3.2.2 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 6th, 2011, 7:38 pm
nope on both of them. the kbq stayed unranked, and the yard had no rally point set.

ive had the entire fleet join in a repair order too.
posted on May 6th, 2011, 7:40 pm
What Myles said though i've never had a whole fleet join one ship at the yards. Also, my ships are always set to red/green/red.
posted on May 7th, 2011, 1:50 pm
the description of the auto-assim beam still says it uses 115 energy per second and if i noticed correctly it really use the old 115 e/sec and not the 50e/sec as it should do
posted on May 7th, 2011, 4:14 pm
That belongs in the typo topic thread. And it has already been brought up.
posted on May 7th, 2011, 4:24 pm
the first part yeah thats a typo ... youre right
but what about the second part, the energy usage ? i think thats definetly not a typo and i also searched in this thread for it but i dont find it so i decided to post it here ...
posted on May 7th, 2011, 4:39 pm
Last edited by Nebula_Class_Ftw on May 7th, 2011, 4:50 pm, edited 1 time in total.
From what I saw in the recent replay of Boggz vs. Arash, it does only consume 50 per second.

What avatar of Assimilator was it? The one in that replay was Optimize I think.
posted on May 7th, 2011, 5:00 pm
Last edited by Anonymous on May 7th, 2011, 5:02 pm, edited 1 time in total.
i tested it again
assimilate avatar assimilator with 2 assim beam modules ( max for this avatar ) and a nanite factory module
i had 120 energy left and the assim beam only assimilated 7 crew and as far as i know it should be around 12 crew ( 50 energy for 6 crew )
and no i dont used the other special during assimilation and there were no other ships near so no one could steal my energy ... only my assim and a unity station
posted on May 7th, 2011, 5:10 pm
This configuration uses 65.536 per second and assimilates 6 crew per second :)
posted on May 7th, 2011, 5:14 pm
but the changelog says
Reduces the amount of crew assimilated per second by the Auto-Assimilator to 2 / 4 / 6 (bf.: 4 / 8 / 12) but reduces its energy costs to 50 (bf.: 115)


so is this a bug or am i missing something ? ???
posted on May 7th, 2011, 5:19 pm
No bug :) The tooltips are just approximations of ODF values, so the only issue is the incorrect tooltip.
posted on May 7th, 2011, 5:26 pm
kay ... i dont understand it but if you say its no bug i will belive you ^^
posted on May 7th, 2011, 7:05 pm
I just had the possibility to test FO 3.2.2 in LAN and even there oos on maps with wormholes occure quite often :(
posted on May 8th, 2011, 9:33 pm
Tyler wrote:Also, I have twice had a single ship unable to cloak despite the finished timer and lack of energy cost. Both times with a veteran K'beajQ.

Anything for this one? Someone else said they got the no-cloak in another thread.
posted on May 8th, 2011, 9:53 pm
I just noticed this today but when I play, enemy ships don't show up on my minimap ill try to get a screen shot for you
posted on May 9th, 2011, 10:10 pm
Is this right? Adaptor with shields?

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