Ramming Etiquette

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posted on August 27th, 2009, 12:59 am
'Etiquette' and 'Ramming' do not go well together...

Dominus_Noctis wrote:Well, in Star Trek lore it shouldn't as shields should protect against anything that size. Even a Sovereign ramming didn't do *that* much damage.

Well, the Scimitar was a bit bigger than a Sovereign...that matters when you kamikaze something.
posted on August 27th, 2009, 1:01 am
Well, the Scimitar was a bit bigger than a Sovereign...that matters when you kamikaze something.


And a bug is a ton smaller then most of the other ships in FO (even if we weren't to consider balancing). Your point being?
posted on August 27th, 2009, 1:03 am
Just saying...
posted on August 27th, 2009, 1:09 am
"What was that Captain?"
"Oh probably just another asteroid, it seems Dominion territory is full of 'em!"
posted on August 27th, 2009, 7:12 am
Uf I forgot about the mining and con ships, so ok. I guess that is OP and kind of sucky if it happened to anyone :D

I still stand by my point though, even if the thing will get nerfed in the next patch. A lot of things for other races got nerfed b4 and yet everyone still used it (b4 the fix came out) when it got them an advantage. If you think this is OP, just consider it a challenge and try to win despite the odds against you. Thats how it has always worked (for all online games for that matter) and being pissy or angry about it is childish and quite dumb to be honest.
posted on August 27th, 2009, 11:05 am
Dominus_Noctis wrote:Well, in Star Trek lore it shouldn't as shields should protect against anything that size. Even a Sovereign ramming didn't do *that* much damage.


The USS Odyssey would like a word with you  :whistling:
posted on August 27th, 2009, 12:19 pm
Actually, I seem to remember that the Odyssey had it's shields down when that bug rammed it. I remember the captain ordering that shields be dropped and transferred to weapons when it became apparent that they were useless at defending against Dominion weapons.




Having said that, I think it'd be good to keep the high damage ability of the bug roughly as it stands (otherwise, if it's nerfed significantly then it may negate the entire point of this ability and thus you may as well just remove the ability altogether). As an alternative, you could allow a modifier for the victim ship that improves it's own offense as the bug approaches it. You could call it a last ditch attempt at survival by diverting more power to weapons.

Combine that with a variable yield for the ram since it's safe to assume that ramming something in itself is pretty random; for example, you could do lethal damage for a direct hit on a deflector, or only some serious damage for glancing of a saucer section. This way, it wouldn't be a dead certain chance for the bug to destroy it's target, regardless of what it is so the victim may well still have a ship at the end, depending on how the variables work out.
posted on August 27th, 2009, 3:44 pm
You guys I just realy played a bad game with Dominus where he rammed me before I even had a chance  :crybaby:. He was very abusive, but I deserve it for trying to build warpins  :crybaby: But what he didn know is that I filmed because of is aweful ramming reputation and is currently going on youtube for all the world to see.  :crybaby:
posted on August 27th, 2009, 4:06 pm
Ok here is the video Dominus and I made to prove to you guys that indeed ramming is cheating, and if you dont after this then what are you on?  :lol:
          PS. I reccomend high quality so you can read the hillarious comments.



See people this is what I mean by etiquette! If we dont aggree to some rules then this is what will happen!
posted on August 27th, 2009, 4:33 pm
I don't see ramming as 'Cheating', more as 'Equivilant Exchange'. You sacrifice 1 ship to destroy, damage or cripple 1 non-Borg ship.
posted on August 27th, 2009, 5:32 pm
Last edited by funnystuffpictures on August 27th, 2009, 5:34 pm, edited 1 time in total.
Tyler wrote:I don't see ramming as 'Cheating', more as 'Equivilant Exchange'. You sacrifice 1 ship to destroy, damage or cripple 1 non-Borg ship.


Did you even watch the video? And what kind of exchange is that? Dominion can mass produce these things and stop you from producing at all! How is a valuable constructor ship a fair exchange for a bug? A minner? And any other ship? This is an exchange in dominion's favor.
posted on August 27th, 2009, 5:52 pm
Yes and I've been hit by the ramming, too. I found it to be just an annoyance than anything else, really. Bugs are still fragile and easy to kill.

If your bothered about etiquette for this stategy, what about the other ones? It's still valid. Besides, ramming is evidently already listed for a re-do, anyway.
posted on August 27th, 2009, 6:16 pm
funnystuffpictures wrote:Ok here is the video Dominus and I made to prove to you guys that indeed ramming is cheating, and if you dont after this then what are you on?  :lol:
           
See people this is what I mean by etiquette! If we dont aggree to some rules then this is what will happen!


SO????

i dont want to start anything with anyone, i think we are all here for the love of the game, but...

having read the title, and watching that halirious video, i gota say... 

Time to put on your big boy panties and GROW UP.

i dont pretend to be strategically gifted, hell, i cant even figure out how to play a real person online, but your stratagies were comical. no wonder you got spanked so hard, and so quick.

    1)    how about you DON'T decommission your ONLY Starbase. (just a thought)
    2)    decomisioning any station is a waste of time and resources, (you dont seem to get them back)
    3)    maybe BOOST your starbase's weapons so it doesnt take 6 shots to destroy a single bug.

again,  i dont mean to overly offend anyone, but sometimes you need to verbally smack someone to get their attention to listen.

Remember, a defeat is never truely a loss, so long as you LEARN FROM IT.
posted on August 27th, 2009, 6:25 pm
In case you didn't notice Tyler, I made tons of mistakes in that game, and I still won easily. No skill included or necessary. I didn't have to produce a single other unit, and I ended up over running him and outproducing him by a fair margin. Bugs are dirt cheap and not a good trade for any other vessel in the game. Even B'rels are more expensive (and Klingons in general are the most vulnerable to this tactic).

The point of this thread is to show that right now something needs to be done right now. It doesn't matter that ramming will be fixed and made balanced, because that is happening later and games are still going on now. Right now people are abusing the Bug's collision ability--and that is the problem--I hope you will agree.

what about the other ones

What are the other ones you speak of? Do you mean the C-11's Cascade and Dominion Fighter bugs? There are only a few people who use those regularly, and those people are pretty readily shunned (or annihilated) when they do.

@ Baleful. Next time I suggest looking at the video more carefully. Now that you've done that, tell me how many resources he had. The answer is of course ZERO.

Lets address each of your concerns.
1) he decommissioned so that he'd have a hope to defeat me. Seeing as he had no dilithium, and needed to produce fighters, that was the only way.
2) patently false. You get half the original dilithium cost back.
3) refer to the initial problem. How do you boost a starbase's weapons if you don't have cash.

There is no defeating this strategy as non Borg. NONE. ZERO. ZILCH.
posted on August 27th, 2009, 6:41 pm
blazing_gig wrote:The USS Odyssey would like a word with you  :whistling:


Oh really? Because I think they'd say "Our shields were down:lol: ;)
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