbsup: :thumbsup: :thumbsup:
posted on January 12th, 2012, 5:35 pm
..the two remaining abilities you may research for a Support Vessel are no longer interdependent, which means that you don't require one of them to research the second one


This is interesting, but i always considered the old situation where they were interdependent to be illogical. It's nice, but it feels more like a bug-fix.

As some have mentioned: the icons look great.
posted on January 12th, 2012, 5:46 pm
My only question is what will happen if you have more than one?  Will the range simply be increased based on your second ship?  Or I suppose you can have three canaverals all using separate abilities.


Sounds like fun!
posted on January 12th, 2012, 5:50 pm
Yes. The icons do indeed look sweet. I like the idea of reducing the micro that is required, but there still being opportunities for players to use high APM. Example - with the Sensor Blackout affecting an area around the Canaveral you may try and get it close enough to use the ability but keep the rest of your fleet at a longer range for kitting purposes.

On the Targeting Assistance ability - will the allied ships affected slit their fire or will they gain extra targeted at additional targets?
posted on January 12th, 2012, 7:35 pm
Last edited by Nutter on January 12th, 2012, 7:36 pm, edited 1 time in total.
Perhaps it adds an aditional weapon like the Nova*?
[sub][sub][sub]*That is the Nova, right?[/sub][/sub][/sub]
Nice to see that the age of glass canonry of support ships seems to be coming to an end, though.
posted on January 12th, 2012, 7:39 pm
cant wait to try out the support ships!!! :woot:
sant wait to try out the hole new patch!!! :crybaby:
posted on January 12th, 2012, 7:47 pm
derentis wrote:On the Targeting Assistance ability - will the allied ships affected slit their fire or will they gain extra targeted at additional targets?

They gain an extra phaser array for a short time, free of micromanagement hassle :)
posted on January 12th, 2012, 8:00 pm
Last edited by Arash8472 on January 12th, 2012, 8:06 pm, edited 1 time in total.
Optec wrote:
[align=center]Image[/align]

The second ability Available is a new one: Targeting Assistance. While Sensor Synergy allows the Canaveral to link its long range scanners to an allied station, Targeting Assistance allows her to link her targeting scanners to nearby combat vessels, allowing their phaser arrays to target an additional target! This gives a Federation fleet with Canaveral Support an amazing ability to deal area damage, especially when they are moving around and most direct fire is compensated by an opponent's Defensive Vessels.



YES!!!! More ways to kill Borg Fragile Scube/Probes who have no repair facility and have very little regeneration ability with little or no effort on the federation's part!
posted on January 12th, 2012, 8:04 pm
Of course, nobody says the Borg won't get their own fresh toys.
And honestly, you have barely any idea how the new version will play.

Dominus_Noctis wrote:They gain an extra phaser array for a short time...


Knew it!
posted on January 12th, 2012, 8:26 pm
I might actually use the Canaveral again, it sounds like a lot more fun than it used to be (EC3M always on acting as a barely effective tank :sweatdrop:.)
As for the stats: Is the C-11 getting better defense than a bug (or, for that matter, a Federation scout)? I'm hoping that one day I can actually use the damn thing without it being a huge gamble with low chance of any success.
posted on January 12th, 2012, 8:47 pm
Optec, i love the idea of support ships have a default passive, instead of a default active, i'm worried about the ammount tof multi-targeting and extraweapon stuff the feds seem to get, hopefully, warp-in got the nerf it deserves and the borg get a few toys aswell.
posted on January 12th, 2012, 8:52 pm
Styer Crisis wrote:hopefully, warp-in got the nerf it deserves


Indeed the warp in is so weak it's hardly worth using nowadays. It needs a good boost.
Actually i disagree with those who claim that the warp-in is OP.

But either way, let's see how the new offensive/defensive/support profiles will affect gameplay.
Perhaps people will be calling for a warp-in boost 5 minutes after the new patch is released.
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