List of awesome youtube replays
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on October 24th, 2009, 4:08 pm
Last edited by Dominus_Noctis on October 24th, 2009, 5:03 pm, edited 1 time in total.
I have to agree with Dexter here 
However, against the Borg, Klingons usually have the easiest time out of all factions--you just have to build the right counters
. B'rels really won't do much as they do only 60% of their total damage to most Borg units, not to mention short range. Veqlaragh's or Sus'a' on the field early on would have done the trick nicely and efficiently
.
On the whole, it was a good display of some nice micromanagement, but you sometimes have to play to the advantages of the faction
. Klingons can build some hefty defensive turrets, which would have worked wonders at that expansion. Against Optimize, the first turret can easily be built a minute or so in advance of the first Sphere. Not to mention that Klingons can expand a lot faster on such a map. Since Yandon wasn't scouting at all, I would have expected that you would have played defensively, and instead expanded across the map. Putting one's shipyard behind the starbase would have been a better choice as well, so that you can repair those damaged freighters more easily as well
. The Borg are pretty unforgiving in such games though, as they have some very nice units available early on 
On the Borg side of things, I'd suggest building a few more Detectors to counter those destroyers--even though I know you weren't having that much difficult killing them off, the extra ships would have kept up the harassment pressure and made it even more difficult.
On the whole, nice job to both of you--it was a good game to watch
EDIT: ah, one thing I forgot to ask/mention was... why did you build Starfleet Engineering so early on for Mayson in your Fed vs Rommie battle? To me that represents an unnecessary cost when you didn't actually upgrade chassis, and only used the station to build Excelsior II's much later in the game

However, against the Borg, Klingons usually have the easiest time out of all factions--you just have to build the right counters


On the whole, it was a good display of some nice micromanagement, but you sometimes have to play to the advantages of the faction



On the Borg side of things, I'd suggest building a few more Detectors to counter those destroyers--even though I know you weren't having that much difficult killing them off, the extra ships would have kept up the harassment pressure and made it even more difficult.
On the whole, nice job to both of you--it was a good game to watch

EDIT: ah, one thing I forgot to ask/mention was... why did you build Starfleet Engineering so early on for Mayson in your Fed vs Rommie battle? To me that represents an unnecessary cost when you didn't actually upgrade chassis, and only used the station to build Excelsior II's much later in the game

posted on October 24th, 2009, 6:39 pm
Every game is an excellent opportunity to learn! 
Shortly after this I played a Klingon v. Borg against Mort (who is an ASTOUNDING survivor) and nearly had him. We didn't manage to record the game but needless to say I took the lessons I learned from my game with Yandon and put them to greater effect against Mort. I swarmed him early with Veq's supported by K'beajq and destroyed a number of his miners and even some stations. Sadly though he is a remarkable survivor and used some scout cubes to an excellent degree to hold on.
Thus just when I thought I had him completely nuetered I looked to my base to expand and looked back to find he had destroyed my artillery vessels at the loss of his scout cubes. Thus I could not stop him from building his spheres and he bottled me up nicely.
Klingons can win against Borg, yes, but you gotta do it quick and you can't let them have ANY breathing room whatsoever. You've got to put pressure on them to spend their resources on smaller ships like detectors and scout cubes to prevent them from getting those large vessels out.
And why must Mort be such a wily and cunning opponent?

Shortly after this I played a Klingon v. Borg against Mort (who is an ASTOUNDING survivor) and nearly had him. We didn't manage to record the game but needless to say I took the lessons I learned from my game with Yandon and put them to greater effect against Mort. I swarmed him early with Veq's supported by K'beajq and destroyed a number of his miners and even some stations. Sadly though he is a remarkable survivor and used some scout cubes to an excellent degree to hold on.
Thus just when I thought I had him completely nuetered I looked to my base to expand and looked back to find he had destroyed my artillery vessels at the loss of his scout cubes. Thus I could not stop him from building his spheres and he bottled me up nicely.
Klingons can win against Borg, yes, but you gotta do it quick and you can't let them have ANY breathing room whatsoever. You've got to put pressure on them to spend their resources on smaller ships like detectors and scout cubes to prevent them from getting those large vessels out.
And why must Mort be such a wily and cunning opponent?

