3.2.2 Known Bugs (Table on Page 1)
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on April 28th, 2011, 8:13 pm
Brother Gabriel wrote:My big T does not use less warp-in slots after reaching officer rank
i want 3 of this ships
Rank 4 or 5? 4 hasn't given a decrease for a while, it's 5 now.
posted on April 28th, 2011, 8:14 pm
TChapman500 wrote:It is a Fleet Ops bug. Therefore, it belongs in the bug thread.
its not a fleetops bug, once you mod fleetops its not fleetops any more, thats what modify means, change.
the modding forum is about modding related stuff.
posted on April 28th, 2011, 8:16 pm
Myles wrote:Currently up to date: 28/3/11 20:03 GMT
It is 28/4/11
![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
posted on April 28th, 2011, 8:22 pm
RedEyedRaven wrote:It is 28/4/11
thanks, i wish it was still march, exams would still be 2 months away
![Tongue :P](/forum/images/smilies/tongue.png)
posted on April 28th, 2011, 11:28 pm
Myles wrote:thanks, i wish it was still march, exams would still be 2 months away
OOC but you'd have to wait longer for summer vacation as well.
posted on April 29th, 2011, 8:31 am
Is it normal that I coudln´t see what the Rank-Bonus made with my ships?
Or can I activate the function ingame?
Or can I activate the function ingame?
posted on April 29th, 2011, 9:41 am
Andre27 wrote:OOC but you'd have to wait longer for summer vacation as well.
im already on holiday
![Cheesy :D](/forum/images/smilies/biggrin.png)
Dark Painkiller wrote:Is it normal that I coudln´t see what the Rank-Bonus made with my ships?
Or can I activate the function ingame?
you mean when you hover over the ship? its normal for it not to be there, when a rankup gives the ship a new weapon or passive it will appear as an icon on the single ship overview.
posted on April 29th, 2011, 9:45 am
Hi,
looks the AI get very confusing with Hight-Maps ....
It builds defence structures way out of range for the bases to protect ..
And it is from the hight difference out of range .. not from the 2D placement ...
The AI should better pinned on zero hight if this cant fixed ... (or only little hight changes for buildings)
Regards
R-TEAM
looks the AI get very confusing with Hight-Maps ....
It builds defence structures way out of range for the bases to protect ..
And it is from the hight difference out of range .. not from the 2D placement ...
The AI should better pinned on zero hight if this cant fixed ... (or only little hight changes for buildings)
Regards
R-TEAM
posted on April 29th, 2011, 4:51 pm
To the Developers ... keep up the good work! ![ThumbsUp :thumbsup:](/forum/images/smilies/thumbsup.png)
These may be some more bugs ...
Fleet Ops v.3.2.1
save game bugs?
upon loading a single player save game these problems occur :
A.
shipyards , a ship told to Repair/Refit/Recrew never completes the task and will not vacate the shipyard (hangs indefinitely).
races verified : Romulan and Federation
B.
defence turrets and structures. If damaged and not fully repaired before the save, repair ships attempt but fail to complete repairs.
in fact the repair ships continually try but never complete the repairs.
races verified : Federation
C.
The shields of many ships in the HUD display are red instead of being the proper color / gradient.
Fleet Ops v.3.2.2
Bug?
A.
Race : Klingon / Faction : Martok
Vutpa' class ships unable to spend vet points. Mixed tech version untested.
Site / Forum Admin :
Feel free to move / correct / comment this post. Hope this was the correct thread :detective:
![ThumbsUp :thumbsup:](/forum/images/smilies/thumbsup.png)
These may be some more bugs ...
Fleet Ops v.3.2.1
save game bugs?
upon loading a single player save game these problems occur :
A.
shipyards , a ship told to Repair/Refit/Recrew never completes the task and will not vacate the shipyard (hangs indefinitely).
races verified : Romulan and Federation
B.
defence turrets and structures. If damaged and not fully repaired before the save, repair ships attempt but fail to complete repairs.
in fact the repair ships continually try but never complete the repairs.
races verified : Federation
C.
The shields of many ships in the HUD display are red instead of being the proper color / gradient.
Fleet Ops v.3.2.2
Bug?
A.
Race : Klingon / Faction : Martok
Vutpa' class ships unable to spend vet points. Mixed tech version untested.
Site / Forum Admin :
Feel free to move / correct / comment this post. Hope this was the correct thread :detective:
posted on April 29th, 2011, 10:15 pm
i was playing around in map editor and the dominion still have the mt c11 with rom ally. that has shield recharge with medium range (shield recharge went down to short range) and the romulans lost shield recharge completely when they lost the gen. but the dominion can still get it ![LOL :lol:](/forum/images/smilies/laugh.gif)
the single ship overview icon for the shield recharge special isnt present on the c11, it was probably removed since the generix support went away.
![LOL :lol:](/forum/images/smilies/laugh.gif)
the single ship overview icon for the shield recharge special isnt present on the c11, it was probably removed since the generix support went away.
posted on May 1st, 2011, 8:13 am
assemblerhead wrote:To the Developers ... keep up the good work!
These may be some more bugs ...
Fleet Ops v.3.2.1
save game bugs?
upon loading a single player save game these problems occur :
A.
shipyards , a ship told to Repair/Refit/Recrew never completes the task and will not vacate the shipyard (hangs indefinitely).
races verified : Romulan and Federation
B.
defence turrets and structures. If damaged and not fully repaired before the save, repair ships attempt but fail to complete repairs.
in fact the repair ships continually try but never complete the repairs.
races verified : Federation
Noted that Bugs too. Very Disturbing. So far only noted em when playing Feds, These Bugs are still there in 3.22
assemblerhead wrote:C.
The shields of many ships in the HUD display are red instead of being the proper color / gradient.
Thats a very old one, the color stays, till the shield changes in some matter (gets shot or upgraded)
posted on May 1st, 2011, 6:15 pm
Hi I posted this in the wrong thread before so i dont know if it got missed but with the new class of nebula warp in that can build a turret I had an immediate out of sync the second the turret was finished, I havent tried it again so I dont know if it was a one off deal.
posted on May 1st, 2011, 6:57 pm
Last edited by Anonymous on May 1st, 2011, 7:00 pm, edited 1 time in total.
Defense Batteries are now highlighted during footprint placement if within the effect radius of a Singularity Transmitter
it doesn't seems to be working with Mijural
edit:
well i guess it doesn't work with Helev as well
can anyone test it? if this is only my problem
posted on May 1st, 2011, 7:04 pm
Works for me.
posted on May 1st, 2011, 7:07 pm
To my knowledge it is a bug; I believe the command got reset to 0 with one of the hotfixes ![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
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