Guide Problems/Errors
guide.fleetops.net
posted on May 8th, 2011, 2:35 pm
Three and Two build order for Optimise:
Just seems a bit sillyto say "build a total of 3 collective uplinks....select scout cube chassis for both collective uplinks. In reading this build order I'm just a little bit confused.
Construct a total of three Collective Uplinks in a protected location.
Select the Scout Cube Chassis for both Collective Uplinks. If you are facing mainly small sized units, equip these two units with Interception Modules. If facing cruisers it is wiser to equip them with Regeneration Modules for durability (as this rush is weak after the initial flow of units), unless you think you can kill your opponent's forces immediately. You will probably not have enough funds to build an EM Scout Cube, and the build speed negates the effects of this rush.
Queue up two Probes after the first Scout Cube has begun construction.
Select the Scout Cube Chassis and follow the previous recommendations. This will leave you with two Scout Cubes and a Probe roughly one minute before the same number of units in a "Scout Cube / Probe Start".
Just seems a bit sillyto say "build a total of 3 collective uplinks....select scout cube chassis for both collective uplinks. In reading this build order I'm just a little bit confused.
posted on May 8th, 2011, 2:40 pm
Woops, thanks 

posted on May 11th, 2011, 6:36 am
The Guide wrote:The precise mechanisms are not completely decided yet for trading, but the developers won't introduce another resource. Although trading will not be reintroduced in patch 3.1.2, the feature is relatively high on the to do list at the moment, so expect it a good ways before 4.0.
Yeah, it sure won't be.
posted on May 11th, 2011, 1:51 pm


juanathanchef

posted on May 12th, 2011, 4:07 pm
I noticed that on the Dominion Unit Analysis page the Breen Battleship area says
This is in the second sentence. It should say "medium ranged warships"
BTW - Great Game!
it is furnished with a passive that causes it to deal increased damage to medium sized warships
This is in the second sentence. It should say "medium ranged warships"
BTW - Great Game!
posted on May 12th, 2011, 4:52 pm
Corrected, thanks 

posted on May 13th, 2011, 1:07 am
On the Guide main page, under the "7 Most Recommended Links" or whatever, the Damage System link is invalid.
posted on May 21st, 2011, 12:26 am
http://guide.fleetops.net/guide/maps/advanced#Nebulae-Placement
Scroll Down to the "Suggested Uses" part. Fluid Nebulae no longer hide ships.
Scroll Down to the "Suggested Uses" part. Fluid Nebulae no longer hide ships.
posted on May 21st, 2011, 2:06 am
Corrected, thanks 

posted on May 21st, 2011, 3:07 pm
No problem.
posted on May 22nd, 2011, 5:53 am
There is no mention of Manual Targeting's reduction of passives in the database or Unit Analysis, (for the B'rel specifically, obviously also applies to the Vorcha, Vutpa (and refit) Luspet and Chon'aq)
I know the Unit Analysis is out of date, just don't want anything to be overlooked!
I know the Unit Analysis is out of date, just don't want anything to be overlooked!

posted on May 22nd, 2011, 7:57 am
Is there a German translation of the Hitchhikers Modding Guide ?
I don't speak english!!!!
______________
Gibt es eine deutsche Übersetzung des Hitchhikers Modding Guide??
Ich spreche kein Englisch!
I don't speak english!!!!
______________
Gibt es eine deutsche Übersetzung des Hitchhikers Modding Guide??
Ich spreche kein Englisch!
posted on May 22nd, 2011, 1:43 pm
Unleash Mayhem wrote:There is no mention of Manual Targeting's reduction of passives in the database or Unit Analysis, (for the B'rel specifically, obviously also applies to the Vorcha, Vutpa (and refit) Luspet and Chon'aq)
I know the Unit Analysis is out of date, just don't want anything to be overlooked!
Hm, I wonder why that vanished....

Delenn wrote:Is there a German translation of the Hitchhikers Modding Guide ?
I don't speak english!!!!
Hi mate, unfortunately I can only speak English, so it would require someone who speaks German to translate it unfortunately. You could try making a request in the Modding section of the Fleet Ops forum, but I do not know if many people would try to undertake the task

posted on May 22nd, 2011, 4:06 pm
double em adaptor is wrong i think
in game it says that 2 em module takes away the passive cloak detect, giving active cloak detect. but the unit analysis for double em mentions decloak on attack.
in game it says that 2 em module takes away the passive cloak detect, giving active cloak detect. but the unit analysis for double em mentions decloak on attack.
posted on May 22nd, 2011, 4:09 pm
Not sure what you mean 

Note that this configuration does not allow the Adaptor to passively detect cloaked vessels while engaged in combat.
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