posted on October 26th, 2009, 3:42 am
Last edited by yandonman on October 26th, 2009, 5:35 am, edited 1 time in total.
Reply DN: Hmm... looks like just a bad habit (of building the Engineering). Woot, some fat I can trim 
FFA (KvFvB)
YouTube - KvFvB 102509 1/6
YouTube - KvFvB 102509 2/6
YouTube - KvFvB 102509 3/6
YouTube - KvFvB 102509 4/6
YouTube - KvFvB 102509 5/6
YouTube - KvFvB 102509 6/6

FFA (KvFvB)
YouTube - KvFvB 102509 1/6
YouTube - KvFvB 102509 2/6
YouTube - KvFvB 102509 3/6
YouTube - KvFvB 102509 4/6
YouTube - KvFvB 102509 5/6
YouTube - KvFvB 102509 6/6
posted on October 26th, 2009, 5:21 pm
Last edited by Dominus_Noctis on October 26th, 2009, 5:25 pm, edited 1 time in total.
Not a bad match, nice work with the Borg, but remember that retreating to face as few ships at one time is often best (you could have saved that Tac cube and Spheres) 
@ Funnystuff, remember that Sang' are destroyers... when you are facing monsoons and vessels that excel against destroyers, things don't go too well--it doesn't mean it is overpowered though
. Remember that KbeajQ and Vor'cha are your backbone if you can tech up to LuSpets
.

@ Funnystuff, remember that Sang' are destroyers... when you are facing monsoons and vessels that excel against destroyers, things don't go too well--it doesn't mean it is overpowered though


posted on October 26th, 2009, 7:44 pm
Always make sure to use the range of the sang's at all times too
The Monsoon's are faster, yes, but if your Sang's appear to be constantly targeted split them into two groups and make the Monsoon's have to run willy nilly to chase them.
Since they are destroyers themselves your core ships like the KbeajQ's should destroy them as they scurry about.
Nice strike fleet of Luspet's though
Can anyone tell me since it was in the replay: Does the Luspet's Field of Fire special do cumulative damage based on how many go off at once like the engine plasma coil or does it just do it one at a time? Better to space your fields of fire out over time or do them all at once?

Since they are destroyers themselves your core ships like the KbeajQ's should destroy them as they scurry about.
Nice strike fleet of Luspet's though

Can anyone tell me since it was in the replay: Does the Luspet's Field of Fire special do cumulative damage based on how many go off at once like the engine plasma coil or does it just do it one at a time? Better to space your fields of fire out over time or do them all at once?
posted on October 26th, 2009, 8:03 pm
It's cumulative. I try to use it off to the side to hit as few vessels as possible, since the damage spreads out to every ship. I would rather blow up 3 ships than do negligible damage to 20.
posted on October 26th, 2009, 8:11 pm
also, 8 luspets can slaughter around a fleet of sabers, if you ever see some floating around^^
posted on October 27th, 2009, 6:27 am
Last edited by yandonman on October 27th, 2009, 3:36 pm, edited 1 time in total.
@DN: Yeah, shoulda saved the cube and spheres. I should have waited for the second cube. Ugh... very frustrating game
The Zebh, Mort, Greengoo and Funnystuff 2v2 game (sorry, due to technical difficulties, I was unable to capture the entire game).
YouTube - 2v2 FedDom 102509 1/7 (no ending)
YouTube - 2v2 FedDom 102509 2/7 (no ending)
YouTube - 2v2 FedDom 102509 3/7 (no ending)
YouTube - 2v2 FedDom 102509 4/7 (no ending)
YouTube - 2v2 FedDom 102509 5/7 (no ending)
YouTube - 2v2 FedDom 102509 6/7 (no ending)
YouTube - 2v2 FedDom 102509 7/7 (no ending)

