3.2.2 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 2nd, 2011, 11:28 pm
Last edited by 086gf on May 5th, 2011, 5:57 pm, edited 1 time in total.
Yeah the 107% shields on all ships and stations has been in all of my saved games since about a year now. Though I havn't had to make a saved game in two months so I don't know if it will happen with me again.

Ok, this isn't happening in the current version.
posted on May 3rd, 2011, 4:32 am
Hi,

have played the Klingon, with the Women Avatar (dont remember Name :P ) and this give the BirdOfPrays
(dont remember the exact ingame name :) ) the ability to yield supply by combat.

I have later game 3 BoP with all Vet ranked and i dont know after an loading or ingame, suddenly i notice that my BoP dont generate supply anymore by destroying enemys - but all other ships doing it ......!??

Miss i something "special" from the klingon/Avatar ? Or is this an Bug ...

Regards
R-TEAM
posted on May 3rd, 2011, 12:27 pm
RxTEAM wrote:Hi,

have played the Klingon, with the Women Avatar (dont remember Name :P ) and this give the BirdOfPrays
(dont remember the exact ingame name :) ) the ability to yield supply by combat.

I have later game 3 BoP with all Vet ranked and i dont know after an loading or ingame, suddenly i notice that my BoP dont generate supply anymore by destroying enemys - but all other ships doing it ......!??

Miss i something "special" from the klingon/Avatar ? Or is this an Bug ...

Regards
R-TEAM


Currently veterans do not return supply - only on rankup for the moment :)
posted on May 4th, 2011, 6:02 am
Hi,

o.k. - this clears why my BoP generate not more supply as Vet. ....
But why all other ships doing it ??
;)

Regards
R-TEAM
posted on May 4th, 2011, 12:49 pm
Do you mean to say that no Klingon military ships are generating supply after ranking up? If so, could you please zip and attach the savegame here?

You can find the savegames under XP
C:Documents and SettingsApplication DataStar Trek Armada II Fleet OperationsSavegames
or Vista/7
C:UsersAppDataRoamingStar Trek Armada II Fleet OperationsSavegames

note that these folders may be hidden in the default configuration of Windows.

Thank you :)
posted on May 4th, 2011, 2:13 pm
Hi,

no-no ;)
you missunderstand me ;)

I was surprised that ALL klingon ships generate supply ...
As i have this only expectet from the BoP ships ....

So it is normal that all ships generate supplys by the klingons ??

Regards
R-TEAM
posted on May 4th, 2011, 2:14 pm
RxTEAM wrote:Hi,

no-no ;)
you missunderstand me ;)

I was surprised that ALL klingon ships generate supply ...
As i have this only expectet from the BoP ships ....

So it is normal that all ships generate supplys by the klingons ??

Regards
R-TEAM


All Klingon ships generate supply upon ranking up.
posted on May 4th, 2011, 10:51 pm
But the B'rel moreso. (Not K'vort)
posted on May 4th, 2011, 11:04 pm
The B'rel's funny; a Duras one gives back more than a K'beajQ and almost as much as a Vor'cha, yet the Martok one barely gives more than a K't'inga.

What's Duras putting on those things?
posted on May 5th, 2011, 7:47 pm
Last edited by Megaman3321 on May 5th, 2011, 8:32 pm, edited 1 time in total.
Explosions don't disappear properly:

Star Trek Armada II: Fleet Operations - Explosion bug


EDIT: never mind, I reran the save and all the explosions dissapeared! Completely disappeared, btw.
posted on May 5th, 2011, 8:46 pm
Tyler wrote:The B'rel's funny; a Duras one gives back more than a K'beajQ and almost as much as a Vor'cha, yet the Martok one barely gives more than a K't'inga.

What's Duras putting on those things?


the pirates life is the lifes for her! her warriors are probably trained in piracy, so her brel crews can probably also beam off stuff from enemy ships to gain extra supplies when doing kills.

martok is more like the feds, he doesnt value piracy, he values the old fashioned ideas of honour in killing.
posted on May 6th, 2011, 7:16 pm
Wait, never mind im still getting 107% shields on random ships/stations.
posted on May 6th, 2011, 7:23 pm
me 23 down and denarius have been seeing incidents of ships behaving badly recently. the easiest to see is when a ship is given a repair or priority repair order, it decides to return to combat, sometimes getting quite a distance away from battle before returning without repairing, not even going near the yard. we've seen this on a kbq, which has no replaceweapons to cause issues. could something else be causing such mishaps?
posted on May 6th, 2011, 7:26 pm
And not just repaired ships either but freshly built ones too. I've found some of my ships randomly in the middle of the map a few times. This never happened pre 3.1.4(never installed 3.1.5).
posted on May 6th, 2011, 7:36 pm
Most likely a replaceweapon is being triggered on rankup if the ship went over to repair, but forget along the way. Or you just placed the yard rally point too close to an active battle and the ship had high movement autonomy (or bugged low autonomy.)

I have noticed tho that there is still the old bug where giving a single ship a repair order can cause the entire fleet to go repair, or a ship ignores its repair order (IIRC that's a lag issue actually?)
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