Guide Problems/Errors

guide.fleetops.net
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posted on April 13th, 2011, 10:37 pm
Last edited by godsvoice on April 13th, 2011, 10:44 pm, edited 1 time in total.
In the upgrade section of the game guide under basics, it says you can upgrade your starbase with weapons and shields even when the queue is full... I do not believe this is the case. Whenever I play I have to empty the queue.

edit = er not a typo, just correction i think
posted on April 13th, 2011, 11:23 pm
Thanks, corrected :)
posted on April 27th, 2011, 8:39 pm
guide database warpin % chances.

middle slot, e1 60% sensor neb 35% and thats it, 5% has gone for a walk.
posted on April 27th, 2011, 8:44 pm
The other 5% is some captain who doesn't want to come to your rescue :P
posted on April 27th, 2011, 8:53 pm
Denarius wrote:The other 5% is some captain who doesn't want to come to your rescue :P


i suggested that a while ago. a chance for only 2 ships to come help, maybe 3 ships arent nearby when u cry for help destroying the enemy miners :P
posted on April 27th, 2011, 9:05 pm
Last edited by Dominus_Noctis on April 28th, 2011, 12:34 pm, edited 1 time in total.
Sorry about that, the other 5% was supposed to be assigned to the Excelsior :)

EDIT: put down the wrong ship  :pinch:
posted on April 27th, 2011, 9:09 pm
so its 60 for an e1, 40 for a sensor neb? i like that.
posted on April 28th, 2011, 12:35 pm
Nope, I made a mistake on the post and have since corrected it - the guide has the correct values as of yesterday too  :sweatdrop:
posted on April 28th, 2011, 1:00 pm
cool. im glad the excel has a high chance, as it should be.
posted on April 29th, 2011, 10:24 pm
bortas unit analysis, the description of ionized hull got a bit messed up. with weird characters.
posted on April 29th, 2011, 10:33 pm
Last edited by Nebula_Class_Ftw on April 29th, 2011, 10:35 pm, edited 1 time in total.
Same for Galaxy, Norway, and K'vort double gold bar descriptions. Looks like apostrophe is one of the characters that got replaced with garbage.
posted on April 29th, 2011, 10:57 pm
I'll try to correct them as I see them, but at this point I do not know if they are going to keep popping up over and over, as the coding is very outdated for the Database :) . Thanks for letting me know... I definitely cannot wait until the replacement  :blush:
posted on April 30th, 2011, 10:41 am
the bortas error is still there, it appears the apostrophe making the word "unit" possessive is appearing as garbage.
posted on May 6th, 2011, 5:55 pm
Hi Dom!
I think I found a mistake in the database. You mention stats of the Torp/Regen Adaptor of 27/27/27, I think you forgot to apply the torp module, which should give the Adaptor stats of 39/27/27. ;)

But overall: very nice how fast you get the guide up to date, keep on! All those new modules are a bit confusing, I hope you give us a new strategy section soon, where you enlighten us which combinations are really useful. I find the EM Adaptor incredible for example: high defense, shields, cloak detection, high system value - regens fast.

Another thing: The text of nanite factory mentions: "This effect increases with the number of modules installed." However, there is no ship that can get more than one nanite module, right?  :blink:
posted on May 6th, 2011, 6:53 pm
Thanks :) Seems I made a number of mistakes for all the Adaptor stats  :sweatdrop:

I will write up the unit analyses soon - just a bit behind due to end of the semester :D . For the nanite factory, I'm just going what's off the tooltip there :)
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