The Zebh, Mort, Greengoo and Funnystuff 2v2 game (sorry, due to technical difficulties, I was unable to capture the entire game).
YouTube - 2v2 FedDom 102509 1/7 (no ending)
YouTube - 2v2 FedDom 102509 2/7 (no ending)
YouTube - 2v2 FedDom 102509 3/7 (no ending)
YouTube - 2v2 FedDom 102509 4/7 (no ending)
YouTube - 2v2 FedDom 102509 5/7 (no ending)
YouTube - 2v2 FedDom 102509 6/7 (no ending)
YouTube - 2v2 FedDom 102509 7/7 (no ending)
posted on October 27th, 2009, 9:53 pm
Last edited by Dominus_Noctis on October 27th, 2009, 10:58 pm, edited 1 time in total.
Hehe, no shroud AND no fog! Wow

Disregard idiot's comment above
HEY! I saw some desperation ramming there...
At least as far as I've watched, generally good expanding, relatively good scouting, and some nice use of units (including Warp-In harassment--fun to see the entire expansion wrecked by only 3 units over 5 minutes
, also a Canaveral left in one's base ). Remember to use range to your advantage though, as I saw quite a few Sabers and Excel II's get hammered by medium range units, not to mention Dreads managing to get off some polarized hulls
. Also, retreating those Canaverals out of battle would work wonders
.
For Dominion players, remember that the S-2 is like the Canaveral in some ways: boosts your weapon output by 45%
. Personally I think that battle would have been extra spiffy if someone had used the IS bomb to make a getaway 


Disregard idiot's comment above

HEY! I saw some desperation ramming there...

At least as far as I've watched, generally good expanding, relatively good scouting, and some nice use of units (including Warp-In harassment--fun to see the entire expansion wrecked by only 3 units over 5 minutes



For Dominion players, remember that the S-2 is like the Canaveral in some ways: boosts your weapon output by 45%


posted on October 27th, 2009, 11:08 pm
I'm interested to know who won! It was clear Mort had the early game advantage, but towards the middle zebh and funny started working together and really beat him back. What seems to have turned it around was greengoo's expansion and the cessation of building fleets of those damnable Warfrigates and turning out V-13s instead.
I like how Mort's fleet dodged the Wompum Blast (formally known as Hyperspace Bombardment)
It really shows you how important it is to communicate with your team mate and work together.
I like how Mort's fleet dodged the Wompum Blast (formally known as Hyperspace Bombardment)

It really shows you how important it is to communicate with your team mate and work together.

posted on October 28th, 2009, 12:11 am
hehe, Zebh and Goo won 
Yes, communication early on seemed not to be too strong, but later on the joint attacks were quite good. Strange that there was so little harassment though, as I did not see many turrets at any bases other than expansions

Yes, communication early on seemed not to be too strong, but later on the joint attacks were quite good. Strange that there was so little harassment though, as I did not see many turrets at any bases other than expansions

posted on October 28th, 2009, 12:25 am
Last edited by Anonymous on October 28th, 2009, 12:28 am, edited 1 time in total.
I thought it was zehb and funny vs mort and greengoo?
And yeah, there's really only two uses for the IS bomb: Getways and Wompum Blasts. I prefer Wompum Blasts, in case I need to clarify.
And yeah, there's really only two uses for the IS bomb: Getways and Wompum Blasts. I prefer Wompum Blasts, in case I need to clarify.

posted on October 28th, 2009, 12:30 am
Indeed--I love the name you've assigned to it now 
Hehe, guess we'll have to wait for a response

Hehe, guess we'll have to wait for a response

posted on October 28th, 2009, 1:34 am
Its a shame the recorder missed the decisive battle in that game. It was a nebula battle where Funny and Mort tried to take out my mid expansion but when they moved their fleet into the nebula we charged in after them. It was a huge battle with NO shields. It kicked ass.
posted on October 28th, 2009, 1:31 pm
Sooo.... where can I get this video recorder? I was hoping that maybe I could use this to better prove any problems I run into. Because somtimes scrnshts do not prove enough... 
Like in the AI mod I used to have.... things went out of control because for some reason I couldn't load a game with more than 3 modded AIs. Or that time when shuttle traffic was frozen... a scrnsht wouldn't prove anything!

Like in the AI mod I used to have.... things went out of control because for some reason I couldn't load a game with more than 3 modded AIs. Or that time when shuttle traffic was frozen... a scrnsht wouldn't prove anything!

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